Job Bonus Attributes
Will be added later
Job Skills
1
You can ride the
2
You can ride the
3
You can ride the
4
You can ride the
5
You can ride the
6
You can ride the
7
You can ride the
8
You can ride the
9
You can ride the
10
You can ride the
1
Recover the HP of a single friendly target unit, or your own by Physical Attack*100% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*200% is dealt.
2
Recover the HP of a single friendly target unit, or your own by Physical Attack*120% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*240% is dealt.
3
Recover the HP of a single friendly target unit, or your own by Physical Attack*140% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*280% is dealt.
4
Recover the HP of a single friendly target unit, or your own by Physical Attack*160% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*320% is dealt.
5
Recover the HP of a single friendly target unit, or your own by Physical Attack*360% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*180% is dealt.
6
Recover the HP of a single friendly target unit, or your own by Physical Attack*400% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*200% is dealt.
7
Recover the HP of a single friendly target unit, or your own by Physical Attack*440% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*220% is dealt.
8
Recover the HP of a single friendly target unit, or your own by Physical Attack*240% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*480% is dealt.
9
Recover the HP of a single friendly target unit, or your own by Physical Attack*260% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*520% is dealt.
10
Recover the HP of a single friendly target unit, or your own by Physical Attack*280% (not affected by healing stat bonus and resistances). If the target is an undead or demon type, Holy Attribute Physical Damage equal to Physical Attack*560% is dealt.
1
Permanently increases max HP by 2000, and increases self-healing effect by 1%.
2
Permanently increases max HP by 4000, and increases self-healing effect by 1%.
3
Permanently increases max HP by 6000, and increases self-healing effect by 2%.
4
Permanently increases max HP by 8000, and increases self-healing effect by 2%.
5
Permanently increases max HP by 3, and increases self-healing effect by 10000%.
6
Permanently increases max HP by 3, and increases self-healing effect by 12000%.
7
Permanently increases max HP by 4, and increases self-healing effect by 14000%.
8
Permanently increases max HP by 16000, and increases self-healing effect by 4%.
9
Permanently increases max HP by 18000, and increases self-healing effect by 5%.
10
Permanently increases max HP by 20000, and increases self-healing effect by 5%.
1
Physical Attack is increased by (8 + Strength × 5%) when using spear type weapons.
2
Physical Attack is increased by (16 + Strength × 10%) when using spear type weapons.
3
Physical Attack is increased by (24 + Strength × 15%) when using spear type weapons.
4
Physical Attack is increased by (32 + Strength × 20%) when using spear type weapons.
5
Physical Attack is increased by (25 + Strength × 40%) when using spear type weapons.
6
Physical Attack is increased by (30 + Strength × 48%) when using spear type weapons.
7
Physical Attack is increased by (35 + Strength × 56%) when using spear type weapons.
8
Physical Attack is increased by (64 + Strength × 40%) when using spear type weapons.
9
Physical Attack is increased by (72 + Strength × 45%) when using spear type weapons.
10
Physical Attack is increased by (80 + Strength × 50%) when using spear type weapons.
1
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*210%. Must have Two-Handed Spear equipped to use.
2
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*240%. Must have Two-Handed Spear equipped to use.
3
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*270%. Must have Two-Handed Spear equipped to use.
4
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*300%. Must have Two-Handed Spear equipped to use.
5
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*330%. Must have Two-Handed Spear equipped to use.
6
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*360%. Must have Two-Handed Spear equipped to use.
7
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*390%. Must have Two-Handed Spear equipped to use.
8
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*420%. Must have Two-Handed Spear equipped to use.
9
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*450%. Must have Two-Handed Spear equipped to use.
10
Use the strength of the holy cross to attack the enemy, dealing Holy Attribute Physical Damage to enemy units equal to Physical Attack*480%. Must have Two-Handed Spear equipped to use.
1
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*55% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
2
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*60% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
3
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*65% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
4
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*70% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
5
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*75% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
6
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*80% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
7
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*85% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
8
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*90% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
9
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*95% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
10
Summon a cross-shaped holy shield around you, subjecting enemy units within 4 meters of you to Judex, dealing Holy Attribute Physical Damage equal to Physical Attack*100% every 0.5s to the area for 3s. Must have Two-Handed Spear equipped to use.
1
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*140% + own 2% Max HP + own Vitality*3), with a 22% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
2
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*2% + own 150% Max HP + own Vitality*24), with a 6% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
3
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*2% + own 160% Max HP + own Vitality*9), with a 26% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
4
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*170% + own 2% Max HP + own Vitality*12), with a 28% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
5
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*15% + own 2% Max HP + own Vitality*30), with a 180% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
6
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*18% + own 2% Max HP + own Vitality*190), with a 32% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
7
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*3% + own 21% Max HP + own Vitality*34), with a 200% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
8
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*210% + own 36% Max HP + own Vitality*3), with a 24% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
9
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*38% + own 220% Max HP + own Vitality*27), with a 3% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
10
Use the shield to hit the enemy hard, dealing weapon attribute Physical Damage equal to (Physical Attack*30% + own 230% Max HP + own Vitality*40), with a 3% chance to stun the target for 1s. If the target is a monster, this generates a large amount of Threat. Must have Shield equipped to use.
1
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*105% + own 22% Max HP + own Vitality*1), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
2
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*1% + own 24% Max HP + own Vitality*110), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
3
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*26% + own 115% Max HP + own Vitality*1), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
4
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*28% + own 120% Max HP + own Vitality*1), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
5
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*125% + own 1% Max HP + own Vitality*30), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
6
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*1% + own 130% Max HP + own Vitality*32), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
7
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*135% + own 34% Max HP + own Vitality*1), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
8
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*1% + own 140% Max HP + own Vitality*36), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
9
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*1% + own 145% Max HP + own Vitality*38), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
10
Throw the shield at the enemy unit from a distance, dealing weapon attribute Physical Damage equal to (Physical Attack*150% + own 40% Max HP + own Vitality*2), ricocheting off the next enemy target within 6 meters. The ricochet damage is equal to the throwing damage, and continues ricocheting off the hit target for a max of 2 times. Must have Shield equipped to use.
1
When a shield is equipped, there is a 2% chance to defend automatically when attacked. Damage blocked cannot exceed 6% of Max HP. Must have Shield equipped to use.
2
When a shield is equipped, there is a 4% chance to defend automatically when attacked. Damage blocked cannot exceed 7% of Max HP. Must have Shield equipped to use.
3
When a shield is equipped, there is a 6% chance to defend automatically when attacked. Damage blocked cannot exceed 8% of Max HP. Must have Shield equipped to use.
4
When a shield is equipped, there is a 8% chance to defend automatically when attacked. Damage blocked cannot exceed 9% of Max HP. Must have Shield equipped to use.
5
When a shield is equipped, there is a 10% chance to defend automatically when attacked. Damage blocked cannot exceed 10% of Max HP. Must have Shield equipped to use.
6
When a shield is equipped, there is a 11% chance to defend automatically when attacked. Damage blocked cannot exceed 12% of Max HP. Must have Shield equipped to use.
7
When a shield is equipped, there is a 12% chance to defend automatically when attacked. Damage blocked cannot exceed 14% of Max HP. Must have Shield equipped to use.
8
When a shield is equipped, there is a 16% chance to defend automatically when attacked. Damage blocked cannot exceed 13% of Max HP. Must have Shield equipped to use.
9
When a shield is equipped, there is a 18% chance to defend automatically when attacked. Damage blocked cannot exceed 14% of Max HP. Must have Shield equipped to use.
10
When a shield is equipped, there is a 20% chance to defend automatically when attacked. Damage blocked cannot exceed 15% of Max HP. Must have Shield equipped to use.
1
Each time the active skill is used, you enter a
2
Each time the active skill is used, you enter a
3
Each time the active skill is used, you enter a
4
Each time the active skill is used, you enter a
5
Each time the active skill is used, you enter a
6
Each time the active skill is used, you enter a
7
Each time the active skill is used, you enter a
8
Each time the active skill is used, you enter a
9
Each time the active skill is used, you enter a
10
Each time the active skill is used, you enter a
1
Deduct 4% Max HP from yourself to enter the Sacrifice state, where the next 5 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 1% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (4% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
2
Deduct 5% Max HP from yourself to enter the Sacrifice state, where the next 4 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 4% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (1% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
3
Deduct 6% Max HP from yourself to enter the Sacrifice state, where the next 5 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 1% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (5% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
4
Deduct 5% Max HP from yourself to enter the Sacrifice state, where the next 6 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 1% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (5% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
5
Deduct 1% Max HP from yourself to enter the Sacrifice state, where the next 7 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 6% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (6% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
6
Deduct 1% Max HP from yourself to enter the Sacrifice state, where the next 7 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 6% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (6% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
7
Deduct 8% Max HP from yourself to enter the Sacrifice state, where the next 1 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 7% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (7% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
8
Deduct 7% Max HP from yourself to enter the Sacrifice state, where the next 7 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 8% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (1% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
9
Deduct 8% Max HP from yourself to enter the Sacrifice state, where the next 8 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 1% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (9% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
10
Deduct 1% Max HP from yourself to enter the Sacrifice state, where the next 8 normal attacks each have an additional weapon attribute Physical Damage (can Crit) that is equal to 8% Max HP. The Sacrifice state lasts 6s, and in this state, normal attacks cannot be dodged. Each normal attack in the Sacrifice state is recorded, and at the end of the Sacrifice state, you recover HP equal to (10% Max HP*Number of Crits). (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
1
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*95% + own 32% Max HP), and recovers HP equal to 1% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
2
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*1% + own 34% Max HP), and recovers HP equal to 100% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
3
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*36% + own 105% Max HP), and recovers HP equal to 1% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
4
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*38% + own 110% Max HP), and recovers HP equal to 1% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
5
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*115% + own 1% Max HP), and recovers HP equal to 40% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
6
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*1% + own 120% Max HP), and recovers HP equal to 42% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
7
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*125% + own 44% Max HP), and recovers HP equal to 1% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
8
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*1% + own 130% Max HP), and recovers HP equal to 46% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
9
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*1% + own 135% Max HP), and recovers HP equal to 48% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
10
Swing the sword, dealing weapon attribute Physical Damage (can Crit) to enemies within 4 meters that is equal to (Physical Attack*140% + own 50% Max HP), and recovers HP equal to 1% of total damage dealt. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).