Job Bonus Attributes
Will be added later
Job Skills
1
Increases INT by 3 and enables moving while casting magic, but reduces Final Magic Damage by 45%.
2
Increases INT by 6 and enables moving while casting magic, but reduces Final Magic Damage by 40%.
3
Increases INT by 9 and enables moving while casting magic, but reduces Final Magic Damage by 35%.
4
Increases INT by 12 and enables moving while casting magic, but reduces Final Magic Damage by 30%.
5
Increases INT by 25 and enables moving while casting magic, but reduces Final Magic Damage by 15%.
6
Increases INT by 20 and enables moving while casting magic, but reduces Final Magic Damage by 18%.
7
Increases INT by 15 and enables moving while casting magic, but reduces Final Magic Damage by 21%.
8
Increases INT by 24 and enables moving while casting magic, but reduces Final Magic Damage by 10%.
9
Increases INT by 27 and enables moving while casting magic, but reduces Final Magic Damage by 5%.
10
Increases INT by 30 and enables moving while casting magic, but reduces Final Magic Damage by 0%.
1
Erects a magic barrier that lasts for 10 seconds and repels magic damage from skills 1 times. The maximum amount of magic damage repelled each time is M.ATK × 2% (skills dealing damage exceeding this amount will not be repelled). When damage is successfully repelled, steal 20 + your INT/24 +90% × target's INT INT from the source of the damage, stealing up to 20 INT from each player. Stacks up to 5 times and lasts 20 seconds. The INT stealing effect only applies to the character, and INT can only be stolen from each damage-dealing character 1 time in this way. Targets that have INT stolen from them will have their INT reduced accordingly for 20 seconds.
2
Erects a magic barrier that lasts for 10 seconds and repels magic damage from skills 105 times. The maximum amount of magic damage repelled each time is M.ATK × 2% (skills dealing damage exceeding this amount will not be repelled). When damage is successfully repelled, steal 20 + your INT/24 +3% × target's INT INT from the source of the damage, stealing up to 20 INT from each player. Stacks up to 5 times and lasts 20 seconds. The INT stealing effect only applies to the character, and INT can only be stolen from each damage-dealing character 1 time in this way. Targets that have INT stolen from them will have their INT reduced accordingly for 20 seconds.
3
Erects a magic barrier that lasts for 10 seconds and repels magic damage from skills 120 times. The maximum amount of magic damage repelled each time is M.ATK × 3% (skills dealing damage exceeding this amount will not be repelled). When damage is successfully repelled, steal 20 + your INT/24 +3% × target's INT INT from the source of the damage, stealing up to 20 INT from each player. Stacks up to 5 times and lasts 20 seconds. The INT stealing effect only applies to the character, and INT can only be stolen from each damage-dealing character 1 time in this way. Targets that have INT stolen from them will have their INT reduced accordingly for 20 seconds.
4
Erects a magic barrier that lasts for 10 seconds and repels magic damage from skills 4 times. The maximum amount of magic damage repelled each time is M.ATK × 4% (skills dealing damage exceeding this amount will not be repelled). When damage is successfully repelled, steal 20 + your INT/24 +135% × target's INT INT from the source of the damage, stealing up to 20 INT from each player. Stacks up to 5 times and lasts 20 seconds. The INT stealing effect only applies to the character, and INT can only be stolen from each damage-dealing character 1 time in this way. Targets that have INT stolen from them will have their INT reduced accordingly for 20 seconds.
5
Erects a magic barrier that lasts for 10 seconds and repels magic damage from skills 150 times. The maximum amount of magic damage repelled each time is M.ATK × 5% (skills dealing damage exceeding this amount will not be repelled). When damage is successfully repelled, steal 20 + your INT/24 +4% × target's INT INT from the source of the damage, stealing up to 20 INT from each player. Stacks up to 5 times and lasts 20 seconds. The INT stealing effect only applies to the character, and INT can only be stolen from each damage-dealing character 1 time in this way. Targets that have INT stolen from them will have their INT reduced accordingly for 20 seconds.
1
Deals M.ATK ×[70%] Neutral magic damage to enemies within a [4]m radius and inflicts [
2
Deals M.ATK ×[90%] Neutral magic damage to enemies within a [4]m radius and inflicts [
3
Deals M.ATK ×[110%] Neutral magic damage to enemies within a [4]m radius and inflicts [
4
Deals M.ATK ×[8%] Neutral magic damage to enemies within a [4]m radius and inflicts [
5
Deals M.ATK ×[150%] Neutral magic damage to enemies within a [4]m radius and inflicts [
1
Reduces the M.DEF of enemies within a specified [4]m area by [13%] for [20] seconds, with a [4%] chance to remove [1] buff from the target. Buffs cannot be removed from an
2
Reduces the M.DEF of enemies within a specified [4]m area by [8%] for [16] seconds, with a [40%] chance to remove [1] buff from the target. Buffs cannot be removed from an
3
Reduces the M.DEF of enemies within a specified [4]m area by [12%] for [19] seconds, with a [60%] chance to remove [1] buff from the target. Buffs cannot be removed from an
4
Reduces the M.DEF of enemies within a specified [4]m area by [22%] for [80] seconds, with a [16%] chance to remove [1] buff from the target. Buffs cannot be removed from an
5
Reduces the M.DEF of enemies within a specified [4]m area by [20%] for [25] seconds, with a [100%] chance to remove [1] buff from the target. Buffs cannot be removed from an
1
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [1%]. For every 60
2
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [2%]. For every 60
3
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [3%]. For every 60
4
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [4%]. For every 60
5
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [5%]. For every 60
6
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [6%]. For every 60
7
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [7%]. For every 60
8
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [8%]. For every 60
9
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [9%]. For every 60
10
When equipped with a book weapon, normal attacks become close-range magic attacks, and M.ATK is increased by [10%]. For every 60
1
After casting [
2
After casting [
3
After casting [
4
After casting [
5
After casting [
6
After casting [
7
After casting [
8
After casting [
9
After casting [
10
After casting [
1
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
2
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
3
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
4
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
5
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
6
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
7
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
8
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
9
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
10
Sages have come to understand the mysteries of magic through long-term melee combat experience. After an Elemental Arrow triggered by their
1
When dealing Earth, Fire, Water, or Wind damage to enemies who are under the effect of [
2
When dealing Earth, Fire, Water, or Wind damage to enemies who are under the effect of [
3
When dealing Earth, Fire, Water, or Wind damage to enemies who are under the effect of [
4
When dealing Earth, Fire, Water, or Wind damage to enemies who are under the effect of [
5
When dealing Earth, Fire, Water, or Wind damage to enemies who are under the effect of [
1
The Sage enters the [
2
The Sage enters the [
3
The Sage enters the [
4
The Sage enters the [
5
The Sage enters the [
1
Increases the cast range of
2
Increases the cast range of
3
Increases the cast range of
4
Increases the cast range of
5
Increases the cast range of
1
Enters the [
2
Enters the [
3
Enters the [
4
Enters the [
5
Enters the [
6
Enters the [
7
Enters the [
8
Enters the [
9
Enters the [
10
Enters the [
1
Creates an 8 × 8m elemental field around you that lasts for 33 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×13% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 33%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
2
Creates an 8 × 8m elemental field around you that lasts for 36 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×16% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 36%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
3
Creates an 8 × 8m elemental field around you that lasts for 19 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×39% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 39%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
4
Creates an 8 × 8m elemental field around you that lasts for 22 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×42% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 42%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
5
Creates an 8 × 8m elemental field around you that lasts for 45 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×45% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 25%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
6
Creates an 8 × 8m elemental field around you that lasts for 48 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×48% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 28%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
7
Creates an 8 × 8m elemental field around you that lasts for 51 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×31% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 51%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
8
Creates an 8 × 8m elemental field around you that lasts for 54 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×54% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 34%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
9
Creates an 8 × 8m elemental field around you that lasts for 57 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×57% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 37%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
10
Creates an 8 × 8m elemental field around you that lasts for 60 seconds. The attribute of the elemental field will correspond to the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Field effect: Deals magic damage of the corresponding attribute ×40% to all enemy targets within range every second and reduces damage taken from the corresponding attribute in the field by 60%. Only 1 type of elemental field can exist at any time. The creation of a new elemental field will terminate the previous elemental field. If there are multiple elemental fields of the same attribute, their effects do not stack. Costs 1 Yellow Gemstone.
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).