Wanderer

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Attacks the target with a high-pitched sound, dealing (P.ATK ×220%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    2

    Attacks the target with a high-pitched sound, dealing (P.ATK ×240%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    3

    Attacks the target with a high-pitched sound, dealing (P.ATK ×260%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    4

    Attacks the target with a high-pitched sound, dealing (P.ATK ×280%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    5

    Attacks the target with a high-pitched sound, dealing (P.ATK ×300%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    6

    Attacks the target with a high-pitched sound, dealing (P.ATK ×320%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    7

    Attacks the target with a high-pitched sound, dealing (P.ATK ×340%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    8

    Attacks the target with a high-pitched sound, dealing (P.ATK ×360%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    9

    Attacks the target with a high-pitched sound, dealing (P.ATK ×380%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

    10

    Attacks the target with a high-pitched sound, dealing (P.ATK ×400%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.

  • 1

    Deals (P.ATK ×35%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    2

    Deals (P.ATK ×40%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    3

    Deals (P.ATK ×45%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    4

    Deals (P.ATK ×50%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    5

    Deals (P.ATK ×55%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    6

    Deals (P.ATK ×60%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    7

    Deals (P.ATK ×65%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    8

    Deals (P.ATK ×70%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    9

    Deals (P.ATK ×75%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

    10

    Deals (P.ATK ×80%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes Throat Lozenge ×1.

  • 1

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 1%. Echo lasts 15 seconds and can stack up to 10 times.

    2

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 1%. Echo lasts 15 seconds and can stack up to 10 times.

    3

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 2%. Echo lasts 15 seconds and can stack up to 10 times.

    4

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 2%. Echo lasts 15 seconds and can stack up to 10 times.

    5

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 3%. Echo lasts 15 seconds and can stack up to 10 times.

    6

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 3%. Echo lasts 15 seconds and can stack up to 10 times.

    7

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 4%. Echo lasts 15 seconds and can stack up to 10 times.

    8

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 4%. Echo lasts 15 seconds and can stack up to 10 times.

    9

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 5%. Echo lasts 15 seconds and can stack up to 10 times.

    10

    Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of Echo. Each stack of Echo increases the damage of Dominion Impulse by 5%. Echo lasts 15 seconds and can stack up to 10 times.

  • 1

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 4 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    2

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 5 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    3

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 6 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    4

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 7 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    5

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 8 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    6

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 9 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    7

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 10 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    8

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 11 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    9

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 12 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

    10

    Tells the fortune of all party members, distributing one of the [Grail], [Sceptre], [Sword], and [Star Coin] cards to each member and randomly generating the points of each card, up to 13 points (the number of card points is equal to the number of buff stacks). [Grail]: Grants 2% Max HP regen for every 1 point (restores HP 1 time every 5 seconds) for 30 seconds. [Sceptre]: Grants 4% M.ATK for every 1 point for 30 seconds. [Sword]: Grants 4% P.ATK for every 1 point for 30 seconds. [Star Coin]: Grants 4% Final DMG Reduction for every 1 point for 30 seconds. The deck is shuffled when this skill is used repeatedly, and cards will be reassigned to party members again.

  • 1

    There is a 22% chance to resurrect 1 designated ally with 11% of their Max HP and 13% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    2

    There is a 16% chance to resurrect 1 designated ally with 12% of their Max HP and 24% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    3

    There is a 13% chance to resurrect 1 designated ally with 26% of their Max HP and 19% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    4

    There is a 14% chance to resurrect 1 designated ally with 28% of their Max HP and 22% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    5

    There is a 30% chance to resurrect 1 designated ally with 25% of their Max HP and 15% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    6

    There is a 28% chance to resurrect 1 designated ally with 32% of their Max HP and 16% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    7

    There is a 34% chance to resurrect 1 designated ally with 17% of their Max HP and 31% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    8

    There is a 34% chance to resurrect 1 designated ally with 36% of their Max HP and 18% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    9

    There is a 37% chance to resurrect 1 designated ally with 38% of their Max HP and 19% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

    10

    There is a 40% chance to resurrect 1 designated ally with 20% of their Max HP and 40% of their Max SP. There is an additional ((INT + AGI)/Base Level/2000 ×Skill Level) chance to successfully revive an ally (up to 30%).

  • 1

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×330%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    2

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×360%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    3

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×390%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    4

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×420%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    5

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×450%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    6

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×480%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    7

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×510%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    8

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×540%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    9

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×570%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

    10

    Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×600%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.

  • 1

    Performs a solo skill, restoring 5% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    2

    Performs a solo skill, restoring 6% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    3

    Performs a solo skill, restoring 6% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    4

    Performs a solo skill, restoring 7% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    5

    Performs a solo skill, restoring 7% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    6

    Performs a solo skill, restoring 7% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    7

    Performs a solo skill, restoring 8% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    8

    Performs a solo skill, restoring 8% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    9

    Performs a solo skill, restoring 9% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    10

    Performs a solo skill, restoring 9% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

  • 1

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 2 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    2

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 2 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    3

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 3 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    4

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 3 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    5

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 4 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    6

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 4 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    7

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 5 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    8

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 5 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    9

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 6 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

    10

    Whenever the performance of [Humming], [Moonlit Serenade], [Fortune's Kiss], or [Circle of Nature's Sound] ends, their buffs will last for an additional 6 seconds. This effect is triggered once every 30 seconds. The effect increases by 1 second for every 600 INT or AGI (whichever is higher), up to 15 seconds.

  • 1

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 35%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    2

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 40%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    3

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 45%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    4

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 50%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    5

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 55%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    6

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 60%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    7

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 65%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    8

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 70%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    9

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 75%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

    10

    Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to [sleep] for 4 seconds. [Sleeping] targets cannot move or attack, and their Final Physical and Final Magic Damage Reduction are reduced by 80%. 10 stacks of [sleep] will be applied at the beginning, and 1 stack will be removed each time the target takes damage from a normal attack or skill. Targets that awaken from [sleep] cannot be put to [sleep] again within 8 seconds. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill. The skill's effect level is equal to the skill level of both parties divided by 2, rounded down. An instrument weapon must be equipped.

  • 1

    When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is Lv.1, and the performance time of the ensemble is reduced by 10 seconds.

    2

    When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is Lv.2, and the performance time of the ensemble is reduced by 10 seconds.

    3

    When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is Lv.3, and the performance time of the ensemble is reduced by 10 seconds.

    4

    When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is Lv.4, and the performance time of the ensemble is reduced by 10 seconds.

    5

    When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is Lv.5, and the performance time of the ensemble is reduced by 10 seconds.

  • 1

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 1% Max HP and Max SP every second with their healing effect reduced by 5% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 0% and the healing effect reduction by 3%. Casting this skill consumes [Throat Lozenge] ×1.

    2

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 10% Max HP and Max SP every second with their healing effect reduced by 1% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 6% and the healing effect reduction by 0%. Casting this skill consumes [Throat Lozenge] ×1.

    3

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 15% Max HP and Max SP every second with their healing effect reduced by 2% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 0% and the healing effect reduction by 9%. Casting this skill consumes [Throat Lozenge] ×1.

    4

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 2% Max HP and Max SP every second with their healing effect reduced by 20% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 0% and the healing effect reduction by 12%. Casting this skill consumes [Throat Lozenge] ×1.

    5

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 1% Max HP and Max SP every second with their healing effect reduced by 25% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 15% and the healing effect reduction by 2%. Casting this skill consumes [Throat Lozenge] ×1.

    6

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 1% Max HP and Max SP every second with their healing effect reduced by 30% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 2% and the healing effect reduction by 18%. Casting this skill consumes [Throat Lozenge] ×1.

    7

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 35% Max HP and Max SP every second with their healing effect reduced by 1% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 21% and the healing effect reduction by 2%. Casting this skill consumes [Throat Lozenge] ×1.

    8

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 3% Max HP and Max SP every second with their healing effect reduced by 24% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 40% and the healing effect reduction by 1%. Casting this skill consumes [Throat Lozenge] ×1.

    9

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 27% Max HP and Max SP every second with their healing effect reduced by 3% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 1% and the healing effect reduction by 45%. Casting this skill consumes [Throat Lozenge] ×1.

    10

    Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a [dancing] state and dance wildly (they are unable to move or attack during this time) for 3 seconds. They then become [exhausted], losing 1% Max HP and Max SP every second with their healing effect reduced by 3% (this has no effect on bosses, MVP, and MINI). [Exhaustion] lasts for 3 seconds. For every Bard or Dancer in the party, additionally increases the Max HP and Max SP lost every second by 30% and the healing effect reduction by 50%. Casting this skill consumes [Throat Lozenge] ×1.

  • 1

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 10% chance of reducing your chorus skill cooldown by 1 second.

    2

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 20% chance of reducing your chorus skill cooldown by 1 second.

    3

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 30% chance of reducing your chorus skill cooldown by 1 second.

    4

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 40% chance of reducing your chorus skill cooldown by 1 second.

    5

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 50% chance of reducing your chorus skill cooldown by 1 second.

    6

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 60% chance of reducing your chorus skill cooldown by 1 second.

    7

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 70% chance of reducing your chorus skill cooldown by 1 second.

    8

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 80% chance of reducing your chorus skill cooldown by 1 second.

    9

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 90% chance of reducing your chorus skill cooldown by 1 second.

    10

    Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 100% chance of reducing your chorus skill cooldown by 1 second.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).