Clock
Earth Formless Medium

Clocks are a slow-moving monster. Its cumbersome frame makes it difficult to actively hunt prey, so it tends to wait for a chance to strike. Unfortunately, long waits can sometimes put Clocks into a dormant state, giving them the appearance of a regular grandfather clock. Once upon a time in Aldebaran, a man mistakenly brought a dormant Clock into his shop, thinking it was an antique he could sell. It took an army of guards to put down the threat.

Level

99

Zeny

118

Base Exp

636

Job Exp

212

Monster Attributes

Max HP

3,945,566

PDEF

658

Final PDEF

17.55%

PDMG Res

0

Final PDMG Res

17.55%

MDEF

658

Final MDEF

17.55%

MDMG Res

0

Final MDMG Res

17.55%

Phys Reflect

0%

Magic Reflect

0%

Phys Attack

24,013

Magic Attack

36,019

PPEN

527

Final PPEN

8.78%

PDMG Bonus

2,754

Final PDMG Bonus

8.78%

MPEN

790

Final MPEN

17.55%

MDMG Bonus

0

Final MDMG Bonus

17.55%

Phys Lifesteal

0%

Magic Lifesteal

0%

Hit

263

Final Hit

8.78%

Crit

263

Final Crit

8.78%

Crit Res

921

Final Crit Res

17.55%

Flee

921

Final Flee

17.55%

Final ASPD

17.55%

Spawn Location

Clock Tower B2

Monster Skill

Spell Target Detection
Earth Attribute Attack

Monster Drop List

From my `experiment`, all of the items that are in the same box have probabilities that are dependent of each other, for example if you get item A then you should not get item B from the same box. The probability of the items that are not in the same box is independent from each other.

1 of the following with 6.58% probability

1 of the following with 6.58% probability

1 of the following with 3.29% probability

1 of the following with 3.29% probability

1 of the following with 3.29% probability

1 of the following with 0.50617% probability

1 of the following with 0.00028% probability

1 of the following with 0.36555% probability

1 of the following with 3.29% probability

1 of the following with 0.00008% probability

Monster Drop Simulation

Number to kill

Base level

Simulate

Monsters in the same level range

Joker
Wind Demi-human Large

Level is 3 level lower (96), Base Exp gain is 125 lower (761) and Job Exp gain is 245 lower (457)

Penomena
Poison Fish Large

Level is 3 level lower (96), Base Exp gain is 125 lower (761) and Job Exp gain is 245 lower (457)

Evil Druid
Undead Undead Large

Level is 2 level lower (97), Base Exp gain is 291 lower (927) and Job Exp gain is 97 lower (309)

Dark Frame
Shadow Demi-human Small

Level is 2 level lower (97), Base Exp gain is 430 higher (206) and Job Exp gain is 6 higher (206)

Wanderer
Wind Demi-human Medium

Level is 1 level lower (98), Base Exp gain is 427 higher (209) and Job Exp gain is 415 lower (627)

Khalitzburg
Undead Undead Large

Level is 1 level lower (98), Base Exp gain is 166 higher (470) and Job Exp gain is 572 lower (784)

Zherlthsh
Neutral Demi-human Medium

Level is 0 level higher (99), Base Exp gain is 212 higher (424) and Job Exp gain is 212 lower (424)

Phendark
Neutral Demi-human Large

Level is 1 level higher (100), Base Exp gain is 313 higher (323) and Job Exp gain is 756 lower (968)

Clock Tower Manager
Neutral Formless Large

Level is 1 level higher (100), Base Exp gain is 9 lower (645) and Job Exp gain is 433 lower (645)

Tri Joint
Earth Insect Small

Level is 2 level higher (101), Base Exp gain is 309 higher (327) and Job Exp gain is 103 higher (109)

Raggler
Wind Brute Small

Level is 2 level higher (101), Base Exp gain is 472 higher (164) and Job Exp gain is 61 lower (273)

Thara Frog
Water Fish Medium

Level is 3 level higher (102), Base Exp gain is 415 higher (221) and Job Exp gain is 451 lower (663)

Shellfish
Water Fish Small

Level is 3 level higher (102), Base Exp gain is 470 higher (166) and Job Exp gain is 64 lower (276)

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).