Swordsman

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Deal (105% of ATK + 320) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    2

    Deal (120% of ATK + 440) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    3

    Deal (135% of ATK + 560) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    4

    Deal (150% of ATK + 680) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    5

    Deal (800% of ATK + 165) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    6

    Deal (920% of ATK + 180) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    7

    Deal (1040% of ATK + 195) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    8

    Deal (210% of ATK + 1160) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    9

    Deal (225% of ATK + 1280) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

    10

    Deal (240% of ATK + 1400) physical damage of your weapon's attribute to an enemy. After learning Fatal Blow, this skill has a chance of stunning the target. The chance to stun increases as Fatal Blow's skill level increases.

  • 1

    Deals (105% of ATK + 6) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 120 seconds.

    2

    Deals (160% of ATK + 7) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 120 seconds.

    3

    Deals (8% of ATK + 135) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 200 seconds.

    4

    Deals (9% of ATK + 150) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 240 seconds.

    5

    Deals (165% of ATK + 280) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 10 seconds.

    6

    Deals (320% of ATK + 180) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 11 seconds.

    7

    Deals (195% of ATK + 12) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 360 seconds.

    8

    Deals (400% of ATK + 210) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 13 seconds.

    9

    Deals (440% of ATK + 225) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 14 seconds.

    10

    Deals (240% of ATK + 15) Fire physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire attribute, and normal attacks will deal 20% more damage for 480 seconds.

  • 1

    Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increases DEF and M.DEF by 20. The Endure effect will be removed after 10 seconds or being attacked 8 times.

    2

    Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increases DEF and M.DEF by 40. The Endure effect will be removed after 10 seconds or being attacked 10 times.

    3

    Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increases DEF and M.DEF by 60. The Endure effect will be removed after 10 seconds or being attacked 12 times.

    4

    Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increases DEF and M.DEF by 14. The Endure effect will be removed after 10 seconds or being attacked 80 times.

    5

    Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increases DEF and M.DEF by 100. The Endure effect will be removed after 10 seconds or being attacked 16 times.

  • 1

    Provoke an enemy unit within 4 meters, decreasing their DEF by 11%, increasing their ATK by 29%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    2

    Provoke an enemy unit within 4 meters, decreasing their DEF by 12%, increasing their ATK by 28%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    3

    Provoke an enemy unit within 4 meters, decreasing their DEF by 13%, increasing their ATK by 27%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    4

    Provoke an enemy unit within 4 meters, decreasing their DEF by 14%, increasing their ATK by 26%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    5

    Provoke an enemy unit within 4 meters, decreasing their DEF by 25%, increasing their ATK by 15%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    6

    Provoke an enemy unit within 4 meters, decreasing their DEF by 24%, increasing their ATK by 16%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    7

    Provoke an enemy unit within 4 meters, decreasing their DEF by 23%, increasing their ATK by 17%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    8

    Provoke an enemy unit within 4 meters, decreasing their DEF by 18%, increasing their ATK by 22%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    9

    Provoke an enemy unit within 4 meters, decreasing their DEF by 19%, increasing their ATK by 21%, and forcing them to attack you for 10 seconds. This skill does not affect players.

    10

    Provoke an enemy unit within 4 meters, decreasing their DEF by 20%, increasing their ATK by 20%, and forcing them to attack you for 10 seconds. This skill does not affect players.

  • 1

    ATK increases by 4 when equipped with a One-Handed Sword.

    2

    ATK increases by 8 when equipped with a One-Handed Sword.

    3

    ATK increases by 12 when equipped with a One-Handed Sword.

    4

    ATK increases by 16 when equipped with a One-Handed Sword.

    5

    ATK increases by 20 when equipped with a One-Handed Sword.

    6

    ATK increases by 24 when equipped with a One-Handed Sword.

    7

    ATK increases by 28 when equipped with a One-Handed Sword.

    8

    ATK increases by 32 when equipped with a One-Handed Sword.

    9

    ATK increases by 36 when equipped with a One-Handed Sword.

    10

    ATK increases by 40 when equipped with a One-Handed Sword.

  • 1

    Increases the effectiveness of HP recovery items by 5%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 6 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    2

    Increases the effectiveness of HP recovery items by 10%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 7 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    3

    Increases the effectiveness of HP recovery items by 15%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 8 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    4

    Increases the effectiveness of HP recovery items by 20%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 9 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    5

    Increases the effectiveness of HP recovery items by 10%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 25 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    6

    Increases the effectiveness of HP recovery items by 11%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 30 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    7

    Increases the effectiveness of HP recovery items by 12%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 35 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    8

    Increases the effectiveness of HP recovery items by 40%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 13 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    9

    Increases the effectiveness of HP recovery items by 45%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 14 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

    10

    Increases the effectiveness of HP recovery items by 50%. When your HP falls below 30% of Max HP, heal yourself for 4% of Max HP every 1 second for 15 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill's recovery effect will not be triggered.

  • 1

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 1 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    2

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 2 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    3

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 3 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    4

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 4 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    5

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 5 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    6

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 6 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    7

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 7 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    8

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 8 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    9

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 9 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

    10

    Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 10 more for every 50 STR. Can stack up to 8 times. Lasts for 5 seconds.

  • 1

    Using Bash decreases target's DEF by 20 for 5 seconds and has a 6% chance of stunning the target for 2 seconds.

    2

    Using Bash decreases target's DEF by 40 for 5 seconds and has a 12% chance of stunning the target for 2 seconds.

    3

    Using Bash decreases target's DEF by 60 for 5 seconds and has a 18% chance of stunning the target for 2 seconds.

    4

    Using Bash decreases target's DEF by 24 for 5 seconds and has a 80% chance of stunning the target for 2 seconds.

    5

    Using Bash decreases target's DEF by 100 for 5 seconds and has a 30% chance of stunning the target for 2 seconds.

  • 1

    ATK increases by (8 + AGI × 5%) when equipped with a One-Handed Sword/Two-Handed Sword.

    2

    ATK increases by (16 + AGI × 10%) when equipped with a One-Handed Sword/Two-Handed Sword.

    3

    ATK increases by (24 + AGI × 15%) when equipped with a One-Handed Sword/Two-Handed Sword.

    4

    ATK increases by (32 + AGI × 20%) when equipped with a One-Handed Sword/Two-Handed Sword.

    5

    ATK increases by (25 + AGI × 40%) when equipped with a One-Handed Sword/Two-Handed Sword.

    6

    ATK increases by (30 + AGI × 48%) when equipped with a One-Handed Sword/Two-Handed Sword.

    7

    ATK increases by (35 + AGI × 56%) when equipped with a One-Handed Sword/Two-Handed Sword.

    8

    ATK increases by (64 + AGI × 40%) when equipped with a One-Handed Sword/Two-Handed Sword.

    9

    ATK increases by (72 + AGI × 45%) when equipped with a One-Handed Sword/Two-Handed Sword.

    10

    ATK increases by (80 + AGI × 50%) when equipped with a One-Handed Sword/Two-Handed Sword.

  • 1

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (5% ATK + 20) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    2

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (10% ATK + 40) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    3

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (15% ATK + 60) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    4

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (20% ATK + 80) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    5

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (100% ATK + 25) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    6

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (120% ATK + 30) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    7

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (140% ATK + 35) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    8

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (40% ATK + 160) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    9

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (45% ATK + 180) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

    10

    When equipped with a Sword, each normal attack has a 20% chance (increases by an additional 1% for every 50 LUK you have) to deal a bonus of (50% ATK + 200) Neutral physical damage that ignores DEF. If the normal attack is critical, the bonus damage will also be critical.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).