Knight

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Enters the Auto Counter state and gains a shield that absorbs damage up to 6% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 4% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    2

    Enters the Auto Counter state and gains a shield that absorbs damage up to 7% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 5% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    3

    Enters the Auto Counter state and gains a shield that absorbs damage up to 8% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 5% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    4

    Enters the Auto Counter state and gains a shield that absorbs damage up to 9% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 6% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    5

    Enters the Auto Counter state and gains a shield that absorbs damage up to 6% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 10% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    6

    Enters the Auto Counter state and gains a shield that absorbs damage up to 6% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 11% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    7

    Enters the Auto Counter state and gains a shield that absorbs damage up to 7% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 12% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    8

    Enters the Auto Counter state and gains a shield that absorbs damage up to 13% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 7% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    9

    Enters the Auto Counter state and gains a shield that absorbs damage up to 14% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 8% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

    10

    Enters the Auto Counter state and gains a shield that absorbs damage up to 15% of Max HP for 5 seconds. When the shield ends (it will end earlier if it reaches the damage limit), deals Neutral physical damage equal to 8% of Max HP to all enemy units within 3 meters, and increases the target's Threat by a large amount. Lifesteal cannot be applied to this skill's damage.

  • 1

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (0% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    2

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (1% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    3

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (1% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    4

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (2% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    5

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (2% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    6

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (2% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    7

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (3% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    8

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (3% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    9

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (4% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

    10

    Gain the Auto Counter effect for 3 seconds. While Auto Counter is in effect, you will be immune to melee physical damage. After this state ends, deal (4% of ATK + 40% × Number of times hit (Maximum of 10 times) + %s) physical damage to enemies within a 120° fan-shaped area in the direction you are facing.

  • 1

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (115% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    2

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (130% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    3

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (145% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    4

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (160% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    5

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (175% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    6

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (190% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    7

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (205% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    8

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (220% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    9

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (235% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

    10

    Pulls up to 8 enemy units within 4 meters toward you, clashing with them to deal (250% + (Number of Monsters - 1) × 50%) × ATK physical damage of your weapon's attribute. Affected targets are stunned for a short time and then knocked back 1 meter, toward their original location.

  • 1

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (200% of ATK + 12) physical damage of your weapon's attribute. Deals 850% more damage to Large targets.

    2

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (1100% of ATK + 14) physical damage of your weapon's attribute. Deals 250% more damage to Large targets.

    3

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (16% of ATK + 300) physical damage of your weapon's attribute. Deals 1350% more damage to Large targets.

    4

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (18% of ATK + 350) physical damage of your weapon's attribute. Deals 1600% more damage to Large targets.

    5

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (400% of ATK + 1850) physical damage of your weapon's attribute. Deals 20% more damage to Large targets.

    6

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (2100% of ATK + 450) physical damage of your weapon's attribute. Deals 22% more damage to Large targets.

    7

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (500% of ATK + 24) physical damage of your weapon's attribute. Deals 2350% more damage to Large targets.

    8

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (2600% of ATK + 550) physical damage of your weapon's attribute. Deals 26% more damage to Large targets.

    9

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (2850% of ATK + 600) physical damage of your weapon's attribute. Deals 28% more damage to Large targets.

    10

    Can only be used when equipped with a Spear. Continuously attack an enemy for a short time, dealing 5 attacks that inflict a total of (650% of ATK + 30) physical damage of your weapon's attribute. Deals 3100% more damage to Large targets.

  • 1

    Can only be used when equipped with a Spear. Deals (165% of ATK + 300) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    2

    Can only be used when equipped with a Spear. Deals (180% of ATK + 400) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    3

    Can only be used when equipped with a Spear. Deals (195% of ATK + 500) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    4

    Can only be used when equipped with a Spear. Deals (210% of ATK + 600) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    5

    Can only be used when equipped with a Spear. Deals (700% of ATK + 225) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    6

    Can only be used when equipped with a Spear. Deals (800% of ATK + 240) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    7

    Can only be used when equipped with a Spear. Deals (900% of ATK + 255) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    8

    Can only be used when equipped with a Spear. Deals (270% of ATK + 1000) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    9

    Can only be used when equipped with a Spear. Deals (285% of ATK + 1100) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

    10

    Can only be used when equipped with a Spear. Deals (300% of ATK + 1200) physical damage of your weapon's attribute to enemy units within a 2×4 rectangular area in the direction you are facing and knocks them back 3 meters.

  • 1

    Can only be used when equipped with a Spear. Deals (250% of ATK + 690) physical damage of your weapon's attribute to an enemy unit.

    2

    Can only be used when equipped with a Spear. Deals (270% of ATK + 930) physical damage of your weapon's attribute to an enemy unit.

    3

    Can only be used when equipped with a Spear. Deals (290% of ATK + 1170) physical damage of your weapon's attribute to an enemy unit.

    4

    Can only be used when equipped with a Spear. Deals (310% of ATK + 1410) physical damage of your weapon's attribute to an enemy unit.

    5

    Can only be used when equipped with a Spear. Deals (1650% of ATK + 330) physical damage of your weapon's attribute to an enemy unit.

    6

    Can only be used when equipped with a Spear. Deals (1890% of ATK + 350) physical damage of your weapon's attribute to an enemy unit.

    7

    Can only be used when equipped with a Spear. Deals (2130% of ATK + 370) physical damage of your weapon's attribute to an enemy unit.

    8

    Can only be used when equipped with a Spear. Deals (390% of ATK + 2370) physical damage of your weapon's attribute to an enemy unit.

    9

    Can only be used when equipped with a Spear. Deals (410% of ATK + 2610) physical damage of your weapon's attribute to an enemy unit.

    10

    Can only be used when equipped with a Spear. Deals (430% of ATK + 2850) physical damage of your weapon's attribute to an enemy unit.

  • 1

    For the next 33 seconds, Final ASPD increases 32% (for every 25 AGI, effect increases 1%) points.

    2

    For the next 36 seconds, Final ASPD increases 34% (for every 25 AGI, effect increases 1%) points.

    3

    For the next 39 seconds, Final ASPD increases 36% (for every 25 AGI, effect increases 1%) points.

    4

    For the next 42 seconds, Final ASPD increases 38% (for every 25 AGI, effect increases 1%) points.

    5

    For the next 40 seconds, Final ASPD increases 45% (for every 25 AGI, effect increases 1%) points.

    6

    For the next 42 seconds, Final ASPD increases 48% (for every 25 AGI, effect increases 1%) points.

    7

    For the next 44 seconds, Final ASPD increases 51% (for every 25 AGI, effect increases 1%) points.

    8

    For the next 54 seconds, Final ASPD increases 46% (for every 25 AGI, effect increases 1%) points.

    9

    For the next 57 seconds, Final ASPD increases 48% (for every 25 AGI, effect increases 1%) points.

    10

    For the next 60 seconds, Final ASPD increases 50% (for every 25 AGI, effect increases 1%) points.

  • 1

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (180% of ATK + 430) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    2

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (210% of ATK + 610) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    3

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (240% of ATK + 790) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    4

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (270% of ATK + 970) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    5

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (1150% of ATK + 300) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    6

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (1330% of ATK + 330) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    7

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (1510% of ATK + 360) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    8

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (390% of ATK + 1690) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    9

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (420% of ATK + 1870) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

    10

    Charges towards a faraway enemy target (cannot be silenced after the charge starts), dealing (450% of ATK + 2050) Neutral physical damage to enemies in a straight line and stunning them for 2 seconds.

  • 1

    ATK increases by (8 + 5% of DEX) when mounted.

    2

    ATK increases by (16 + 10% of DEX) when mounted.

    3

    ATK increases by (24 + 15% of DEX) when mounted.

    4

    ATK increases by (32 + 20% of DEX) when mounted.

    5

    ATK increases by (25 + 40% of DEX) when mounted.

    6

    ATK increases by (30 + 48% of DEX) when mounted.

    7

    ATK increases by (35 + 56% of DEX) when mounted.

    8

    ATK increases by (64 + 40% of DEX) when mounted.

    9

    ATK increases by (72 + 45% of DEX) when mounted.

    10

    ATK increases by (80 + 50% of DEX) when mounted.

  • 1

    Can only be used when mounted. Deals (260% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 11% for 4 seconds. Damage increases by 22% when using a Spear.

    2

    Can only be used when mounted. Deals (24% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 12% for 4 seconds. Damage increases by 300% when using a Spear.

    3

    Can only be used when mounted. Deals (13% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 340% for 4 seconds. Damage increases by 26% when using a Spear.

    4

    Can only be used when mounted. Deals (14% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 380% for 4 seconds. Damage increases by 28% when using a Spear.

    5

    Can only be used when mounted. Deals (420% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 30% for 4 seconds. Damage increases by 15% when using a Spear.

    6

    Can only be used when mounted. Deals (32% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 460% for 4 seconds. Damage increases by 16% when using a Spear.

    7

    Can only be used when mounted. Deals (500% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 17% for 4 seconds. Damage increases by 34% when using a Spear.

    8

    Can only be used when mounted. Deals (36% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 540% for 4 seconds. Damage increases by 18% when using a Spear.

    9

    Can only be used when mounted. Deals (38% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 580% for 4 seconds. Damage increases by 19% when using a Spear.

    10

    Can only be used when mounted. Deals (620% of ATK) Neutral physical damage to an enemy and decreases their ASPD and Movement Speed by 20% for 4 seconds. Damage increases by 40% when using a Spear.

  • 1

    ATK increases by (8 + 5% of DEX) when equipped with a Spear.

    2

    ATK increases by (16 + 10% of DEX) when equipped with a Spear.

    3

    ATK increases by (24 + 15% of DEX) when equipped with a Spear.

    4

    ATK increases by (32 + 20% of DEX) when equipped with a Spear.

    5

    ATK increases by (25 + 40% of DEX) when equipped with a Spear.

    6

    ATK increases by (30 + 48% of DEX) when equipped with a Spear.

    7

    ATK increases by (35 + 56% of DEX) when equipped with a Spear.

    8

    ATK increases by (64 + 40% of DEX) when equipped with a Spear.

    9

    ATK increases by (72 + 45% of DEX) when equipped with a Spear.

    10

    ATK increases by (80 + 50% of DEX) when equipped with a Spear.

  • 1

    Can mount Pecopeco while fighting, but Final ASPD decreases by 20% due to the restrictions of mounted combat. At max level of this skill, Final ASPD will return to normal.

    2

    Can mount Pecopeco while fighting, but Final ASPD decreases by 15% due to the restrictions of mounted combat. At max level of this skill, Final ASPD will return to normal.

    3

    Can mount Pecopeco while fighting, but Final ASPD decreases by 10% due to the restrictions of mounted combat. At max level of this skill, Final ASPD will return to normal.

    4

    Can mount Pecopeco while fighting, but Final ASPD decreases by 5% due to the restrictions of mounted combat. At max level of this skill, Final ASPD will return to normal.

    5

    Can mount Pecopeco while fighting, but Final ASPD decreases by 0% due to the restrictions of mounted combat. At max level of this skill, Final ASPD will return to normal.

  • 1

    Within 12 seconds of using this skill, damage received decreases by 22% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 11 times.

    2

    Within 12 seconds of using this skill, damage received decreases by 24% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 12 times.

    3

    Within 12 seconds of using this skill, damage received decreases by 26% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 13 times.

    4

    Within 12 seconds of using this skill, damage received decreases by 28% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 14 times.

    5

    Within 12 seconds of using this skill, damage received decreases by 15% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 30 times.

    6

    Within 12 seconds of using this skill, damage received decreases by 16% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 32 times.

    7

    Within 12 seconds of using this skill, damage received decreases by 17% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 34 times.

    8

    Within 12 seconds of using this skill, damage received decreases by 36% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 18 times.

    9

    Within 12 seconds of using this skill, damage received decreases by 38% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 19 times.

    10

    Within 12 seconds of using this skill, damage received decreases by 40% (increases by an additional 1% for every 50 VIT you have) and prevents you from being interrupted when being attacked. This effect will be removed after being attacked 20 times.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).