Lord Knight

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Increase ATK by 2% and Crit Damage by 50%. Grants normal attacks a 11% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    2

    Increase ATK by 4% and Crit Damage by 50%. Grants normal attacks a 12% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    3

    Increase ATK by 6% and Crit Damage by 50%. Grants normal attacks a 13% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    4

    Increase ATK by 8% and Crit Damage by 50%. Grants normal attacks a 14% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    5

    Increase ATK by 15% and Crit Damage by 50%. Grants normal attacks a 10% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    6

    Increase ATK by 16% and Crit Damage by 50%. Grants normal attacks a 12% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    7

    Increase ATK by 17% and Crit Damage by 50%. Grants normal attacks a 14% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    8

    Increase ATK by 16% and Crit Damage by 50%. Grants normal attacks a 18% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    9

    Increase ATK by 18% and Crit Damage by 50%. Grants normal attacks a 19% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

    10

    Increase ATK by 20% and Crit Damage by 50%. Grants normal attacks a 20% chance to cause the target to Bleed for 15 seconds. When Bleeding, the target will take Neutral physical damage equal to 20% of the caster's ATK every second, their ATK will be decreased by 25%, their ASPD will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect.

  • 1

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (22 × STR + 400% of ATK) + physical damage of your weapon's attribute.

    2

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (24 × STR + 450% of ATK) + physical damage of your weapon's attribute.

    3

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (26 × STR + 500% of ATK) + physical damage of your weapon's attribute.

    4

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (28 × STR + 550% of ATK) + physical damage of your weapon's attribute.

    5

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (600 × STR + 30% of ATK) + physical damage of your weapon's attribute.

    6

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (650 × STR + 32% of ATK) + physical damage of your weapon's attribute.

    7

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (700 × STR + 34% of ATK) + physical damage of your weapon's attribute.

    8

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (36 × STR + 750% of ATK) + physical damage of your weapon's attribute.

    9

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (38 × STR + 800% of ATK) + physical damage of your weapon's attribute.

    10

    Can only be used when equipped with a Spear. Twirls the spear and rapidly thrusts at an enemy target, dealing (40 × STR + 850% of ATK) + physical damage of your weapon's attribute.

  • 1

    Damage an enemy's joints, reducing their combat capabilities. Deals (230% of ATK + 10) physical damage of your weapon's attribute to an enemy unit and has a 1050% chance to cause them to gain a random debuff for 5 seconds.

    2

    Damage an enemy's joints, reducing their combat capabilities. Deals (1450% of ATK + 15) physical damage of your weapon's attribute to an enemy unit and has a 270% chance to cause them to gain a random debuff for 5 seconds.

    3

    Damage an enemy's joints, reducing their combat capabilities. Deals (20% of ATK + 310) physical damage of your weapon's attribute to an enemy unit and has a 1850% chance to cause them to gain a random debuff for 5 seconds.

    4

    Damage an enemy's joints, reducing their combat capabilities. Deals (25% of ATK + 350) physical damage of your weapon's attribute to an enemy unit and has a 2250% chance to cause them to gain a random debuff for 5 seconds.

    5

    Damage an enemy's joints, reducing their combat capabilities. Deals (390% of ATK + 2650) physical damage of your weapon's attribute to an enemy unit and has a 30% chance to cause them to gain a random debuff for 5 seconds.

    6

    Damage an enemy's joints, reducing their combat capabilities. Deals (3050% of ATK + 430) physical damage of your weapon's attribute to an enemy unit and has a 35% chance to cause them to gain a random debuff for 5 seconds.

    7

    Damage an enemy's joints, reducing their combat capabilities. Deals (470% of ATK + 40) physical damage of your weapon's attribute to an enemy unit and has a 3450% chance to cause them to gain a random debuff for 5 seconds.

    8

    Damage an enemy's joints, reducing their combat capabilities. Deals (3850% of ATK + 510) physical damage of your weapon's attribute to an enemy unit and has a 45% chance to cause them to gain a random debuff for 5 seconds.

    9

    Damage an enemy's joints, reducing their combat capabilities. Deals (4250% of ATK + 550) physical damage of your weapon's attribute to an enemy unit and has a 50% chance to cause them to gain a random debuff for 5 seconds.

    10

    Damage an enemy's joints, reducing their combat capabilities. Deals (590% of ATK + 55) physical damage of your weapon's attribute to an enemy unit and has a 4650% chance to cause them to gain a random debuff for 5 seconds.

  • 1

    Infuses your weapon with power, increasing Final Crit Rate by 2% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 2% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    2

    Infuses your weapon with power, increasing Final Crit Rate by 4% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 4% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    3

    Infuses your weapon with power, increasing Final Crit Rate by 6% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 6% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    4

    Infuses your weapon with power, increasing Final Crit Rate by 8% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 8% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    5

    Infuses your weapon with power, increasing Final Crit Rate by 10% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 10% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    6

    Infuses your weapon with power, increasing Final Crit Rate by 12% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 12% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    7

    Infuses your weapon with power, increasing Final Crit Rate by 14% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 14% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    8

    Infuses your weapon with power, increasing Final Crit Rate by 16% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 16% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    9

    Infuses your weapon with power, increasing Final Crit Rate by 18% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 18% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

    10

    Infuses your weapon with power, increasing Final Crit Rate by 20% (increases by an additional 1% for every 50 AGI you have) and Crit Damage Bonus by 20% (increases by an additional 1% for every 50 STR you have) for 10 seconds. Each critical hit refreshes the remaining buff time.

  • 1

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 10%, ATK by 5%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    2

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 20%, ATK by 10%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    3

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 30%, ATK by 15%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    4

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 40%, ATK by 20%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    5

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 25%, ATK by 50%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    6

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 30%, ATK by 60%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    7

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 35%, ATK by 70%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    8

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 80%, ATK by 40%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    9

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 90%, ATK by 45%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

    10

    Gain the Berserk effect on use. Fully restores HP and empties SP, increases Max HP by 100%, ATK by 50%, and Movement Speed by 30%. Grants the Endure effect, and decreases DEF and M.DEF by 50%. While Berserk is in effect, you cannot actively use skills or healing items, healing effects are decreased by 100%, and HP and SP will not recover naturally. This effect is removed after 30 seconds or when HP falls below 5%.

  • 1

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 2% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    2

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 4% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    3

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 6% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    4

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 8% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    5

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 10% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    6

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 12% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    7

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 14% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    8

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 16% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    9

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 18% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

    10

    Marks the target on use. All friendly targets within 30 meters gain the Endure effect and deal 20% more damage to the marked target for 10 seconds. A party member will lose the Endure effect if they are more than 30 meters away from the caster.

  • 1

    When taking damage, there is a 23% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 50, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    2

    When taking damage, there is a 26% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 100, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    3

    When taking damage, there is a 29% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 150, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    4

    When taking damage, there is a 32% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 200, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    5

    When taking damage, there is a 250% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 35, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    6

    When taking damage, there is a 300% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 38, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    7

    When taking damage, there is a 350% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 41, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    8

    When taking damage, there is a 44% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 400, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    9

    When taking damage, there is a 47% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 450, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

    10

    When taking damage, there is a 50% chance to block the enemy's attack. The block effect lasts 10 seconds. Successfully blocking will negate physical damage, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 500, and guarantee that it is a critical hit. Can trigger multiple times during the block effect.

  • 1

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (0% of Max HP + 330) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    2

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (0% of Max HP + 360) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    3

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (0% of Max HP + 390) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    4

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (0% of Max HP + 420) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    5

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (450% of Max HP + 1) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    6

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (480% of Max HP + 1) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    7

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (510% of Max HP + 1) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    8

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (1% of Max HP + 540) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    9

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (1% of Max HP + 570) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

    10

    Gain the Self-Ignite effect on use to inflict heavy damage upon enemies at the cost of your own HP. You will lose 1% of your Max HP every second while also dealing (1% of Max HP + 600) Neutral sacred physical damage that ignores DEF to nearby enemies. This effect will be removed when your HP falls below 10%. You will be unable to naturally recover HP and SP while having the Self-Ignite effect. You will be unable to naturally recover HP and SP while under the effect of Self-Ignite, and will be unable to trigger Increase HP Recovery's HP regen effect in PVP. This skills damage does not work with Lifesteal.

  • 1

    Converts VIT to ATK, increasing ATK by 2 for every 10 VIT (not including VIT gained through buffs) you have.

    2

    Converts VIT to ATK, increasing ATK by 2 for every 9 VIT (not including VIT gained through buffs) you have.

    3

    Converts VIT to ATK, increasing ATK by 2 for every 8 VIT (not including VIT gained through buffs) you have.

    4

    Converts VIT to ATK, increasing ATK by 2 for every 7 VIT (not including VIT gained through buffs) you have.

    5

    Converts VIT to ATK, increasing ATK by 2 for every 6 VIT (not including VIT gained through buffs) you have.

    6

    Converts VIT to ATK, increasing ATK by 2 for every 5 VIT (not including VIT gained through buffs) you have.

    7

    Converts VIT to ATK, increasing ATK by 2 for every 4 VIT (not including VIT gained through buffs) you have.

    8

    Converts VIT to ATK, increasing ATK by 2 for every 3 VIT (not including VIT gained through buffs) you have.

    9

    Converts VIT to ATK, increasing ATK by 2 for every 2 VIT (not including VIT gained through buffs) you have.

    10

    Converts VIT to ATK, increasing ATK by 2 for every 1 VIT (not including VIT gained through buffs) you have.

  • 1

    After using this skill, ATK of all party members within 30 meters increases by 1% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    2

    After using this skill, ATK of all party members within 30 meters increases by 2% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    3

    After using this skill, ATK of all party members within 30 meters increases by 3% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    4

    After using this skill, ATK of all party members within 30 meters increases by 4% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    5

    After using this skill, ATK of all party members within 30 meters increases by 5% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    6

    After using this skill, ATK of all party members within 30 meters increases by 6% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    7

    After using this skill, ATK of all party members within 30 meters increases by 7% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    8

    After using this skill, ATK of all party members within 30 meters increases by 8% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    9

    After using this skill, ATK of all party members within 30 meters increases by 9% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

    10

    After using this skill, ATK of all party members within 30 meters increases by 10% for 120 seconds. A party member will lose this effect if they are more than 30 meters from the caster.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).