Rune Knight

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Increases damage dealt by Dragon's Breath by 2% after mounting your dragon, and damage dealt to small and medium Monsters by 2% when mounted with a spear.

    2

    Increases damage dealt by Dragon's Breath by 4% after mounting your dragon, and damage dealt to small and medium Monsters by 3% when mounted with a spear.

    3

    Increases damage dealt by Dragon's Breath by 6% after mounting your dragon, and damage dealt to small and medium Monsters by 5% when mounted with a spear.

    4

    Increases damage dealt by Dragon's Breath by 8% after mounting your dragon, and damage dealt to small and medium Monsters by 6% when mounted with a spear.

    5

    Increases damage dealt by Dragon's Breath by 8% after mounting your dragon, and damage dealt to small and medium Monsters by 10% when mounted with a spear.

    6

    Increases damage dealt by Dragon's Breath by 9% after mounting your dragon, and damage dealt to small and medium Monsters by 12% when mounted with a spear.

    7

    Increases damage dealt by Dragon's Breath by 11% after mounting your dragon, and damage dealt to small and medium Monsters by 14% when mounted with a spear.

    8

    Increases damage dealt by Dragon's Breath by 16% after mounting your dragon, and damage dealt to small and medium Monsters by 12% when mounted with a spear.

    9

    Increases damage dealt by Dragon's Breath by 18% after mounting your dragon, and damage dealt to small and medium Monsters by 14% when mounted with a spear.

    10

    Increases damage dealt by Dragon's Breath by 20% after mounting your dragon, and damage dealt to small and medium Monsters by 15% when mounted with a spear.

  • 1

    Your dragon spits fire, dealing AoE Fire Damage equal to120% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 33% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    2

    Your dragon spits fire, dealing AoE Fire Damage equal to140% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 36% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    3

    Your dragon spits fire, dealing AoE Fire Damage equal to160% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 39% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    4

    Your dragon spits fire, dealing AoE Fire Damage equal to180% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 42% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    5

    Your dragon spits fire, dealing AoE Fire Damage equal to45% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 200% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    6

    Your dragon spits fire, dealing AoE Fire Damage equal to48% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 220% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    7

    Your dragon spits fire, dealing AoE Fire Damage equal to51% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 240% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    8

    Your dragon spits fire, dealing AoE Fire Damage equal to260% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 54% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    9

    Your dragon spits fire, dealing AoE Fire Damage equal to280% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 57% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

    10

    Your dragon spits fire, dealing AoE Fire Damage equal to300% Physical Attack to enemies within a 4-meter range. Enemies hit by the infernal heat of Dragon's Breath have a 60% chance of suffering Burn and losing 2%Max HP/s for 3 sec. Burn cannot effect Boss, MVP, or MINI targets.

  • 1

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 120% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 12% chance of suffering Freeze for 3 sec.

    2

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 140% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 14% chance of suffering Freeze for 3 sec.

    3

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 160% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 16% chance of suffering Freeze for 3 sec.

    4

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 180% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 18% chance of suffering Freeze for 3 sec.

    5

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 20% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 200% chance of suffering Freeze for 3 sec.

    6

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 22% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 220% chance of suffering Freeze for 3 sec.

    7

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 24% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 240% chance of suffering Freeze for 3 sec.

    8

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 260% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 26% chance of suffering Freeze for 3 sec.

    9

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 280% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 28% chance of suffering Freeze for 3 sec.

    10

    Your dragon releases a bone-chilling breath that deals AoE Water Damage equal to 300% Physical Attack to enemies within a 4-meter range. Enemies hit by the dragon’s breath have a 30% chance of suffering Freeze for 3 sec.

  • 1

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to120% Physical Attack to enemy targets within a 4-meter range, with a 12% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    2

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to140% Physical Attack to enemy targets within a 4-meter range, with a 14% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    3

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to160% Physical Attack to enemy targets within a 4-meter range, with a 16% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    4

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to180% Physical Attack to enemy targets within a 4-meter range, with a 18% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    5

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to20% Physical Attack to enemy targets within a 4-meter range, with a 200% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    6

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to22% Physical Attack to enemy targets within a 4-meter range, with a 220% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    7

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to24% Physical Attack to enemy targets within a 4-meter range, with a 240% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    8

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to260% Physical Attack to enemy targets within a 4-meter range, with a 26% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    9

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to280% Physical Attack to enemy targets within a 4-meter range, with a 28% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

    10

    Your dragon projects a massive roar, dealing Regular Physical Damage equal to300% Physical Attack to enemy targets within a 4-meter range, with a 30% chance of inflicting Terror. Targets suffering from Terror will move at random for 3 sec. Terror cannot effect Boss, MVP, or MINI targets.

  • 1

    Inflicts Death Bound on an enemy. When attacked, 12% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    2

    Inflicts Death Bound on an enemy. When attacked, 14% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    3

    Inflicts Death Bound on an enemy. When attacked, 16% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    4

    Inflicts Death Bound on an enemy. When attacked, 18% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    5

    Inflicts Death Bound on an enemy. When attacked, 20% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    6

    Inflicts Death Bound on an enemy. When attacked, 22% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    7

    Inflicts Death Bound on an enemy. When attacked, 24% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    8

    Inflicts Death Bound on an enemy. When attacked, 26% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    9

    Inflicts Death Bound on an enemy. When attacked, 28% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

    10

    Inflicts Death Bound on an enemy. When attacked, 30% of lost HP will be converted into Regular Physical Damage and dealt to the bound enemy, along with multiple stacks of Threat for 4 sec (cannot be dispelled). Death Bound will be lifted when the distance between you and the target is greater than 12 meters.

  • 1

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (120% Physical Attack + 1% Max HP) in a 4-meter radius.

    2

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (140% Physical Attack + 1% Max HP) in a 4-meter radius.

    3

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (160% Physical Attack + 2% Max HP) in a 4-meter radius.

    4

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (180% Physical Attack + 2% Max HP) in a 4-meter radius.

    5

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (2% Physical Attack + 200% Max HP) in a 4-meter radius.

    6

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (2% Physical Attack + 220% Max HP) in a 4-meter radius.

    7

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (2% Physical Attack + 240% Max HP) in a 4-meter radius.

    8

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (260% Physical Attack + 3% Max HP) in a 4-meter radius.

    9

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (280% Physical Attack + 3% Max HP) in a 4-meter radius.

    10

    Charges forward 6 meters in the desired direction and delivers a powerful blow, dealing Weapon-based Physical Damage (300% Physical Attack + 3% Max HP) in a 4-meter radius.

  • 1

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 2% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 11% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    2

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 2% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 12% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    3

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 3% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 13% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    4

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 3% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 14% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    5

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 15% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 3% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    6

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 16% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 3% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    7

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 17% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 3% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    8

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 4% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 18% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    9

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 4% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 19% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

    10

    Summons the power of the Runes and enchants a shield, increasing the effect of [Unbreakable] when attacked. Each stack of [Unbreakable] increases Final Physical Defense and Final Magic Defense by 4% for 6 sec. Can be stacked up to 5 times, after which a Rune Shield equal to 20% of Max HP for 6 sec. This effect may be triggered once every 24 sec as long as a shield is equipped.

  • 1

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 360% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    2

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 420% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    3

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 480% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    4

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 540% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    5

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 600% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    6

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 660% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    7

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 720% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    8

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 780% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    9

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 840% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

    10

    Hurls a Spectral Spear in the desired direction, dragging the first enemy it hits back to you and dealing Weapon-based Physical Damage equal to 900% of Physical Attack. Can only be used when equipped with a Spear. The enemy will be immobilized for 2 when they are dragged back to you.

  • 1

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (45% of Physical Attack + 4x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    2

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (50% of Physical Attack + 8x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    3

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (55% of Physical Attack + 12x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    4

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (60% of Physical Attack + 16x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    5

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (20% of Physical Attack + 65x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    6

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (24% of Physical Attack + 70x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    7

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (28% of Physical Attack + 75x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    8

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (80% of Physical Attack + 32x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    9

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (85% of Physical Attack + 36x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

    10

    Wields a lance, inflicting 10 quick jabs in a 150-degree area for 3 sec and dealing (90% of Physical Attack + 40x STR) Weapon-based Physical Damage to all targets in range. Each time the target takes damage, the damage of the next Hundred Spears will be increased by 6%. Each jab increases the damage according to the number of enemies in range, and the amount of increase is the number of targets * 10%.

  • 1

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 1% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 1% Physical Attack is dealt to the target each time a crit is triggered.

    2

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 1% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 2% Physical Attack is dealt to the target each time a crit is triggered.

    3

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 2% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 3% Physical Attack is dealt to the target each time a crit is triggered.

    4

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 2% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 4% Physical Attack is dealt to the target each time a crit is triggered.

    5

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 5% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 2% Physical Attack is dealt to the target each time a crit is triggered.

    6

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 6% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 2% Physical Attack is dealt to the target each time a crit is triggered.

    7

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 7% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 2% Physical Attack is dealt to the target each time a crit is triggered.

    8

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 3% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 8% Physical Attack is dealt to the target each time a crit is triggered.

    9

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 3% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 9% Physical Attack is dealt to the target each time a crit is triggered.

    10

    Grants 1 stack of Riftwind Blade every time a normal attack triggers a crit, increasing Crit Damage by 3% for 3 sec. Can be stacked up to 6 times, after which additional Weapon-based Physical Damage equal to 10% Physical Attack is dealt to the target each time a crit is triggered.

  • 1

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 2% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    2

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 4% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    3

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 6% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    4

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 8% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    5

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 10% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    6

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 12% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    7

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 14% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    8

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 16% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    9

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 18% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

    10

    Enchants a weapon and modifies its attributes. After enhancement, normal attacks and damage will reflect the weapon’s skill, with an increased 20% in corresponding elemental damage. This effect will not be triggered if a weapon’s attributes are reset.

  • 1

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 1% and Final Anti-Crit by 1%, lasting for 4 sec (can be stacked up to 12times).

    2

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 1% and Final Anti-Crit by 1%, lasting for 4 sec (can be stacked up to 12times).

    3

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 2% and Final Anti-Crit by 2%, lasting for 4 sec (can be stacked up to 12times).

    4

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 2% and Final Anti-Crit by 2%, lasting for 4 sec (can be stacked up to 12times).

    5

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 2% and Final Anti-Crit by 2%, lasting for 4 sec (can be stacked up to 12times).

    6

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 2% and Final Anti-Crit by 2%, lasting for 4 sec (can be stacked up to 12times).

    7

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 2% and Final Anti-Crit by 2%, lasting for 4 sec (can be stacked up to 12times).

    8

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 3% and Final Anti-Crit by 3%, lasting for 4 sec (can be stacked up to 12times).

    9

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 3% and Final Anti-Crit by 3%, lasting for 4 sec (can be stacked up to 12times).

    10

    Activates the power within your sword, creating a flaming sword array that follows your every movement and grants [Dark Flame Sword] for 12 sec while the array is in effect. While [Dark Flame Sword] is active, each normal attack that hits a target reduces their Final Dodge by 3% and Final Anti-Crit by 3%, lasting for 4 sec (can be stacked up to 12times).

  • 1

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 120% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    2

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 140% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    3

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 160% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    4

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 180% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    5

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 200% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    6

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 220% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    7

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 240% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    8

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 260% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    9

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 280% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

    10

    When unleashing a downwards attack with a weapon, the ground erupts in a violent explosion, inflicting Fire Damage equal to 300% Physical Attack to enemies within a 4-meter range and a chance of dealing a crit. Cooldown for this skill is reduced by 1 sec every time a normal attack deals a crit.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).