Job Bonus Attributes
Will be added later
Job Skills
1
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 120%. If the target is an undead or demon monster type, damage is increased by 3%.
2
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 140%. If the target is an undead or demon monster type, damage is increased by 6%.
3
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 160%. If the target is an undead or demon monster type, damage is increased by 9%.
4
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 180%. If the target is an undead or demon monster type, damage is increased by 12%.
5
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 15%. If the target is an undead or demon monster type, damage is increased by 200%.
6
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 18%. If the target is an undead or demon monster type, damage is increased by 220%.
7
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 21%. If the target is an undead or demon monster type, damage is increased by 240%.
8
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 260%. If the target is an undead or demon monster type, damage is increased by 24%.
9
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 280%. If the target is an undead or demon monster type, damage is increased by 27%.
10
Hit the target hard, dealing Holy Attribute Physical Damage to the target and targets within 3 meters that is equal to 300%. If the target is an undead or demon monster type, damage is increased by 30%.
1
Transforms your armor and that of 1 team member(s) to the Holy Attribute, and increases Anti-Crit by 1% and Crit DMG reduction by 2%. Lasts 3s.
2
Transforms your armor and that of 2 team member(s) to the Holy Attribute, and increases Anti-Crit by 1% and Crit DMG reduction by 4%. Lasts 4s.
3
Transforms your armor and that of 3 team member(s) to the Holy Attribute, and increases Anti-Crit by 2% and Crit DMG reduction by 6%. Lasts 5s.
4
Transforms your armor and that of 2 team member(s) to the Holy Attribute, and increases Anti-Crit by 4% and Crit DMG reduction by 8%. Lasts 6s.
5
Transforms your armor and that of 10 team member(s) to the Holy Attribute, and increases Anti-Crit by 5% and Crit DMG reduction by 7%. Lasts 3s.
6
Transforms your armor and that of 12 team member(s) to the Holy Attribute, and increases Anti-Crit by 6% and Crit DMG reduction by 3%. Lasts 8s.
7
Transforms your armor and that of 7 team member(s) to the Holy Attribute, and increases Anti-Crit by 14% and Crit DMG reduction by 9%. Lasts 4s.
8
Transforms your armor and that of 4 team member(s) to the Holy Attribute, and increases Anti-Crit by 10% and Crit DMG reduction by 8%. Lasts 16s.
9
Transforms your armor and that of 11 team member(s) to the Holy Attribute, and increases Anti-Crit by 4% and Crit DMG reduction by 18%. Lasts 9s.
10
Transforms your armor and that of 20 team member(s) to the Holy Attribute, and increases Anti-Crit by 4% and Crit DMG reduction by 12%. Lasts 10s.
1
Each time a skill is used, you have a 15% chance to obtain the
2
Each time a skill is used, you have a 15% chance to obtain the
3
Each time a skill is used, you have a 15% chance to obtain the
4
Each time a skill is used, you have a 15% chance to obtain the
5
Each time a skill is used, you have a 5% chance to obtain the
6
Each time a skill is used, you have a 6% chance to obtain the
7
Each time a skill is used, you have a 7% chance to obtain the
8
Each time a skill is used, you have a 15% chance to obtain the
9
Each time a skill is used, you have a 15% chance to obtain the
10
Each time a skill is used, you have a 15% chance to obtain the
1
Aim at the target's vitals, increasing the Physical Penetration by 1% when using Spear type weapons, dealing an additional 3% damage to small and medium-sized monsters.
2
Aim at the target's vitals, increasing the Physical Penetration by 2% when using Spear type weapons, dealing an additional 5% damage to small and medium-sized monsters.
3
Aim at the target's vitals, increasing the Physical Penetration by 3% when using Spear type weapons, dealing an additional 8% damage to small and medium-sized monsters.
4
Aim at the target's vitals, increasing the Physical Penetration by 4% when using Spear type weapons, dealing an additional 10% damage to small and medium-sized monsters.
5
Aim at the target's vitals, increasing the Physical Penetration by 13% when using Spear type weapons, dealing an additional 5% damage to small and medium-sized monsters.
6
Aim at the target's vitals, increasing the Physical Penetration by 15% when using Spear type weapons, dealing an additional 6% damage to small and medium-sized monsters.
7
Aim at the target's vitals, increasing the Physical Penetration by 18% when using Spear type weapons, dealing an additional 7% damage to small and medium-sized monsters.
8
Aim at the target's vitals, increasing the Physical Penetration by 8% when using Spear type weapons, dealing an additional 20% damage to small and medium-sized monsters.
9
Aim at the target's vitals, increasing the Physical Penetration by 9% when using Spear type weapons, dealing an additional 23% damage to small and medium-sized monsters.
10
Aim at the target's vitals, increasing the Physical Penetration by 10% when using Spear type weapons, dealing an additional 25% damage to small and medium-sized monsters.
1
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(115% + (Number of targets -1)*1%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 50% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
2
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(50% + (Number of targets -1)*2%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 130% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
3
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(3% + (Number of targets -1)*145%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 50% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
4
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(4% + (Number of targets -1)*160%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 50% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
5
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(175% + (Number of targets -1)*50%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 5% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
6
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(50% + (Number of targets -1)*190%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 6% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
7
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(205% + (Number of targets -1)*7%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 50% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
8
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(50% + (Number of targets -1)*220%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 8% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
9
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(50% + (Number of targets -1)*235%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 9% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
10
Launch a sweeping attack on enemies within 4 meters, dealing weapon attribute Physical Damage that is equal to Physical Attack*(250% + (Number of targets -1)*10%), and stunning them for 1s. This generates the Moon Formation within a range of 4 meters of yourself, and the enemy units in the Formation deal 50% reduced damage to you. The Moon Formation lasts 3s. Must have Two-Handed Spear equipped to use.
1
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*265%, and inflicting the
2
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*4%, and inflicting the
3
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*60%, and inflicting the
4
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*64%, and inflicting the
5
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*325%, and inflicting the
6
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*8%, and inflicting the
7
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*355%, and inflicting the
8
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*10%, and inflicting the
9
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*11%, and inflicting the
10
Deals Holy Attribute Physical Damage to the specified target that is equal to Physical Attack*400%, and inflicting the
1
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
2
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
3
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
4
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
5
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
6
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
7
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
8
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
9
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
10
Every time you are hit by a melee Physical Attack that deals damage, the attacker is dealt weapon Physical Damage equal to own Max HP 0%, and damage from
1
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 22%. For 5s, it also reduces the attacker's Movement Speed by 33%, and damage from
2
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 24%. For 5s, it also reduces the attacker's Movement Speed by 36%, and damage from
3
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 26%. For 5s, it also reduces the attacker's Movement Speed by 39%, and damage from
4
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 28%. For 5s, it also reduces the attacker's Movement Speed by 42%, and damage from
5
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 45%. For 5s, it also reduces the attacker's Movement Speed by 30%, and damage from
6
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 48%. For 5s, it also reduces the attacker's Movement Speed by 32%, and damage from
7
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 51%. For 5s, it also reduces the attacker's Movement Speed by 34%, and damage from
8
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 36%. For 5s, it also reduces the attacker's Movement Speed by 54%, and damage from
9
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 38%. For 5s, it also reduces the attacker's Movement Speed by 57%, and damage from
10
Summon a light shield to protect yourself, and for 5s, the damage you take is reduced by 40%. For 5s, it also reduces the attacker's Movement Speed by 60%, and damage from
1
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 155% + Max HP 2%), and for 3s, causes the target to enter a state of
2
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 2% + Max HP 160%), and for 3s, causes the target to enter a state of
3
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 2% + Max HP 165%), and for 3s, causes the target to enter a state of
4
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 170% + Max HP 2%), and for 3s, causes the target to enter a state of
5
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 5% + Max HP 3%), and for 3s, causes the target to enter a state of
6
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 6% + Max HP 3%), and for 3s, causes the target to enter a state of
7
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 3% + Max HP 7%), and for 3s, causes the target to enter a state of
8
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 190% + Max HP 3%), and for 3s, causes the target to enter a state of
9
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 3% + Max HP 195%), and for 3s, causes the target to enter a state of
10
Slams the shield to the ground, dealing weapon attribute Physical Damage to all enemies within a range of 4 meters that is equal to (Physical Attack 10% + Max HP 200%), and for 3s, causes the target to enter a state of
1
Gain 1 stack of
2
Gain 1 stack of
3
Gain 1 stack of
4
Gain 1 stack of
5
Gain 1 stack of
6
Gain 1 stack of
7
Gain 1 stack of
8
Gain 1 stack of
9
Gain 1 stack of
10
Gain 1 stack of
1
Gather energy, and use up 10 stacks of
2
Gather energy, and use up 10 stacks of
3
Gather energy, and use up 10 stacks of
4
Gather energy, and use up 10 stacks of
5
Gather energy, and use up 10 stacks of
6
Gather energy, and use up 10 stacks of
7
Gather energy, and use up 10 stacks of
8
Gather energy, and use up 10 stacks of
9
Gather energy, and use up 10 stacks of
10
Gather energy, and use up 10 stacks of
1
At the cost of 5% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*90% + 1%*own Max HP), and if this damage triggers a Crit, 1% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
2
At the cost of 120% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*5% + 2%*own Max HP), and if this damage triggers a Crit, 2% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
3
At the cost of 150% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*6% + 4%*own Max HP), and if this damage triggers a Crit, 4% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
4
At the cost of 6% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*180% + 5%*own Max HP), and if this damage triggers a Crit, 5% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
5
At the cost of 6% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*210% + 6%*own Max HP), and if this damage triggers a Crit, 7% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
6
At the cost of 7% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*240% + 7%*own Max HP), and if this damage triggers a Crit, 7% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
7
At the cost of 270% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*8% + 8%*own Max HP), and if this damage triggers a Crit, 8% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
8
At the cost of 8% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*10% + 300%*own Max HP), and if this damage triggers a Crit, 10% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
9
At the cost of 11% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*9% + 11%*own Max HP), and if this damage triggers a Crit, 330% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
10
At the cost of 12% of your Max HP, you deal weapon attribute Physical Damage (can Crit) equal to (Physical Attack*10% + 12%*own Max HP), and if this damage triggers a Crit, 360% of Max Hp is recovered, and 1s of cooldown reduced. (The recovery effect is not affected by healing bonuses and reductions.) Must have Two-Handed Sword equipped to use.
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).