Royal Guard

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 3%.

    2

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 6%.

    3

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 9%.

    4

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 12%.

    5

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 15%.

    6

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 18%.

    7

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 21%.

    8

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 24%.

    9

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 27%.

    10

    You can ride the Gryphon in battle. While mounted, your slow and stun resistance is increased by 30%.

  • 1

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*325%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    2

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*350%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    3

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*375%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    4

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*400%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    5

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*425%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    6

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*450%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    7

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*475%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    8

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*500%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    9

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*525%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

    10

    The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*550%, and stunning them for 5s. You must be riding a Gryphon to use this skill.

  • 1

    Applies a shield to all friendly units in your team that is 11% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 30% of the initial value of the shield.

    2

    Applies a shield to all friendly units in your team that is 12% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 35% of the initial value of the shield.

    3

    Applies a shield to all friendly units in your team that is 13% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 40% of the initial value of the shield.

    4

    Applies a shield to all friendly units in your team that is 14% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 45% of the initial value of the shield.

    5

    Applies a shield to all friendly units in your team that is 50% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 15% of the initial value of the shield.

    6

    Applies a shield to all friendly units in your team that is 55% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 16% of the initial value of the shield.

    7

    Applies a shield to all friendly units in your team that is 60% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 17% of the initial value of the shield.

    8

    Applies a shield to all friendly units in your team that is 18% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 65% of the initial value of the shield.

    9

    Applies a shield to all friendly units in your team that is 19% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 70% of the initial value of the shield.

    10

    Applies a shield to all friendly units in your team that is 20% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 75% of the initial value of the shield.

  • 1

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*150%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*66% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    2

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*160%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*72% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    3

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*170%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*78% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    4

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*180%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*84% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    5

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*90%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*190% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    6

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*96%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*200% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    7

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*102%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*210% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    8

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*220%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*108% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    9

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*230%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*114% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

    10

    Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*240%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*120% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.

  • 1

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*255%. The damage is doubled when there is only one target in range.

    2

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*280%. The damage is doubled when there is only one target in range.

    3

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*305%. The damage is doubled when there is only one target in range.

    4

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*330%. The damage is doubled when there is only one target in range.

    5

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*355%. The damage is doubled when there is only one target in range.

    6

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*380%. The damage is doubled when there is only one target in range.

    7

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*405%. The damage is doubled when there is only one target in range.

    8

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*430%. The damage is doubled when there is only one target in range.

    9

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*455%. The damage is doubled when there is only one target in range.

    10

    The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*480%. The damage is doubled when there is only one target in range.

  • 1

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 1%.

    2

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 2%.

    3

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 3%.

    4

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 4%.

    5

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 5%.

    6

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 6%.

    7

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 7%.

    8

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 8%.

    9

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 9%.

    10

    Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 10%.

  • 1

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 2%. When the shield is equipped, you gain an additional 2% Physical Defense and Magic Defense.

    2

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 4%. When the shield is equipped, you gain an additional 4% Physical Defense and Magic Defense.

    3

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 6%. When the shield is equipped, you gain an additional 6% Physical Defense and Magic Defense.

    4

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 8%. When the shield is equipped, you gain an additional 8% Physical Defense and Magic Defense.

    5

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 10%. When the shield is equipped, you gain an additional 10% Physical Defense and Magic Defense.

    6

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 12%. When the shield is equipped, you gain an additional 12% Physical Defense and Magic Defense.

    7

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 14%. When the shield is equipped, you gain an additional 14% Physical Defense and Magic Defense.

    8

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 16%. When the shield is equipped, you gain an additional 16% Physical Defense and Magic Defense.

    9

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 18%. When the shield is equipped, you gain an additional 18% Physical Defense and Magic Defense.

    10

    Increases Shield Charge, Shield Boomerang, and Earth Drive damage by 20%. When the shield is equipped, you gain an additional 20% Physical Defense and Magic Defense.

  • 1

    Fear not Death. The player enters the Devotion state, increasing Max HP by 55%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 23%.

    2

    Fear not Death. The player enters the Devotion state, increasing Max HP by 60%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 26%.

    3

    Fear not Death. The player enters the Devotion state, increasing Max HP by 65%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 29%.

    4

    Fear not Death. The player enters the Devotion state, increasing Max HP by 70%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 32%.

    5

    Fear not Death. The player enters the Devotion state, increasing Max HP by 35%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 75%.

    6

    Fear not Death. The player enters the Devotion state, increasing Max HP by 38%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 80%.

    7

    Fear not Death. The player enters the Devotion state, increasing Max HP by 41%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 85%.

    8

    Fear not Death. The player enters the Devotion state, increasing Max HP by 90%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 44%.

    9

    Fear not Death. The player enters the Devotion state, increasing Max HP by 95%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 47%.

    10

    Fear not Death. The player enters the Devotion state, increasing Max HP by 100%. Physical Attack taken is reduced by 50%. Teammates receive 50% damage that is taken for 8s, up to a max of own Max HP 50%.

  • 1

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    10

  • 1

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 6% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 2s, and can be activated once every 30s.

    2

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 7% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 2s, and can be activated once every 30s.

    3

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 8% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 3s, and can be activated once every 30s.

    4

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 9% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 3s, and can be activated once every 30s.

    5

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 4% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 10s, and can be activated once every 30s.

    6

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 4% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 11s, and can be activated once every 30s.

    7

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 5% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 12s, and can be activated once every 30s.

    8

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 13% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 5s, and can be activated once every 30s.

    9

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 14% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 6s, and can be activated once every 30s.

    10

    When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a Oath Blade state, and get a shield that is 15% of your Max HP. Based on the amount of HP lost, your Physical Lifesteal is increased (every 2% of Max HP increases Physical Lifesteal by 1% and Final Attack Speed by 1%). Oath Blade lasts 6s, and can be activated once every 30s.

  • 1

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    10

  • 1

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*0%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 5% of the caster's Max HP. While Holy Spirit Radiance is active, 0% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    2

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*0%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 10% of the caster's Max HP. While Holy Spirit Radiance is active, 0% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    3

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*15%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 0% of the caster's Max HP. While Holy Spirit Radiance is active, 0% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    4

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*20%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 0% of the caster's Max HP. While Holy Spirit Radiance is active, 0% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    5

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*0%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 0% of the caster's Max HP. While Holy Spirit Radiance is active, 25% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    6

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*0%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 0% of the caster's Max HP. While Holy Spirit Radiance is active, 30% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    7

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*0%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 35% of the caster's Max HP. While Holy Spirit Radiance is active, 0% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    8

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*0%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 0% of the caster's Max HP. While Holy Spirit Radiance is active, 40% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    9

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*0%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 0% of the caster's Max HP. While Holy Spirit Radiance is active, 45% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

    10

    Summons the Holy Spirit to possess you, entering you into the Inspiration state. Inspiration lasts for 10s, during which your normal attacks are turned into Holy Spirit Radiance that shoots at the target. Holy Spirit Radiance deals Holy Attribute Physical Damage to all targets along its path that is equal to Physical Attack*0%. If there is only one target in its path, the target takes additional Holy Attribute Physical Damage (can Crit) that is 50% of the caster's Max HP. While Holy Spirit Radiance is active, 0% of damage taken is stored and deducted in the form of Bleed within 3s. For every 30 times you Crit, you activate Cleanse once, and remove Bleed from all stored damage.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).