Job Bonus Attributes
Will be added later
Job Skills
1
You can ride the
2
You can ride the
3
You can ride the
4
You can ride the
5
You can ride the
6
You can ride the
7
You can ride the
8
You can ride the
9
You can ride the
10
You can ride the
1
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*325%, and stunning them for 5s. You must be riding a
2
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*350%, and stunning them for 5s. You must be riding a
3
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*375%, and stunning them for 5s. You must be riding a
4
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*400%, and stunning them for 5s. You must be riding a
5
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*425%, and stunning them for 5s. You must be riding a
6
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*450%, and stunning them for 5s. You must be riding a
7
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*475%, and stunning them for 5s. You must be riding a
8
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*500%, and stunning them for 5s. You must be riding a
9
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*525%, and stunning them for 5s. You must be riding a
10
The Gryphon rushes to the specified area, trampling all enemies within 4 meters when it reaches its destination, dealing weapon attribute physical Damage equal to Physical Attack*550%, and stunning them for 5s. You must be riding a
1
Applies a shield to all friendly units in your team that is 11% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 30% of the initial value of the shield.
2
Applies a shield to all friendly units in your team that is 12% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 35% of the initial value of the shield.
3
Applies a shield to all friendly units in your team that is 13% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 40% of the initial value of the shield.
4
Applies a shield to all friendly units in your team that is 14% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 45% of the initial value of the shield.
5
Applies a shield to all friendly units in your team that is 50% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 15% of the initial value of the shield.
6
Applies a shield to all friendly units in your team that is 55% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 16% of the initial value of the shield.
7
Applies a shield to all friendly units in your team that is 60% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 17% of the initial value of the shield.
8
Applies a shield to all friendly units in your team that is 18% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 65% of the initial value of the shield.
9
Applies a shield to all friendly units in your team that is 19% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 70% of the initial value of the shield.
10
Applies a shield to all friendly units in your team that is 20% of your Max HP, lasting for a max of 2s. When the shield disappears, it deals weapon physical Damage to all enemy units within 3 meters that is equal to 75% of the initial value of the shield.
1
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*150%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*66% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
2
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*160%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*72% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
3
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*170%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*78% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
4
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*180%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*84% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
5
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*90%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*190% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
6
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*96%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*200% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
7
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*102%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*210% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
8
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*220%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*108% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
9
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*230%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*114% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
10
Charge the target 4 times to make a crossed spear formation, with each charge dealing weapon attribute physical Damage equal to Physical Attack*240%, inflicting a stack of Bleed. Each Bleed stack causes the target to lose HP equal to Physical Attack*120% per second for 3s. For every 2% of the target's life reduced, the charge damage increases by 1%. Must have Two-Handed Spear equipped at time of use.
1
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*255%. The damage is doubled when there is only one target in range.
2
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*280%. The damage is doubled when there is only one target in range.
3
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*305%. The damage is doubled when there is only one target in range.
4
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*330%. The damage is doubled when there is only one target in range.
5
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*355%. The damage is doubled when there is only one target in range.
6
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*380%. The damage is doubled when there is only one target in range.
7
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*405%. The damage is doubled when there is only one target in range.
8
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*430%. The damage is doubled when there is only one target in range.
9
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*455%. The damage is doubled when there is only one target in range.
10
The wrath of the messenger of gods descends from the sky, dealing Holy Attribute Physical Damage to all enemies within 4 meters of the specified location equal to Physical Attack*480%. The damage is doubled when there is only one target in range.
1
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 1%.
2
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 2%.
3
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 3%.
4
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 4%.
5
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 5%.
6
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 6%.
7
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 7%.
8
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 8%.
9
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 9%.
10
Increases the damage dealt by your Holy Attribute to Earth, Fire, Water, and Wind element attributes by 10%.
1
Increases
2
Increases
3
Increases
4
Increases
5
Increases
6
Increases
7
Increases
8
Increases
9
Increases
10
Increases
1
Fear not Death. The player enters the
2
Fear not Death. The player enters the
3
Fear not Death. The player enters the
4
Fear not Death. The player enters the
5
Fear not Death. The player enters the
6
Fear not Death. The player enters the
7
Fear not Death. The player enters the
8
Fear not Death. The player enters the
9
Fear not Death. The player enters the
10
Fear not Death. The player enters the
1
2
3
4
5
6
7
8
9
10
1
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
2
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
3
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
4
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
5
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
6
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
7
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
8
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
9
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
10
When you take damage within 3s that exceeds 30% of your Max HP in damage, you enter a
1
2
3
4
5
6
7
8
9
10
1
Summons the Holy Spirit to possess you, entering you into the
2
Summons the Holy Spirit to possess you, entering you into the
3
Summons the Holy Spirit to possess you, entering you into the
4
Summons the Holy Spirit to possess you, entering you into the
5
Summons the Holy Spirit to possess you, entering you into the
6
Summons the Holy Spirit to possess you, entering you into the
7
Summons the Holy Spirit to possess you, entering you into the
8
Summons the Holy Spirit to possess you, entering you into the
9
Summons the Holy Spirit to possess you, entering you into the
10
Summons the Holy Spirit to possess you, entering you into the
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).