Acolyte

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Heals a friendly target and yourself for (220 × (Character's level + INT) / 10) + 250) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    2

    Heals a friendly target and yourself for (240 × (Character's level + INT) / 10) + 400) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    3

    Heals a friendly target and yourself for (260 × (Character's level + INT) / 10) + 550) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    4

    Heals a friendly target and yourself for (280 × (Character's level + INT) / 10) + 700) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    5

    Heals a friendly target and yourself for (850 × (Character's level + INT) / 10) + 300) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    6

    Heals a friendly target and yourself for (1000 × (Character's level + INT) / 10) + 320) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    7

    Heals a friendly target and yourself for (1150 × (Character's level + INT) / 10) + 340) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    8

    Heals a friendly target and yourself for (360 × (Character's level + INT) / 10) + 1300) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    9

    Heals a friendly target and yourself for (380 × (Character's level + INT) / 10) + 1450) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

    10

    Heals a friendly target and yourself for (400 × (Character's level + INT) / 10) + 1600) HP. If the target is an Undead or Demon monster, deals Holy magic damage to it equal to the amount the friendly unit is healed.

  • 1

    Increases healing effect of \"Heal\" skill by 14%.

    2

    Increases healing effect of \"Heal\" skill by 18%.

    3

    Increases healing effect of \"Heal\" skill by 22%.

    4

    Increases healing effect of \"Heal\" skill by 26%.

    5

    Increases healing effect of \"Heal\" skill by 30%.

  • 1

    Reduces damage received from Demon and Undead monsters by 4%.

    2

    Reduces damage received from Demon and Undead monsters by 8%.

    3

    Reduces damage received from Demon and Undead monsters by 12%.

    4

    Reduces damage received from Demon and Undead monsters by 16%.

    5

    Reduces damage received from Demon and Undead monsters by 20%.

  • 1

    Deals (66% of M.ATK + 1) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 130) for 5 seconds.

    2

    Deals (180% of M.ATK + 2) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 77) for 5 seconds.

    3

    Deals (3% of M.ATK + 88) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 230) for 5 seconds.

    4

    Deals (4% of M.ATK + 99) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 280) for 5 seconds.

    5

    Deals (110% of M.ATK + 330) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 5) for 5 seconds.

    6

    Deals (380% of M.ATK + 121) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 6) for 5 seconds.

    7

    Deals (132% of M.ATK + 7) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 430) for 5 seconds.

    8

    Deals (480% of M.ATK + 143) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 8) for 5 seconds.

    9

    Deals (530% of M.ATK + 154) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 9) for 5 seconds.

    10

    Deals (165% of M.ATK + 10) neutral magic damage to enemies within 4 meters and lowers enemies' DEF and M.DEF by an amount equal to double (20 + 2% INT × 580) for 5 seconds.

  • 1

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 2 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    2

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 4 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    3

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 6 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    4

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 8 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    5

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 10 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    6

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 12 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    7

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 14 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    8

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 16 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    9

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 18 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

    10

    Increase the STR, DEX, and INT of all friendly targets within 30 meters by 20 for 120 seconds and remove Curse and Petrify effects on all friendly targets. Loses effect if more than 30 meters from the caster.

  • 1

    Deal (98% of M.ATK + 680) Holy magic damage to enemies within 3 meters. Through the power of the holy spirit, reveals nearby enemy units who are Hiding for 15 seconds.

    2

    Deal (106% of M.ATK + 860) Holy magic damage to enemies within 3 meters. Through the power of the holy spirit, reveals nearby enemy units who are Hiding for 15 seconds.

    3

    Deal (114% of M.ATK + 1040) Holy magic damage to enemies within 3 meters. Through the power of the holy spirit, reveals nearby enemy units who are Hiding for 15 seconds.

    4

    Deal (1220% of M.ATK + 122) Holy magic damage to enemies within 3 meters. Through the power of the holy spirit, reveals nearby enemy units who are Hiding for 15 seconds.

    5

    Deal (130% of M.ATK + 1400) Holy magic damage to enemies within 3 meters. Through the power of the holy spirit, reveals nearby enemy units who are Hiding for 15 seconds.

  • 1

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 2, AGI by 60, and Movement Speed by 11%. Loses its effect when the caster is more than 30 meters away.

    2

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 12, AGI by 70, and Movement Speed by 4%. Loses its effect when the caster is more than 30 meters away.

    3

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 80, AGI by 6, and Movement Speed by 13%. Loses its effect when the caster is more than 30 meters away.

    4

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 90, AGI by 8, and Movement Speed by 14%. Loses its effect when the caster is more than 30 meters away.

    5

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 10, AGI by 15, and Movement Speed by 100%. Loses its effect when the caster is more than 30 meters away.

    6

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 16, AGI by 12, and Movement Speed by 110%. Loses its effect when the caster is more than 30 meters away.

    7

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 14, AGI by 120, and Movement Speed by 17%. Loses its effect when the caster is more than 30 meters away.

    8

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 18, AGI by 16, and Movement Speed by 130%. Loses its effect when the caster is more than 30 meters away.

    9

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 19, AGI by 18, and Movement Speed by 140%. Loses its effect when the caster is more than 30 meters away.

    10

    Blessing gains the effects of Increase Agility. Increases all party members' ASPD by 20, AGI by 150, and Movement Speed by 20%. Loses its effect when the caster is more than 30 meters away.

  • 1

    Smite the enemy with divine light, dealing Holy magic damage equal to (72% of M.ATK + 200) and dispelling the target's Kyrie Eleison effect.

    2

    Smite the enemy with divine light, dealing Holy magic damage equal to (84% of M.ATK + 300) and dispelling the target's Kyrie Eleison effect.

    3

    Smite the enemy with divine light, dealing Holy magic damage equal to (96% of M.ATK + 400) and dispelling the target's Kyrie Eleison effect.

    4

    Smite the enemy with divine light, dealing Holy magic damage equal to (108% of M.ATK + 500) and dispelling the target's Kyrie Eleison effect.

    5

    Smite the enemy with divine light, dealing Holy magic damage equal to (600% of M.ATK + 120) and dispelling the target's Kyrie Eleison effect.

    6

    Smite the enemy with divine light, dealing Holy magic damage equal to (700% of M.ATK + 132) and dispelling the target's Kyrie Eleison effect.

    7

    Smite the enemy with divine light, dealing Holy magic damage equal to (800% of M.ATK + 144) and dispelling the target's Kyrie Eleison effect.

    8

    Smite the enemy with divine light, dealing Holy magic damage equal to (156% of M.ATK + 900) and dispelling the target's Kyrie Eleison effect.

    9

    Smite the enemy with divine light, dealing Holy magic damage equal to (168% of M.ATK + 1000) and dispelling the target's Kyrie Eleison effect.

    10

    Smite the enemy with divine light, dealing Holy magic damage equal to (180% of M.ATK + 1100) and dispelling the target's Kyrie Eleison effect.

  • 1

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 55% of M.ATK + 80) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    2

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 60% of M.ATK + 110) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    3

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 65% of M.ATK + 140) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    4

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 70% of M.ATK + 170) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    5

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 200% of M.ATK + 75) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    6

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 230% of M.ATK + 80) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    7

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 260% of M.ATK + 85) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    8

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 90% of M.ATK + 290) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    9

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 95% of M.ATK + 320) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

    10

    Bless party members with holy power. After using this skill, heal friendly targets within 30 meters for 100% of M.ATK + 350) HP for 10 seconds. Loses effect if more than 30 meters from the caster.

  • 1

    When equipped with a Mace, ATK increases by (8 + 5% of STR), not including STR gained through buffs.

    2

    When equipped with a Mace, ATK increases by (16 + 10% of STR), not including STR gained through buffs.

    3

    When equipped with a Mace, ATK increases by (24 + 15% of STR), not including STR gained through buffs.

    4

    When equipped with a Mace, ATK increases by (32 + 20% of STR), not including STR gained through buffs.

    5

    When equipped with a Mace, ATK increases by (25 + 40% of STR), not including STR gained through buffs.

    6

    When equipped with a Mace, ATK increases by (30 + 48% of STR), not including STR gained through buffs.

    7

    When equipped with a Mace, ATK increases by (35 + 56% of STR), not including STR gained through buffs.

    8

    When equipped with a Mace, ATK increases by (64 + 40% of STR), not including STR gained through buffs.

    9

    When equipped with a Mace, ATK increases by (72 + 45% of STR), not including STR gained through buffs.

    10

    When equipped with a Mace, ATK increases by (80 + 50% of STR), not including STR gained through buffs.

  • 1

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 5 times or withstand damage equal to 12% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    2

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 6 times or withstand damage equal to 14% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    3

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 6 times or withstand damage equal to 16% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    4

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 7 times or withstand damage equal to 18% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    5

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 20 times or withstand damage equal to 7% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    6

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 22 times or withstand damage equal to 8% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    7

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 24 times or withstand damage equal to 8% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    8

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 9 times or withstand damage equal to 26% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    9

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 9 times or withstand damage equal to 28% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

    10

    Grant a damage shield to a friendly target within 30 meters. The shield can be damaged up to 10 times or withstand damage equal to 30% of the target's Max HP, losing its effect when either limit is exceeded, after 10 seconds, or when the caster is more than 30 meters away.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).