Priest

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Consecrates an area, healing party members for (40% of M.ATK + 60) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (20% of M.ATK + 30) Holy magic damage every second for 5 seconds.

    2

    Consecrates an area, healing party members for (80% of M.ATK + 50) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (40% of M.ATK + 25) Holy magic damage every second for 5 seconds.

    3

    Consecrates an area, healing party members for (100% of M.ATK + 60) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (30% of M.ATK + 50) Holy magic damage every second for 5 seconds.

    4

    Consecrates an area, healing party members for (70% of M.ATK + 120) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (35% of M.ATK + 60) Holy magic damage every second for 5 seconds.

    5

    Consecrates an area, healing party members for (40% of M.ATK + 140) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (70% of M.ATK + 80) Holy magic damage every second for 5 seconds.

    6

    Consecrates an area, healing party members for (45% of M.ATK + 160) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (90% of M.ATK + 80) Holy magic damage every second for 5 seconds.

    7

    Consecrates an area, healing party members for (180% of M.ATK + 50) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (90% of M.ATK + 100) Holy magic damage every second for 5 seconds.

    8

    Consecrates an area, healing party members for (110% of M.ATK + 100) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (200% of M.ATK + 55) Holy magic damage every second for 5 seconds.

    9

    Consecrates an area, healing party members for (110% of M.ATK + 120) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (60% of M.ATK + 220) Holy magic damage every second for 5 seconds.

    10

    Consecrates an area, healing party members for (65% of M.ATK + 130) HP per 0.5 seconds (a character can receive up to two Sanctuary healing effects at the same time). Undead and Demon monsters that enter this area take (120% of M.ATK + 240) Holy magic damage every second for 5 seconds.

  • 1

    When activated, consumes 60% of your Max SP to resurrect a single allied target and restore its 25% HP(additionally increases 1% for every 30 INT). When used on Demon or Undead monsters, it is equivalent to casting Turn Undead of the same level.

    2

    When activated, consumes 60% of your Max SP to resurrect a single allied target and restore its 40% HP(additionally increases 1% for every 30 INT). When used on Demon or Undead monsters, it is equivalent to casting Turn Undead of the same level.

    3

    When activated, consumes 60% of your Max SP to resurrect a single allied target and restore its 55% HP(additionally increases 1% for every 30 INT). When used on Demon or Undead monsters, it is equivalent to casting Turn Undead of the same level.

    4

    When activated, consumes 60% of your Max SP to resurrect a single allied target and restore its 70% HP(additionally increases 1% for every 30 INT). When used on Demon or Undead monsters, it is equivalent to casting Turn Undead of the same level.

    5

    When activated, consumes 60% of your Max SP to resurrect a single allied target and restore its 85% HP(additionally increases 1% for every 30 INT). When used on Demon or Undead monsters, it is equivalent to casting Turn Undead of the same level.

  • 1

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (150% of M.ATK + 180) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    2

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (200% of M.ATK + 280) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    3

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (250% of M.ATK + 380) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    4

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (300% of M.ATK + 480) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    5

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (580% of M.ATK + 350) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    6

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (680% of M.ATK + 400) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    7

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (780% of M.ATK + 450) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    8

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (500% of M.ATK + 880) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    9

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (550% of M.ATK + 980) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

    10

    Using this skill has a chance to instantly kill an Undead target. If it fails, deals (600% of M.ATK + 1080) Holy magic damage instead. When used on a boss, this skill has a chance to Crit, dealing 50% more damage to Undead and Demon monsters. The chance to instantly kill is determined by your INT, LUK, Skill Level, and the target's current HP.

  • 1

    Normal attacks of a friendly target within 30 meters will gain the Holy attribute for 40 seconds. Loses its effect when the caster is more than 30m away.

    2

    Normal attacks of a friendly target within 30 meters will gain the Holy attribute for 60 seconds. Loses its effect when the caster is more than 30m away.

    3

    Normal attacks of a friendly target within 30 meters will gain the Holy attribute for 80 seconds. Loses its effect when the caster is more than 30m away.

    4

    Normal attacks of a friendly target within 30 meters will gain the Holy attribute for 100 seconds. Loses its effect when the caster is more than 30m away.

    5

    Normal attacks of a friendly target within 30 meters will gain the Holy attribute for 120 seconds. Loses its effect when the caster is more than 30m away.

  • 1

    Say a prayer of intercession for friendly targets, increasing their ATK by 2% and converting normal attack damage to true damage for 15 seconds. Loses effect if more than 30 meters from the caster.

    2

    Say a prayer of intercession for friendly targets, increasing their ATK by 4% and converting normal attack damage to true damage for 15 seconds. Loses effect if more than 30 meters from the caster.

    3

    Say a prayer of intercession for friendly targets, increasing their ATK by 6% and converting normal attack damage to true damage for 15 seconds. Loses effect if more than 30 meters from the caster.

    4

    Say a prayer of intercession for friendly targets, increasing their ATK by 8% and converting normal attack damage to true damage for 15 seconds. Loses effect if more than 30 meters from the caster.

    5

    Say a prayer of intercession for friendly targets, increasing their ATK by 10% and converting normal attack damage to true damage for 15 seconds. Loses effect if more than 30 meters from the caster.

  • 1

    Increases DEF of all party members within 30 meters by 10% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    2

    Increases DEF of all party members within 30 meters by 20% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    3

    Increases DEF of all party members within 30 meters by 30% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    4

    Increases DEF of all party members within 30 meters by 40% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    5

    Increases DEF of all party members within 30 meters by 50% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    6

    Increases DEF of all party members within 30 meters by 60% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    7

    Increases DEF of all party members within 30 meters by 70% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    8

    Increases DEF of all party members within 30 meters by 80% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    9

    Increases DEF of all party members within 30 meters by 90% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

    10

    Increases DEF of all party members within 30 meters by 100% (increases by an additional 1% for every 15 VIT you have) for 10 seconds. Loses its effect when the caster is more than 30 meters away.

  • 1

    After casting, increases the SP Regen of you and all party members within 30 meters by 20% and increases Magic Damage Bonus by 30. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    2

    After casting, increases the SP Regen of you and all party members within 30 meters by 40% and increases Magic Damage Bonus by 60. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    3

    After casting, increases the SP Regen of you and all party members within 30 meters by 60% and increases Magic Damage Bonus by 90. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    4

    After casting, increases the SP Regen of you and all party members within 30 meters by 80% and increases Magic Damage Bonus by 120. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    5

    After casting, increases the SP Regen of you and all party members within 30 meters by 150% and increases Magic Damage Bonus by 100. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    6

    After casting, increases the SP Regen of you and all party members within 30 meters by 180% and increases Magic Damage Bonus by 120. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    7

    After casting, increases the SP Regen of you and all party members within 30 meters by 210% and increases Magic Damage Bonus by 140. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    8

    After casting, increases the SP Regen of you and all party members within 30 meters by 160% and increases Magic Damage Bonus by 240. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    9

    After casting, increases the SP Regen of you and all party members within 30 meters by 180% and increases Magic Damage Bonus by 270. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

    10

    After casting, increases the SP Regen of you and all party members within 30 meters by 200% and increases Magic Damage Bonus by 300. Lasts for 10 seconds. Loses effect if more than 30 meters from the caster.

  • 1

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 3 hits and lasts for 11 seconds.

    2

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 4 hits and lasts for 12 seconds.

    3

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 5 hits and lasts for 13 seconds.

    4

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 6 hits and lasts for 14 seconds.

    5

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 15 hits and lasts for 7 seconds.

    6

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 16 hits and lasts for 8 seconds.

    7

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 17 hits and lasts for 9 seconds.

    8

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 10 hits and lasts for 18 seconds.

    9

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 11 hits and lasts for 19 seconds.

    10

    Erects a defensive barrier that is immune to ranged physical damage. The barrier can take a maximum of 12 hits and lasts for 20 seconds.

  • 1

    Increase SP Regen, recovering (0% of Max SP + 5) SP every 10 seconds and increasing the effect of SP recovery items by 2%.

    2

    Increase SP Regen, recovering (4% of Max SP + 10) SP every 10 seconds and increasing the effect of SP recovery items by 0%.

    3

    Increase SP Regen, recovering (15% of Max SP + 0) SP every 10 seconds and increasing the effect of SP recovery items by 6%.

    4

    Increase SP Regen, recovering (20% of Max SP + 0) SP every 10 seconds and increasing the effect of SP recovery items by 8%.

    5

    Increase SP Regen, recovering (1% of Max SP + 10) SP every 10 seconds and increasing the effect of SP recovery items by 25%.

    6

    Increase SP Regen, recovering (12% of Max SP + 1) SP every 10 seconds and increasing the effect of SP recovery items by 30%.

    7

    Increase SP Regen, recovering (1% of Max SP + 35) SP every 10 seconds and increasing the effect of SP recovery items by 14%.

    8

    Increase SP Regen, recovering (16% of Max SP + 1) SP every 10 seconds and increasing the effect of SP recovery items by 40%.

    9

    Increase SP Regen, recovering (18% of Max SP + 1) SP every 10 seconds and increasing the effect of SP recovery items by 45%.

    10

    Increase SP Regen, recovering (1% of Max SP + 50) SP every 10 seconds and increasing the effect of SP recovery items by 20%.

  • 1

    Increase Holy Light's damage by 6%. Has a 14% chance to Crit and a 6% chance to stun the target for 2 seconds.

    2

    Increase Holy Light's damage by 12%. Has a 12% chance to Crit and a 18% chance to stun the target for 2 seconds.

    3

    Increase Holy Light's damage by 18%. Has a 18% chance to Crit and a 22% chance to stun the target for 2 seconds.

    4

    Increase Holy Light's damage by 24%. Has a 26% chance to Crit and a 24% chance to stun the target for 2 seconds.

    5

    Increase Holy Light's damage by 30%. Has a 30% chance to Crit and a 30% chance to stun the target for 2 seconds.

  • 1

    Lowers an enemy's Movement Speed by 26% and Final ASPD by 48% for 10 seconds. Dispels Increase Agility and Sword Speed Boost effects on the target.

    2

    Lowers an enemy's Movement Speed by 32% and Final ASPD by 56% for 10 seconds. Dispels Increase Agility and Sword Speed Boost effects on the target.

    3

    Lowers an enemy's Movement Speed by 38% and Final ASPD by 64% for 10 seconds. Dispels Increase Agility and Sword Speed Boost effects on the target.

    4

    Lowers an enemy's Movement Speed by 72% and Final ASPD by 44% for 10 seconds. Dispels Increase Agility and Sword Speed Boost effects on the target.

    5

    Lowers an enemy's Movement Speed by 50% and Final ASPD by 80% for 10 seconds. Dispels Increase Agility and Sword Speed Boost effects on the target.

  • 1

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (5% of ATK + 20) physical damage of your weapon's attribute.

    2

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (10% of ATK + 40) physical damage of your weapon's attribute.

    3

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (15% of ATK + 60) physical damage of your weapon's attribute.

    4

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (20% of ATK + 80) physical damage of your weapon's attribute.

    5

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (100% of ATK + 25) physical damage of your weapon's attribute.

    6

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (120% of ATK + 30) physical damage of your weapon's attribute.

    7

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (140% of ATK + 35) physical damage of your weapon's attribute.

    8

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (40% of ATK + 160) physical damage of your weapon's attribute.

    9

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (45% of ATK + 180) physical damage of your weapon's attribute.

    10

    When using a Mace, each normal attack has a 20% chance (increases by an additional 1% for every 50 STR you have) to deal a bonus of (50% of ATK + 200) physical damage of your weapon's attribute.

  • 1

    Increases the LUK of friendly targets within 30 meters by 4 and your own Crit by 5% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    2

    Increases the LUK of friendly targets within 30 meters by 8 and your own Crit by 10% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    3

    Increases the LUK of friendly targets within 30 meters by 12 and your own Crit by 15% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    4

    Increases the LUK of friendly targets within 30 meters by 16 and your own Crit by 20% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    5

    Increases the LUK of friendly targets within 30 meters by 25 and your own Crit by 20% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    6

    Increases the LUK of friendly targets within 30 meters by 30 and your own Crit by 24% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    7

    Increases the LUK of friendly targets within 30 meters by 35 and your own Crit by 28% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    8

    Increases the LUK of friendly targets within 30 meters by 32 and your own Crit by 40% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    9

    Increases the LUK of friendly targets within 30 meters by 36 and your own Crit by 45% for 120 seconds. Loses effect if a party member is more than 30 meters away.

    10

    Increases the LUK of friendly targets within 30 meters by 40 and your own Crit by 50% for 120 seconds. Loses effect if a party member is more than 30 meters away.

  • 1

    Reduce SP consumption of skills by 4%.

    2

    Reduce SP consumption of skills by 8%.

    3

    Reduce SP consumption of skills by 12%.

    4

    Reduce SP consumption of skills by 16%.

    5

    Reduce SP consumption of skills by 20%.

  • 1

    For 7 second(s), normal attacks with a Mace deal an additional 1% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    2

    For 7 second(s), normal attacks with a Mace deal an additional 2% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    3

    For 8 second(s), normal attacks with a Mace deal an additional 3% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    4

    For 8 second(s), normal attacks with a Mace deal an additional 4% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    5

    For 5 second(s), normal attacks with a Mace deal an additional 9% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    6

    For 6 second(s), normal attacks with a Mace deal an additional 10% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    7

    For 7 second(s), normal attacks with a Mace deal an additional 10% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    8

    For 11 second(s), normal attacks with a Mace deal an additional 8% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    9

    For 11 second(s), normal attacks with a Mace deal an additional 9% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

    10

    For 12 second(s), normal attacks with a Mace deal an additional 10% of your ATK as Holy sacred physical damage that ignores DEF. Inflicts the target with stack of Holy Strike. Holy Strike can stack up to 20 times and lasts for 10 seconds. Each stack of Holy Strike on the target causes them to receive 2% more damage from your normal attacks.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).