High Priest

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Increases your ATK by (8 + 2% of STR) and deals 5% more damage to Demon and Undead monsters.

    2

    Increases your ATK by (10 + 4% of STR) and deals 16% more damage to Demon and Undead monsters.

    3

    Increases your ATK by (6 + 24% of STR) and deals 15% more damage to Demon and Undead monsters.

    4

    Increases your ATK by (8 + 32% of STR) and deals 20% more damage to Demon and Undead monsters.

    5

    Increases your ATK by (40 + 25% of STR) and deals 10% more damage to Demon and Undead monsters.

    6

    Increases your ATK by (30 + 48% of STR) and deals 12% more damage to Demon and Undead monsters.

    7

    Increases your ATK by (56 + 14% of STR) and deals 35% more damage to Demon and Undead monsters.

    8

    Increases your ATK by (40 + 64% of STR) and deals 16% more damage to Demon and Undead monsters.

    9

    Increases your ATK by (45 + 72% of STR) and deals 18% more damage to Demon and Undead monsters.

    10

    Increases your ATK by (80 + 20% of STR) and deals 50% more damage to Demon and Undead monsters.

  • 1

    Increases the damage of a friendly unit's next normal attack or active skill by 28% for 6 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    2

    Increases the damage of a friendly unit's next normal attack or active skill by 36% for 6 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    3

    Increases the damage of a friendly unit's next normal attack or active skill by 44% for 7 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    4

    Increases the damage of a friendly unit's next normal attack or active skill by 52% for 7 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    5

    Increases the damage of a friendly unit's next normal attack or active skill by 8% for 60 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    6

    Increases the damage of a friendly unit's next normal attack or active skill by 8% for 68 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    7

    Increases the damage of a friendly unit's next normal attack or active skill by 9% for 76 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    8

    Increases the damage of a friendly unit's next normal attack or active skill by 84% for 9 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    9

    Increases the damage of a friendly unit's next normal attack or active skill by 92% for 10 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    10

    Increases the damage of a friendly unit's next normal attack or active skill by 100% for 10 second(s). Can only take effect once. Loses its effect when the caster is more than 30 meters away.

  • 1

    Increase your Max SP by 1%, SP Regen by 3%, and amount healed by 2%. Reduce SP consumption of skills by 2%.

    2

    Increase your Max SP by 6%, SP Regen by 2%, and amount healed by 4%. Reduce SP consumption of skills by 4%.

    3

    Increase your Max SP by 9%, SP Regen by 3%, and amount healed by 6%. Reduce SP consumption of skills by 6%.

    4

    Increase your Max SP by 4%, SP Regen by 12%, and amount healed by 8%. Reduce SP consumption of skills by 8%.

    5

    Increase your Max SP by 10%, SP Regen by 15%, and amount healed by 10%. Reduce SP consumption of skills by 5%.

    6

    Increase your Max SP by 12%, SP Regen by 18%, and amount healed by 6%. Reduce SP consumption of skills by 12%.

    7

    Increase your Max SP by 21%, SP Regen by 14%, and amount healed by 14%. Reduce SP consumption of skills by 7%.

    8

    Increase your Max SP by 8%, SP Regen by 16%, and amount healed by 24%. Reduce SP consumption of skills by 16%.

    9

    Increase your Max SP by 18%, SP Regen by 9%, and amount healed by 18%. Reduce SP consumption of skills by 27%.

    10

    Increase your Max SP by 20%, SP Regen by 10%, and amount healed by 20%. Reduce SP consumption of skills by 30%.

  • 1

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 12% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 4 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    2

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 14% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 5 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    3

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 16% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 5 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    4

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 18% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 6 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    5

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 6% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 20 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    6

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 6% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 22 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    7

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 7% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 24 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    8

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 26% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 7 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    9

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 28% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 8 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

    10

    Protects you or a friendly unit with divine power, immediately granting immunity to death and restoring HP equal to 30% of Max HP (amount healed is also affected by Healing Effect) upon taking lethal damage. Lasts for 8 seconds. Can only take effect once. Loses its effect when the caster is more than 30 meters away.

  • 1

    Creates a cross-shaped sanctuary at the specified location, dealing (24% of M.ATK + 25) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    2

    Creates a cross-shaped sanctuary at the specified location, dealing (28% of M.ATK + 40) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    3

    Creates a cross-shaped sanctuary at the specified location, dealing (32% of M.ATK + 55) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    4

    Creates a cross-shaped sanctuary at the specified location, dealing (36% of M.ATK + 70) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    5

    Creates a cross-shaped sanctuary at the specified location, dealing (85% of M.ATK + 40) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    6

    Creates a cross-shaped sanctuary at the specified location, dealing (100% of M.ATK + 44) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    7

    Creates a cross-shaped sanctuary at the specified location, dealing (115% of M.ATK + 48) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    8

    Creates a cross-shaped sanctuary at the specified location, dealing (52% of M.ATK + 130) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    9

    Creates a cross-shaped sanctuary at the specified location, dealing (56% of M.ATK + 145) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

    10

    Creates a cross-shaped sanctuary at the specified location, dealing (60% of M.ATK + 160) Holy magic damage every 0.5 seconds to enemy units that enter the area. Undead and Demon enemies take 50% more damage. Lasts for 10 seconds.

  • 1

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 1 seconds.

    2

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 1 seconds.

    3

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 1 seconds.

    4

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 2 seconds.

    5

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 2 seconds.

    6

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 2 seconds.

    7

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 2 seconds.

    8

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 3 seconds.

    9

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 3 seconds.

    10

    Immediately interrupts the enemy's casting or channeling, and silences all enemy units within 4 meters for 4 seconds.

  • 1

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 1% for 8 seconds. Loses effect if more than 30 meters from the caster.

    2

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 2% for 8 seconds. Loses effect if more than 30 meters from the caster.

    3

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 3% for 8 seconds. Loses effect if more than 30 meters from the caster.

    4

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 4% for 8 seconds. Loses effect if more than 30 meters from the caster.

    5

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 5% for 8 seconds. Loses effect if more than 30 meters from the caster.

    6

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 6% for 8 seconds. Loses effect if more than 30 meters from the caster.

    7

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 7% for 8 seconds. Loses effect if more than 30 meters from the caster.

    8

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 8% for 8 seconds. Loses effect if more than 30 meters from the caster.

    9

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 9% for 8 seconds. Loses effect if more than 30 meters from the caster.

    10

    Say a prayer of intercession for friendly targets within 30 meters, increasing their Final haste by 10% for 8 seconds. Loses effect if more than 30 meters from the caster.

  • 1

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 10% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    2

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 20% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    3

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 30% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    4

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 40% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    5

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 50% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    6

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 60% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    7

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 70% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    8

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 80% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    9

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 90% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

    10

    Angelus gains an effect that increases the M.DEF of friendly targets within 30 meters by 100% (increases by an additional 1% for every 15 VIT you have). Loses its effect when the caster is more than 30 meters away.

  • 1

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 11 seconds within the barrier. The barrier can take up to 3 hits.

    2

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 12 seconds within the barrier. The barrier can take up to 4 hits.

    3

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 13 seconds within the barrier. The barrier can take up to 5 hits.

    4

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 14 seconds within the barrier. The barrier can take up to 6 hits.

    5

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 7 seconds within the barrier. The barrier can take up to 15 hits.

    6

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 8 seconds within the barrier. The barrier can take up to 16 hits.

    7

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 9 seconds within the barrier. The barrier can take up to 17 hits.

    8

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 18 seconds within the barrier. The barrier can take up to 10 hits.

    9

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 19 seconds within the barrier. The barrier can take up to 11 hits.

    10

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 20 seconds within the barrier. The barrier can take up to 12 hits.

  • 1

    Lay down judgment on an enemy, dealing (240% of M.ATK +540) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    2

    Lay down judgment on an enemy, dealing (280% of M.ATK +780) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    3

    Lay down judgment on an enemy, dealing (320% of M.ATK +1020) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    4

    Lay down judgment on an enemy, dealing (360% of M.ATK +1260) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    5

    Lay down judgment on an enemy, dealing (1500% of M.ATK +400) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    6

    Lay down judgment on an enemy, dealing (1740% of M.ATK +440) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    7

    Lay down judgment on an enemy, dealing (1980% of M.ATK +480) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    8

    Lay down judgment on an enemy, dealing (520% of M.ATK +2220) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    9

    Lay down judgment on an enemy, dealing (560% of M.ATK +2460) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

    10

    Lay down judgment on an enemy, dealing (600% of M.ATK +2700) Holy sacred magic damage that ignores DEF and half of that amount of Holy sacred magic damage to enemies within 3 meters of the target.

  • 1

    Heal party members for (100% of M.ATK + 1350) HP.

    2

    Heal party members for (120% of M.ATK + 1700) HP.

    3

    Heal party members for (140% of M.ATK + 2050) HP.

    4

    Heal party members for (160% of M.ATK + 2400) HP.

    5

    Heal party members for (2750% of M.ATK + 180) HP.

    6

    Heal party members for (3100% of M.ATK + 200) HP.

    7

    Heal party members for (3450% of M.ATK + 220) HP.

    8

    Heal party members for (240% of M.ATK + 3800) HP.

    9

    Heal party members for (260% of M.ATK + 4150) HP.

    10

    Heal party members for (280% of M.ATK + 4500) HP.

  • 1

    Deals ((260% + 22% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    2

    Deals ((280% + 24% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    3

    Deals ((300% + 26% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    4

    Deals ((320% + 28% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    5

    Deals ((30% + 340% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    6

    Deals ((32% + 360% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    7

    Deals ((34% + 380% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    8

    Deals ((400% + 36% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    9

    Deals ((420% + 38% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

    10

    Deals ((440% + 40% × Number of Holy Mark stacks) ATK) Holy sacred physical damage that ignores DEF.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).