Archbishop

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 12% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 6% for 6 seconds. Costs 1 Blue Gemstone to use.

    2

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 7% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 7% for 14 seconds. Costs 1 Blue Gemstone to use.

    3

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 8% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 16% for 8 seconds. Costs 1 Blue Gemstone to use.

    4

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 9% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 18% for 9 seconds. Costs 1 Blue Gemstone to use.

    5

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 20% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 10% for 10 seconds. Costs 1 Blue Gemstone to use.

    6

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 11% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 22% for 11 seconds. Costs 1 Blue Gemstone to use.

    7

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 24% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 12% for 12 seconds. Costs 1 Blue Gemstone to use.

    8

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 13% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 26% for 13 seconds. Costs 1 Blue Gemstone to use.

    9

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 14% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 28% for 14 seconds. Costs 1 Blue Gemstone to use.

    10

    Summons the Life Tree to resurrect all dead party members within 30 meters and restore 30% of their HP. Surviving party members in range will be granted the Sigil of the Life Tree (members resurrected by the skill will not receive the sigil). The Sigil of the Life Tree restores 6% of the target's HP and SP while increasing Final Damage Reduction by 15% for 15 seconds. Costs 1 Blue Gemstone to use.

  • 1

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 5% and granting debuff immunity. Also removes debuffs from self and 0 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    2

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 10% and granting debuff immunity. Also removes debuffs from self and 0 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    3

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 15% and granting debuff immunity. Also removes debuffs from self and 1 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    4

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 20% and granting debuff immunity. Also removes debuffs from self and 1 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    5

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 2% and granting debuff immunity. Also removes debuffs from self and 25 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    6

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 2% and granting debuff immunity. Also removes debuffs from self and 30 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    7

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 3% and granting debuff immunity. Also removes debuffs from self and 35 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    8

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 40% and granting debuff immunity. Also removes debuffs from self and 3 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    9

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 45% and granting debuff immunity. Also removes debuffs from self and 4 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

    10

    Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 50% and granting debuff immunity. Also removes debuffs from self and 4 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1 Blue Gemstone to use.

  • 1

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 6 attacks for 10 sec. Once the amount of damage resisted exceeds 12% of the grantees Max HP, the shield will disappear.

    2

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 7 attacks for 10 sec. Once the amount of damage resisted exceeds 14% of the grantees Max HP, the shield will disappear.

    3

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 8 attacks for 10 sec. Once the amount of damage resisted exceeds 16% of the grantees Max HP, the shield will disappear.

    4

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 9 attacks for 10 sec. Once the amount of damage resisted exceeds 18% of the grantees Max HP, the shield will disappear.

    5

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 20 attacks for 10 sec. Once the amount of damage resisted exceeds 10% of the grantees Max HP, the shield will disappear.

    6

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 22 attacks for 10 sec. Once the amount of damage resisted exceeds 11% of the grantees Max HP, the shield will disappear.

    7

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 24 attacks for 10 sec. Once the amount of damage resisted exceeds 12% of the grantees Max HP, the shield will disappear.

    8

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 13 attacks for 10 sec. Once the amount of damage resisted exceeds 26% of the grantees Max HP, the shield will disappear.

    9

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 14 attacks for 10 sec. Once the amount of damage resisted exceeds 28% of the grantees Max HP, the shield will disappear.

    10

    Grants Kyrie Eleison to all party members (skill’s shield effect cannot be stacked but is given priority before other skills). Kyrie Eleison resists up to 15 attacks for 10 sec. Once the amount of damage resisted exceeds 30% of the grantees Max HP, the shield will disappear.

  • 1

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 2%.

    2

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 4%.

    3

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 6%.

    4

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 8%.

    5

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 10%.

    6

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 12%.

    7

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 14%.

    8

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 16%.

    9

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 18%.

    10

    Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 20%.

  • 1

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 0 seconds and fixed cooldown by 1 seconds.

    2

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 0 seconds and fixed cooldown by 1 seconds.

    3

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 0 seconds and fixed cooldown by 2 seconds.

    4

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 0 seconds and fixed cooldown by 2 seconds.

    5

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 3 seconds and fixed cooldown by 1 seconds.

    6

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 3 seconds and fixed cooldown by 1 seconds.

    7

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 4 seconds and fixed cooldown by 1 seconds.

    8

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 1 seconds and fixed cooldown by 4 seconds.

    9

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 1 seconds and fixed cooldown by 5 seconds.

    10

    Adds Sacrament to Offered blessing. Also decreases the fixed channeling time of party members by 1 seconds and fixed cooldown by 5 seconds.

  • 1

    Deals Holy magic damage equal to 330% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 12% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    2

    Deals Holy magic damage equal to 360% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 14% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    3

    Deals Holy magic damage equal to 390% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 16% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    4

    Deals Holy magic damage equal to 420% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 18% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    5

    Deals Holy magic damage equal to 20% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 450% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    6

    Deals Holy magic damage equal to 22% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 480% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    7

    Deals Holy magic damage equal to 24% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 510% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    8

    Deals Holy magic damage equal to 540% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 26% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    9

    Deals Holy magic damage equal to 570% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 28% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

    10

    Deals Holy magic damage equal to 600% of M.ATK by using powerful divine light to an enemy unit and inflicts Reversed Bloodflow on the target. While under the effect of Reversed Bloodflow, all healing and lifesteal received by the enemy has no effect (has no effect on bosses) and 30% of the healing and lifesteal received will be converted into Neutral magic damage for 4 seconds.

  • 1

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 120% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 1% of M.ATK and will be immobilized for 60 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    2

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 70% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 1% of M.ATK and will be immobilized for 140 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    3

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 1% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 160% of M.ATK and will be immobilized for 80 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    4

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 1% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 180% of M.ATK and will be immobilized for 90 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    5

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 200% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 100% of M.ATK and will be immobilized for 2 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    6

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 110% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 220% of M.ATK and will be immobilized for 2 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    7

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 240% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 2% of M.ATK and will be immobilized for 120 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    8

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 130% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 260% of M.ATK and will be immobilized for 2 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    9

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 140% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 280% of M.ATK and will be immobilized for 2 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

    10

    Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 300% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 2% of M.ATK and will be immobilized for 150 seconds. Channeling ends if there are no enemy units to link within range. Costs 1 Blue Gemstone to use.

  • 1

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 2% for 5 seconds. This effect can only be triggered once every 25 seconds.

    2

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 4% for 5 seconds. This effect can only be triggered once every 25 seconds.

    3

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 6% for 5 seconds. This effect can only be triggered once every 25 seconds.

    4

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 8% for 5 seconds. This effect can only be triggered once every 25 seconds.

    5

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 10% for 5 seconds. This effect can only be triggered once every 25 seconds.

    6

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 12% for 5 seconds. This effect can only be triggered once every 25 seconds.

    7

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 14% for 5 seconds. This effect can only be triggered once every 25 seconds.

    8

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 16% for 5 seconds. This effect can only be triggered once every 25 seconds.

    9

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 18% for 5 seconds. This effect can only be triggered once every 25 seconds.

    10

    Upon dealing Holy damage to enemies, gains the effect of Prayer, increasing Holy Enhancement by 20% for 5 seconds. This effect can only be triggered once every 25 seconds.

  • 1

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 2% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    2

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 4% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    3

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 6% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    4

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 8% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    5

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 10% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    6

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 12% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    7

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 14% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    8

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 16% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    9

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 18% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

    10

    Upon dealing Holy damage to enemies, inflicts the effect of Exhort on them. While under the effect of Exhort, target's P.ATK and M.ATK decrease by 20% for 5 seconds. (Has no effect on bosses. This effect can be reduced by Weapon Breakage Resistance.) This effect can only be triggered once every 25 seconds.

  • 1

    Summons two rays of divine light around oneself and deals 60% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    2

    Summons two rays of divine light around oneself and deals 70% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    3

    Summons two rays of divine light around oneself and deals 80% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    4

    Summons two rays of divine light around oneself and deals 90% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    5

    Summons two rays of divine light around oneself and deals 100% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    6

    Summons two rays of divine light around oneself and deals 110% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    7

    Summons two rays of divine light around oneself and deals 120% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    8

    Summons two rays of divine light around oneself and deals 130% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    9

    Summons two rays of divine light around oneself and deals 140% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

    10

    Summons two rays of divine light around oneself and deals 150% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.

  • 1

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 0. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 12% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    2

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 0. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 14% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    3

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 1. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 16% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    4

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 1. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 18% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    5

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 20. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 1% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    6

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 22. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 1% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    7

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 24. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 1% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    8

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 2. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 26% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    9

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 2. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 28% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

    10

    Grants the protection of a Holy Spirit and increases Movement Speed in battle by 2. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 30% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.

  • 1

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 33%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    2

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 36%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    3

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 39%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    4

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 42%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    5

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 45%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    6

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 48%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    7

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 51%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    8

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 54%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    9

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 57%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

    10

    Your next normal attack within 12 seconds inflicts an Ascalon Mark on the target. This mark lasts for 4 seconds, during which time it will record the normal attack damage you deal to the target. When the Ascalon Mark duration ends, a Holy Spirit will be summoned to deal True damage (equal to 60%*recorded damage) to the target using her sword. The true damage of this skill will be subject to PVP damage modifiers when it takes effect on players in PVP mode.

  • 1

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 6% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    2

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 6% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    3

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 7% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    4

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 7% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    5

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 8% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    6

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 8% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    7

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 9% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    8

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 9% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    9

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 10% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

    10

    Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 10% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).