Job Bonus Attributes
Will be added later
Job Skills
1
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 12% of their HP. Surviving party members in range will be granted the
2
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 7% of their HP. Surviving party members in range will be granted the
3
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 8% of their HP. Surviving party members in range will be granted the
4
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 9% of their HP. Surviving party members in range will be granted the
5
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 20% of their HP. Surviving party members in range will be granted the
6
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 11% of their HP. Surviving party members in range will be granted the
7
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 24% of their HP. Surviving party members in range will be granted the
8
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 13% of their HP. Surviving party members in range will be granted the
9
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 14% of their HP. Surviving party members in range will be granted the
10
Summons the Life Tree to resurrect all dead party members within 30 meters and restore 30% of their HP. Surviving party members in range will be granted the
1
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 5% and granting debuff immunity. Also removes debuffs from self and 0 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
2
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 10% and granting debuff immunity. Also removes debuffs from self and 0 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
3
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 15% and granting debuff immunity. Also removes debuffs from self and 1 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
4
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 20% and granting debuff immunity. Also removes debuffs from self and 1 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
5
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 2% and granting debuff immunity. Also removes debuffs from self and 25 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
6
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 2% and granting debuff immunity. Also removes debuffs from self and 30 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
7
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 3% and granting debuff immunity. Also removes debuffs from self and 35 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
8
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 40% and granting debuff immunity. Also removes debuffs from self and 3 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
9
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 45% and granting debuff immunity. Also removes debuffs from self and 4 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
10
Prayer offerings increase divine power for 6 seconds, increasing Bonus Heal by 50% and granting debuff immunity. Also removes debuffs from self and 4 other party members. (Unable to grant immunity or remove debuffs from bosses. Debuff removal is done in the order of highest to lowest. If the number of debuffs is the same, it is done in the order of lowest HP to highest.) Costs 1
1
Grants
2
Grants
3
Grants
4
Grants
5
Grants
6
Grants
7
Grants
8
Grants
9
Grants
10
Grants
1
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 2%.
2
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 4%.
3
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 6%.
4
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 8%.
5
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 10%.
6
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 12%.
7
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 14%.
8
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 16%.
9
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 18%.
10
Obtains the gift of the Holy Spirit and comprehends the mastery of the Holy attribute. Increases the Holy damage you deal to Earth, Fire, Water, and Wind attributes by 20%.
1
Adds
2
Adds
3
Adds
4
Adds
5
Adds
6
Adds
7
Adds
8
Adds
9
Adds
10
Adds
1
Deals Holy magic damage equal to 330% of M.ATK by using powerful divine light to an enemy unit and inflicts
2
Deals Holy magic damage equal to 360% of M.ATK by using powerful divine light to an enemy unit and inflicts
3
Deals Holy magic damage equal to 390% of M.ATK by using powerful divine light to an enemy unit and inflicts
4
Deals Holy magic damage equal to 420% of M.ATK by using powerful divine light to an enemy unit and inflicts
5
Deals Holy magic damage equal to 20% of M.ATK by using powerful divine light to an enemy unit and inflicts
6
Deals Holy magic damage equal to 22% of M.ATK by using powerful divine light to an enemy unit and inflicts
7
Deals Holy magic damage equal to 24% of M.ATK by using powerful divine light to an enemy unit and inflicts
8
Deals Holy magic damage equal to 540% of M.ATK by using powerful divine light to an enemy unit and inflicts
9
Deals Holy magic damage equal to 570% of M.ATK by using powerful divine light to an enemy unit and inflicts
10
Deals Holy magic damage equal to 600% of M.ATK by using powerful divine light to an enemy unit and inflicts
1
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 120% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 1% of M.ATK and will be immobilized for 60 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
2
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 70% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 1% of M.ATK and will be immobilized for 140 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
3
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 1% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 160% of M.ATK and will be immobilized for 80 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
4
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 1% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 180% of M.ATK and will be immobilized for 90 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
5
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 200% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 100% of M.ATK and will be immobilized for 2 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
6
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 110% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 220% of M.ATK and will be immobilized for 2 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
7
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 240% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 2% of M.ATK and will be immobilized for 120 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
8
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 130% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 260% of M.ATK and will be immobilized for 2 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
9
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 140% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 280% of M.ATK and will be immobilized for 2 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
10
Links all enemy units within 4 meters together with Holy Light, dealing Holy magic damage equal to 300% of M.ATK and slowing them by 50%. Enemies who are still within 6 meters and linked by Holy Light after 3 seconds will receive Holy magic damage equal to 2% of M.ATK and will be immobilized for 150 seconds. Channeling ends if there are no enemy units to link within range. Costs 1
1
Upon dealing Holy damage to enemies, gains the effect of
2
Upon dealing Holy damage to enemies, gains the effect of
3
Upon dealing Holy damage to enemies, gains the effect of
4
Upon dealing Holy damage to enemies, gains the effect of
5
Upon dealing Holy damage to enemies, gains the effect of
6
Upon dealing Holy damage to enemies, gains the effect of
7
Upon dealing Holy damage to enemies, gains the effect of
8
Upon dealing Holy damage to enemies, gains the effect of
9
Upon dealing Holy damage to enemies, gains the effect of
10
Upon dealing Holy damage to enemies, gains the effect of
1
Upon dealing Holy damage to enemies, inflicts the effect of
2
Upon dealing Holy damage to enemies, inflicts the effect of
3
Upon dealing Holy damage to enemies, inflicts the effect of
4
Upon dealing Holy damage to enemies, inflicts the effect of
5
Upon dealing Holy damage to enemies, inflicts the effect of
6
Upon dealing Holy damage to enemies, inflicts the effect of
7
Upon dealing Holy damage to enemies, inflicts the effect of
8
Upon dealing Holy damage to enemies, inflicts the effect of
9
Upon dealing Holy damage to enemies, inflicts the effect of
10
Upon dealing Holy damage to enemies, inflicts the effect of
1
Summons two rays of divine light around oneself and deals 60% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
2
Summons two rays of divine light around oneself and deals 70% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
3
Summons two rays of divine light around oneself and deals 80% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
4
Summons two rays of divine light around oneself and deals 90% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
5
Summons two rays of divine light around oneself and deals 100% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
6
Summons two rays of divine light around oneself and deals 110% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
7
Summons two rays of divine light around oneself and deals 120% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
8
Summons two rays of divine light around oneself and deals 130% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
9
Summons two rays of divine light around oneself and deals 140% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
10
Summons two rays of divine light around oneself and deals 150% Holy damage of a type that matches their own to enemies within 3 meters every second. When dealing damage to the same target, damage increases by 5% each time. Lasts 12 seconds.
1
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 0. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 12% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
2
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 0. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 14% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
3
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 1. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 16% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
4
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 1. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 18% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
5
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 20. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 1% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
6
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 22. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 1% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
7
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 24. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 1% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
8
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 2. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 26% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
9
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 2. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 28% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
10
Grants the protection of a Holy Spirit and increases Movement Speed in battle by 2. When your HP decreases to 50%, gain Holy Spirit Protection. While under the effect of Holy Spirit Protection, each time you take damage, you will recover HP equal to 30% of the damage at the same time. Lasts 6 seconds. This effect can only be triggered once every 24 seconds.
1
Your next normal attack within 12 seconds inflicts an
2
Your next normal attack within 12 seconds inflicts an
3
Your next normal attack within 12 seconds inflicts an
4
Your next normal attack within 12 seconds inflicts an
5
Your next normal attack within 12 seconds inflicts an
6
Your next normal attack within 12 seconds inflicts an
7
Your next normal attack within 12 seconds inflicts an
8
Your next normal attack within 12 seconds inflicts an
9
Your next normal attack within 12 seconds inflicts an
10
Your next normal attack within 12 seconds inflicts an
1
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 6% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
2
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 6% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
3
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 7% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
4
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 7% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
5
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 8% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
6
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 8% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
7
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 9% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
8
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 9% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
9
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 10% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
10
Grants Rule of Order upon dealing a crit with a mace, increasing Crit Damage Bonus by 10% for 3 secs. Can be stacked up to 4 times, after which cooldown for [Sacred Hammer] and [Holy Light Strike] is reduced by 0.25sec for every crit dealt.
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).