Monk

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    When using glove type weapons, Physical Attack has an additional increase of (8 + (Agility)*5%).

    2

    When using glove type weapons, Physical Attack has an additional increase of (16 + (Agility)*10%).

    3

    When using glove type weapons, Physical Attack has an additional increase of (24 + (Agility)*15%).

    4

    When using glove type weapons, Physical Attack has an additional increase of (32 + (Agility)*20%).

    5

    When using glove type weapons, Physical Attack has an additional increase of (25 + (Agility)*40%).

    6

    When using glove type weapons, Physical Attack has an additional increase of (30 + (Agility)*48%).

    7

    When using glove type weapons, Physical Attack has an additional increase of (35 + (Agility)*56%).

    8

    When using glove type weapons, Physical Attack has an additional increase of (64 + (Agility)*40%).

    9

    When using glove type weapons, Physical Attack has an additional increase of (72 + (Agility)*45%).

    10

    When using glove type weapons, Physical Attack has an additional increase of (80 + (Agility)*50%).

  • 1

    Every 13s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*5% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    2

    Every 12s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*10% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    3

    Every 11s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*15% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    4

    Every 10s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*20% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    5

    Every 25s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*9% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    6

    Every 30s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*8% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    7

    Every 35s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*7% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    8

    Every 6s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*40% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    9

    Every 5s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*45% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

    10

    Every 4s, spirit is gathered into 1 Spirit Sphere that circles you, with each Spirit Sphere increasing your Physical Attack by Agility*50% points for a max of 5 Spheres. (Other skills increase the Spirit Spheres limit to 20.)

  • 1

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*105%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    2

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*120%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    3

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*135%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    4

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*150%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    5

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*165%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    6

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*180%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    7

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*195%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    8

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*210%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    9

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*225%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

    10

    Plunges the enemy into a desolate situation, dealing weapon attribute Physical Damage to an enemy unit within 3 meters that is equal to Physical Attack*240%. Other targets within range are knocked back to a position 7 meters away from the target, and the knocked back targets are stunned for 2s.

  • 1

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*5% points.

    2

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*10% points.

    3

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*15% points.

    4

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*20% points.

    5

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*25% points.

    6

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*30% points.

    7

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*35% points.

    8

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*40% points.

    9

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*45% points.

    10

    Gather a large amount of spirits to form Spirit Spheres that circle you, increasing the max number of Spirit Spheres you can carry (up to 5 Spirit Spheres at a time). The number of Spirit Spheres generated from Zen and Call Spirits are the same, and after learning Zen, each Spirit Sphere can increase the caster's Physical Attack by an additional Agility*50% points.

  • 1

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 1%. Critical Explosion lasts 10s.

    2

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 2%. Critical Explosion lasts 10s.

    3

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 3%. Critical Explosion lasts 10s.

    4

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 4%. Critical Explosion lasts 10s.

    5

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 5%. Critical Explosion lasts 10s.

    6

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 6%. Critical Explosion lasts 10s.

    7

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 7%. Critical Explosion lasts 10s.

    8

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 8%. Critical Explosion lasts 10s.

    9

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 9%. Critical Explosion lasts 10s.

    10

    Explodes all Spirit Spheres, entering the Critical Explosion state. Every Spirit Sphere used in Critical Explosion increases Physical Attack by an additional 10%. Critical Explosion lasts 10s.

  • 1

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*26%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    2

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*28%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    3

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*30%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    4

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*32%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    5

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*34%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    6

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*36%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    7

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*38%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    8

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*40%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    9

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*42%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

    10

    When heavy knuckles are equipped, normal attacks have a 20% chance to trigger Triple Attack, dealing 3 attacks to the enemy, with each attack dealing weapon attribute Physical Damage equal to Physical Attack*44%. This skill can trigger Crits. The triggered Triple Attack is considered a normal attack, and Attack Speed is affected by Attack Speed bonuses.

  • 1

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*33%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    2

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*35%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    3

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*37%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    4

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*39%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    5

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*41%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    6

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*43%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    7

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*45%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    8

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*47%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    9

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*49%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

    10

    Quickly attack the enemy unit 4 times, with each attacking dealing weapon attribute Physical Damage equal to Physical Attack*51%. Must be cast within 3s of Triple Attack. When Raging Quadruple Blow is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow. This skill can trigger Crits. Can only be used when heavy knuckles are equipped. This skill does not use up SP.

  • 1

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*335%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    2

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*355%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    3

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*375%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    4

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*395%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    5

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*415%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    6

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*435%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    7

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*455%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    8

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*475%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    9

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*495%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

    10

    A swift strike to the enemy unit deals weapon attribute Physical Damage equal to Physical Attack*515%. Must be cast within 3s of Raging Quadruple Blow. When casting, it uses up Spirit Sphere*1. When Combo Finish is placed in the automatic skills bar, triggering Triple Attack automatically triggers Raging Quadruple Blow and Combo Finish. This skill can trigger Crits. Can only be used when heavy knuckles are equipped.

  • 1

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 5%, with every 190% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    2

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 10%, with every 180% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    3

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 15%, with every 170% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    4

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 20%, with every 160% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    5

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 150%, with every 25% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    6

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 140%, with every 30% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    7

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 130%, with every 35% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    8

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 40%, with every 120% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    9

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 45%, with every 110% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

    10

    When heavy knuckles are equipped, the Monk's Attack Speed is increased by 50%, with every 100% Final Attack Speed (including Final Attack Speed converted from Attack Speed) increasing the trigger rate of Triple Attack by 8%, up to a max of 100%. When it is increased to 100%, normal attacks are replaced by Triple Attacks.

  • 1

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*260%. Every 77 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    2

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*290%. Every 74 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    3

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*320%. Every 71 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    4

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*350%. Every 68 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    5

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*65%. Every 380 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    6

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*62%. Every 410 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    7

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*59%. Every 440 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    8

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*470%. Every 56 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    9

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*500%. Every 53 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

    10

    Use inner strength to hit the Spirit Sphere into enemy target bodies, dealing weapon attribute Physical Damage 2 times that is equal to Physical Attack*530%. Every 50 points of Physical Defense the target has increases the damage of this skill by 1%, for a max of 3000%. Uses Spirit Sphere*1. Can only be used when light knuckles are equipped.

  • 1

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*220%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    2

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*240%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    3

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*260%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    4

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*280%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    5

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*300%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    6

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*320%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    7

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*340%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    8

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*360%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    9

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*380%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

    10

    Fires a spirit wave at the target, dealing weapon attribute Physical Damage to the target within an area of 3 meters 3 times that is equal to Physical Attack*400%. Uses Spirit Sphere *1. Can only be used when light knuckles are equipped.

  • 1

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*190%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    2

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*210%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    3

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*230%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    4

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*250%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    5

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*270%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    6

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*290%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    7

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*310%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    8

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*330%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    9

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*350%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

    10

    After casting, Spirit Spheres are sent out from a distance to attack an enemy unit. Each Spirit Sphere deals weapon attribute Physical Damage that is equal to Physical Attack*370%. This this skill is used, up to 2 Spirits Spheres are used in a normal state, and a max of 4 in the Critical Explosion state. Can only be used when light knuckles are equipped. (Cannot be used when you have no Spirit Spheres.)

  • 1

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*55%. Normal attack range increases to 0 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 1 meters.

    2

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*2%. Normal attack range increases to 1 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 60 meters.

    3

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*1%. Normal attack range increases to 65 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 3 meters.

    4

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*2%. Normal attack range increases to 70 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 4 meters.

    5

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*75%. Normal attack range increases to 5 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 2 meters.

    6

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*6%. Normal attack range increases to 80 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 2 meters.

    7

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*85%. Normal attack range increases to 3 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 7 meters.

    8

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*8%. Normal attack range increases to 90 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 3 meters.

    9

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*9%. Normal attack range increases to 95 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 4 meters.

    10

    When light knuckles are equipped, normal attacks are no longer melee punches, but transformed into shooting Spirit Spheres at the target, dealing weapon attribute Physical Damage 2 times that is equal to the total Physical Attack*100%. Normal attack range increases to 4 meters, and the attack ranges of Investigate, Spirit Wave, Finger Offensive, Blade Stop, Power Velocity, Tiger Cannon, Earth Shaker, Ride in Lightening increase to 10 meters.

  • 1

    快速对敌方单体进行4次攻击,造成物理攻击*30%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

    2

    快速对敌方单体进行4次攻击,造成物理攻击*34%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

    3

    快速对敌方单体进行4次攻击,造成物理攻击*38%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

    4

    快速对敌方单体进行4次攻击,造成物理攻击*42%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

    5

    快速对敌方单体进行4次攻击,造成物理攻击*46%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

    6

    快速对敌方单体进行4次攻击,造成物理攻击*50%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

    7

    快速对敌方单体进行4次攻击,造成物理攻击*54%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

    8

    快速对敌方单体进行4次攻击,造成物理攻击*58%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

    9

    快速对敌方单体进行4次攻击,造成物理攻击*62%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。该技能不消耗sp。

  • 1

    迅猛一击,对敌方单体造成物理攻击*220%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    2

    迅猛一击,对敌方单体造成物理攻击*240%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    3

    迅猛一击,对敌方单体造成物理攻击*260%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    4

    迅猛一击,对敌方单体造成物理攻击*280%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    5

    迅猛一击,对敌方单体造成物理攻击*300%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    6

    迅猛一击,对敌方单体造成物理攻击*320%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    7

    迅猛一击,对敌方单体造成物理攻击*340%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    8

    迅猛一击,对敌方单体造成物理攻击*360%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    9

    迅猛一击,对敌方单体造成物理攻击*380%的武器属性物理伤害。该技能可触发暴击。只有装备重型拳套时才可使用。

    10

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).