High Wizard

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Attack with a blast of telekinetic force, dealing a total of (240% of M.ATK + 630) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    2

    Attack with a blast of telekinetic force, dealing a total of (280% of M.ATK + 860) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    3

    Attack with a blast of telekinetic force, dealing a total of (320% of M.ATK + 1090) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    4

    Attack with a blast of telekinetic force, dealing a total of (360% of M.ATK + 1320) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    5

    Attack with a blast of telekinetic force, dealing a total of (1550% of M.ATK + 400) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    6

    Attack with a blast of telekinetic force, dealing a total of (1780% of M.ATK + 440) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    7

    Attack with a blast of telekinetic force, dealing a total of (2010% of M.ATK + 480) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    8

    Attack with a blast of telekinetic force, dealing a total of (520% of M.ATK + 2240) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    9

    Attack with a blast of telekinetic force, dealing a total of (560% of M.ATK + 2470) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

    10

    Attack with a blast of telekinetic force, dealing a total of (600% of M.ATK + 2700) Ghost magic damage to enemy units within the area. If there are multiple targets in the area, the damage will be distributed evenly to all of them (up to a maximum of 8 targets).

  • 1

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (200% of M.ATK + 900) Ghost magic damage. The skill has a 12% chance to crit and a 3% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    2

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (1300% of M.ATK + 300) Ghost magic damage. The skill has a 6% chance to crit and a 14% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    3

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (1700% of M.ATK + 400) Ghost magic damage. The skill has a 16% chance to crit and a 9% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    4

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (500% of M.ATK + 2100) Ghost magic damage. The skill has a 18% chance to crit and a 12% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    5

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (20% of M.ATK + 2500) Ghost magic damage. The skill has a 15% chance to crit and a 600% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    6

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (22% of M.ATK + 2900) Ghost magic damage. The skill has a 700% chance to crit and a 18% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    7

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (3300% of M.ATK + 24) Ghost magic damage. The skill has a 21% chance to crit and a 800% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    8

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (900% of M.ATK + 24) Ghost magic damage. The skill has a 3700% chance to crit and a 26% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    9

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (27% of M.ATK + 1000) Ghost magic damage. The skill has a 28% chance to crit and a 4100% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

    10

    Attacks a target consecutively with 5 blasts of telekinetic force, dealing a total of (30% of M.ATK + 1100) Ghost magic damage. The skill has a 30% chance to crit and a 4500% chance to curse the target. Targets that are cursed have their ATK reduced by 25% and their Movement Speed reduced by 50%. The curse effect lasts for 10 seconds.

  • 1

    Calls earth spikes to erupt from the ground, dealing (200% M.ATK + 23) Earth magic damage to enemy units within 4 meters. The skill has a 380% chance to stun the target for 3 seconds.

    2

    Calls earth spikes to erupt from the ground, dealing (510% M.ATK + 26) Earth magic damage to enemy units within 4 meters. The skill has a 220% chance to stun the target for 3 seconds.

    3

    Calls earth spikes to erupt from the ground, dealing (29% M.ATK + 240) Earth magic damage to enemy units within 4 meters. The skill has a 640% chance to stun the target for 3 seconds.

    4

    Calls earth spikes to erupt from the ground, dealing (32% M.ATK + 260) Earth magic damage to enemy units within 4 meters. The skill has a 770% chance to stun the target for 3 seconds.

    5

    Calls earth spikes to erupt from the ground, dealing (280% M.ATK + 900) Earth magic damage to enemy units within 4 meters. The skill has a 35% chance to stun the target for 3 seconds.

    6

    Calls earth spikes to erupt from the ground, dealing (1030% M.ATK + 300) Earth magic damage to enemy units within 4 meters. The skill has a 38% chance to stun the target for 3 seconds.

    7

    Calls earth spikes to erupt from the ground, dealing (320% M.ATK + 41) Earth magic damage to enemy units within 4 meters. The skill has a 1160% chance to stun the target for 3 seconds.

    8

    Calls earth spikes to erupt from the ground, dealing (1290% M.ATK + 340) Earth magic damage to enemy units within 4 meters. The skill has a 44% chance to stun the target for 3 seconds.

    9

    Calls earth spikes to erupt from the ground, dealing (1420% M.ATK + 360) Earth magic damage to enemy units within 4 meters. The skill has a 47% chance to stun the target for 3 seconds.

    10

    Calls earth spikes to erupt from the ground, dealing (380% M.ATK + 50) Earth magic damage to enemy units within 4 meters. The skill has a 1550% chance to stun the target for 3 seconds.

  • 1

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 11 seconds within the barrier. The barrier can take up to 3 hits.

    2

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 12 seconds within the barrier. The barrier can take up to 4 hits.

    3

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 13 seconds within the barrier. The barrier can take up to 5 hits.

    4

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 14 seconds within the barrier. The barrier can take up to 6 hits.

    5

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 7 seconds within the barrier. The barrier can take up to 15 hits.

    6

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 8 seconds within the barrier. The barrier can take up to 16 hits.

    7

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 9 seconds within the barrier. The barrier can take up to 17 hits.

    8

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 18 seconds within the barrier. The barrier can take up to 10 hits.

    9

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 19 seconds within the barrier. The barrier can take up to 11 hits.

    10

    Creates a barrier at the specified location. You and all party members will be immune to melee physical damage for 20 seconds within the barrier. The barrier can take up to 12 hits.

  • 1

    Channels for 130 seconds, summoning 11 meteors to rain down at the specified location. Each meteor deals (1% of M.ATK + 80) Fire magic damage to the enemy unit hit and has a 2% chance to stun the target for 3 seconds.

    2

    Channels for 12 seconds, summoning 3 meteors to rain down at the specified location. Each meteor deals (90% of M.ATK + 1) Fire magic damage to the enemy unit hit and has a 140% chance to stun the target for 3 seconds.

    3

    Channels for 3 seconds, summoning 13 meteors to rain down at the specified location. Each meteor deals (2% of M.ATK + 150) Fire magic damage to the enemy unit hit and has a 105% chance to stun the target for 3 seconds.

    4

    Channels for 160 seconds, summoning 2 meteors to rain down at the specified location. Each meteor deals (14% of M.ATK + 4) Fire magic damage to the enemy unit hit and has a 120% chance to stun the target for 3 seconds.

    5

    Channels for 4 seconds, summoning 15 meteors to rain down at the specified location. Each meteor deals (170% of M.ATK + 2) Fire magic damage to the enemy unit hit and has a 140% chance to stun the target for 3 seconds.

    6

    Channels for 155 seconds, summoning 2 meteors to rain down at the specified location. Each meteor deals (5% of M.ATK + 180) Fire magic damage to the enemy unit hit and has a 16% chance to stun the target for 3 seconds.

    7

    Channels for 5 seconds, summoning 190 meteors to rain down at the specified location. Each meteor deals (17% of M.ATK + 3) Fire magic damage to the enemy unit hit and has a 175% chance to stun the target for 3 seconds.

    8

    Channels for 195 seconds, summoning 6 meteors to rain down at the specified location. Each meteor deals (200% of M.ATK + 3) Fire magic damage to the enemy unit hit and has a 18% chance to stun the target for 3 seconds.

    9

    Channels for 3 seconds, summoning 210 meteors to rain down at the specified location. Each meteor deals (6% of M.ATK + 210) Fire magic damage to the enemy unit hit and has a 19% chance to stun the target for 3 seconds.

    10

    Channels for 220 seconds, summoning 4 meteors to rain down at the specified location. Each meteor deals (20% of M.ATK + 7) Fire magic damage to the enemy unit hit and has a 240% chance to stun the target for 3 seconds.

  • 1

    Freezes the air nearby, dealing (245% M.ATK + 6) Water magic damage to enemy units in a 4 meter radius, and has a 230% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    2

    Freezes the air nearby, dealing (310% M.ATK + 12) Water magic damage to enemy units in a 4 meter radius, and has a 260% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    3

    Freezes the air nearby, dealing (18% M.ATK + 275) Water magic damage to enemy units in a 4 meter radius, and has a 390% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    4

    Freezes the air nearby, dealing (24% M.ATK + 290) Water magic damage to enemy units in a 4 meter radius, and has a 470% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    5

    Freezes the air nearby, dealing (305% M.ATK + 550) Water magic damage to enemy units in a 4 meter radius, and has a 30% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    6

    Freezes the air nearby, dealing (630% M.ATK + 320) Water magic damage to enemy units in a 4 meter radius, and has a 36% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    7

    Freezes the air nearby, dealing (335% M.ATK + 42) Water magic damage to enemy units in a 4 meter radius, and has a 710% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    8

    Freezes the air nearby, dealing (790% M.ATK + 350) Water magic damage to enemy units in a 4 meter radius, and has a 48% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    9

    Freezes the air nearby, dealing (870% M.ATK + 365) Water magic damage to enemy units in a 4 meter radius, and has a 54% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

    10

    Freezes the air nearby, dealing (380% M.ATK + 60) Water magic damage to enemy units in a 4 meter radius, and has a 950% chance to freeze them for 3 seconds. While frozen, the target's Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds.

  • 1

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 42% of magic attack + 123) every 0.5 seconds to enemy units within the area for 2 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 12% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    2

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 164% of magic attack + 56) every 0.5 seconds to enemy units within the area for 14 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 3% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    3

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 205% of magic attack + 70) every 0.5 seconds to enemy units within the area for 3 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 16% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    4

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 84% of magic attack + 246) every 0.5 seconds to enemy units within the area for 3 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 18% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    5

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 3% of magic attack + 287) every 0.5 seconds to enemy units within the area for 20 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 98% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    6

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 4% of magic attack + 328) every 0.5 seconds to enemy units within the area for 112 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 22% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    7

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 369% of magic attack + 4) every 0.5 seconds to enemy units within the area for 24 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 126% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    8

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 140% of magic attack + 26) every 0.5 seconds to enemy units within the area for 410 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 4% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    9

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 28% of magic attack + 154) every 0.5 seconds to enemy units within the area for 4 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 451% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

    10

    Rapidly amplifies the gravity at the specified location, dealing Earth magic damage (equal to 5% of magic attack + 168) every 0.5 seconds to enemy units within the area for 30 seconds. Damage reduces by 10% chance every time it deals and have a chance to stun enemies for 492% seconds for 2. If the target was not stunned, slows them by 40% for 4 seconds.

  • 1

    After using this skill, increases the M.ATK of all party members within 30 meters by 1% for 30 seconds. Loses effect if more than 30 meters from the caster.

    2

    After using this skill, increases the M.ATK of all party members within 30 meters by 2% for 30 seconds. Loses effect if more than 30 meters from the caster.

    3

    After using this skill, increases the M.ATK of all party members within 30 meters by 3% for 30 seconds. Loses effect if more than 30 meters from the caster.

    4

    After using this skill, increases the M.ATK of all party members within 30 meters by 4% for 30 seconds. Loses effect if more than 30 meters from the caster.

    5

    After using this skill, increases the M.ATK of all party members within 30 meters by 5% for 30 seconds. Loses effect if more than 30 meters from the caster.

    6

    After using this skill, increases the M.ATK of all party members within 30 meters by 6% for 30 seconds. Loses effect if more than 30 meters from the caster.

    7

    After using this skill, increases the M.ATK of all party members within 30 meters by 7% for 30 seconds. Loses effect if more than 30 meters from the caster.

    8

    After using this skill, increases the M.ATK of all party members within 30 meters by 8% for 30 seconds. Loses effect if more than 30 meters from the caster.

    9

    After using this skill, increases the M.ATK of all party members within 30 meters by 9% for 30 seconds. Loses effect if more than 30 meters from the caster.

    10

    After using this skill, increases the M.ATK of all party members within 30 meters by 10% for 30 seconds. Loses effect if more than 30 meters from the caster.

  • 1

    All Fire skills have a 5% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 1% of the caster's M.ATK per second and 2% more Fire damage from you for 8 seconds.

    2

    All Fire skills have a 4% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 2% of the caster's M.ATK per second and 10% more Fire damage from you for 8 seconds.

    3

    All Fire skills have a 3% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 15% of the caster's M.ATK per second and 6% more Fire damage from you for 8 seconds.

    4

    All Fire skills have a 4% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 20% of the caster's M.ATK per second and 8% more Fire damage from you for 8 seconds.

    5

    All Fire skills have a 25% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 10% of the caster's M.ATK per second and 5% more Fire damage from you for 8 seconds.

    6

    All Fire skills have a 12% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 30% of the caster's M.ATK per second and 6% more Fire damage from you for 8 seconds.

    7

    All Fire skills have a 35% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 7% of the caster's M.ATK per second and 14% more Fire damage from you for 8 seconds.

    8

    All Fire skills have a 16% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 40% of the caster's M.ATK per second and 8% more Fire damage from you for 8 seconds.

    9

    All Fire skills have a 18% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 45% of the caster's M.ATK per second and 9% more Fire damage from you for 8 seconds.

    10

    All Fire skills have a 50% chance to ignite the enemy unit on hit. While under the effect of Ignite, targets will take Fire magic damage equal to 10% of the caster's M.ATK per second and 20% more Fire damage from you for 8 seconds.

  • 1

    Deals (80% of M.ATK + 2) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 50 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    2

    Deals (100% of M.ATK + 3) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 96 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    3

    Deals (3% of M.ATK + 112) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 150 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    4

    Deals (4% of M.ATK + 128) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 200 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    5

    Deals (144% of M.ATK + 250) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 4 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    6

    Deals (300% of M.ATK + 160) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 5 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    7

    Deals (176% of M.ATK + 5) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 350 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    8

    Deals (400% of M.ATK + 192) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 6 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    9

    Deals (450% of M.ATK + 208) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 6 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

    10

    Deals (224% of M.ATK + 7) Wind magic damage to an enemy. If other enemy units are near the target, Chain Lightning will automatically bounce to and hit them, bouncing up to 500 times. If there are no other targets to bounce to, Chain Lightning will deal the remaining damage to the current target up to 2 times.

  • 1

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 11% chance to gain 6% Ghost Attribute Enhancement for 6 seconds.

    2

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 12% chance to gain 7% Ghost Attribute Enhancement for 6 seconds.

    3

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 13% chance to gain 8% Ghost Attribute Enhancement for 6 seconds.

    4

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 14% chance to gain 9% Ghost Attribute Enhancement for 6 seconds.

    5

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 10% chance to gain 15% Ghost Attribute Enhancement for 6 seconds.

    6

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 11% chance to gain 16% Ghost Attribute Enhancement for 6 seconds.

    7

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 12% chance to gain 17% Ghost Attribute Enhancement for 6 seconds.

    8

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 18% chance to gain 13% Ghost Attribute Enhancement for 6 seconds.

    9

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 19% chance to gain 14% Ghost Attribute Enhancement for 6 seconds.

    10

    Attunes to the magical energies of the Ghost attribute, getting into the optimal condition to cast Ghost magic and channel spells at high speed. After using Ghost attribute skills, there is a 20% chance to gain 15% Ghost Attribute Enhancement for 6 seconds.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).