Job Bonus Attributes
Will be added later
Job Skills
1
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 32% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 450%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 32% of M.ATK.
2
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 34% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 500%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 34% of M.ATK.
3
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 550% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 36%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 36% of M.ATK.
4
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 600% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 38%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 38% of M.ATK.
5
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 40% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 40%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 650% of M.ATK.
6
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 42% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 42%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 700% of M.ATK.
7
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 44% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 750%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 44% of M.ATK.
8
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 46% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 46%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 800% of M.ATK.
9
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 48% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 48%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 850% of M.ATK.
10
Shrouds an enemy unit in a thin, transparent layer of telekinetic energy. Has a 50% chance to immobilize the target for 5 seconds (has no effect on bosses). While immobilized, increases damage dealt by the caster with other Ghost skills by 900%. Regardless of whether the target is immobilized, once White Prison dissipates, the target takes Ghost magic damage equal to 50% of M.ATK.
1
Uses telekinesis to deal Ghost magic damage equal to 360% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 12%.
2
Uses telekinesis to deal Ghost magic damage equal to 420% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 14%.
3
Uses telekinesis to deal Ghost magic damage equal to 480% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 16%.
4
Uses telekinesis to deal Ghost magic damage equal to 540% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 18%.
5
Uses telekinesis to deal Ghost magic damage equal to 20% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 600%.
6
Uses telekinesis to deal Ghost magic damage equal to 22% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 660%.
7
Uses telekinesis to deal Ghost magic damage equal to 24% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 720%.
8
Uses telekinesis to deal Ghost magic damage equal to 780% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 26%.
9
Uses telekinesis to deal Ghost magic damage equal to 840% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 28%.
10
Uses telekinesis to deal Ghost magic damage equal to 900% of M.ATK to faraway enemy units. While the target is under the effect of White Prison and their HP decreases below 50%, the damage dealt this time increases by 30%.
1
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 32% for 5 seconds.
2
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 34% for 5 seconds.
3
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 36% for 5 seconds.
4
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 38% for 5 seconds.
5
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 40% for 5 seconds.
6
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 42% for 5 seconds.
7
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 44% for 5 seconds.
8
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 46% for 5 seconds.
9
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 48% for 5 seconds.
10
Shrouds yourself in a thin, transparent layer of telekinetic energy, decreasing damage taken from everything except Ghost damage by 50% for 5 seconds.
1
Increases the distance of all ranged skills cast by 0 meter(s).
2
Increases the distance of all ranged skills cast by 0 meter(s).
3
Increases the distance of all ranged skills cast by 1 meter(s).
4
Increases the distance of all ranged skills cast by 1 meter(s).
5
Increases the distance of all ranged skills cast by 1 meter(s).
6
Increases the distance of all ranged skills cast by 1 meter(s).
7
Increases the distance of all ranged skills cast by 1 meter(s).
8
Increases the distance of all ranged skills cast by 2 meter(s).
9
Increases the distance of all ranged skills cast by 2 meter(s).
10
Increases the distance of all ranged skills cast by 2 meter(s).
1
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 2% but also increasing SP cost by 2%.
2
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 4% but also increasing SP cost by 4%.
3
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 6% but also increasing SP cost by 6%.
4
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 8% but also increasing SP cost by 8%.
5
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 10% but also increasing SP cost by 10%.
6
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 12% but also increasing SP cost by 12%.
7
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 14% but also increasing SP cost by 14%.
8
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 16% but also increasing SP cost by 16%.
9
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 18% but also increasing SP cost by 18%.
10
Greatly increases the caster's understanding of magic, increasing Magic Penetration by 20% but also increasing SP cost by 20%.
1
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 1%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
2
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 1%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
3
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 2%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
4
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 2%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
5
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 3%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
6
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 3%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
7
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 4%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
8
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 4%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
9
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 5%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
10
Each time you use an active skill for your current class that is of the Wind, Earth, Water, or Fire attribute, you gain the corresponding attribute orb. Each attribute orb enhances that attribute by 5%. There can be a maximum of 4 attribute orbs at the same time and 4 of the same attribute orbs. The attribute orbs last 20 seconds.
1
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 60% of Magic Attack to the enemy unit. Deals 1% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
2
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 140% of Magic Attack to the enemy unit. Deals 1% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
3
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 2% of Magic Attack to the enemy unit. Deals 80% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
4
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 2% of Magic Attack to the enemy unit. Deals 90% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
5
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 100% of Magic Attack to the enemy unit. Deals 200% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
6
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 220% of Magic Attack to the enemy unit. Deals 110% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
7
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 120% of Magic Attack to the enemy unit. Deals 2% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
8
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 260% of Magic Attack to the enemy unit. Deals 130% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
9
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 280% of Magic Attack to the enemy unit. Deals 140% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
10
Spends all of your current attribute orbs, each dealing magic damage of the corresponding attribute equal to 150% of Magic Attack to the enemy unit. Deals 3% Neutral magic damage instead if there are no attribute orbs. When spending 4 of the same attribute orbs, inflicts the enemy with the following debuffs for 3 seconds:\nFire: Inflicts target with
1
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 120% of M.ATK to the target. Removing
2
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 140% of M.ATK to the target. Removing
3
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 160% of M.ATK to the target. Removing
4
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 180% of M.ATK to the target. Removing
5
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 200% of M.ATK to the target. Removing
6
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 220% of M.ATK to the target. Removing
7
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 240% of M.ATK to the target. Removing
8
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 260% of M.ATK to the target. Removing
9
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 280% of M.ATK to the target. Removing
10
When you deal Water damage to a target frozen by you, their Freeze is removed and you are not granted the effect of Water Armor Extension. You also deal Water magic damage equal to 300% of M.ATK to the target. Removing
1
Upon dealing damage to the target with Wind skills, there is a 32% chance to inflict the target with
2
Upon dealing damage to the target with Wind skills, there is a 34% chance to inflict the target with
3
Upon dealing damage to the target with Wind skills, there is a 36% chance to inflict the target with
4
Upon dealing damage to the target with Wind skills, there is a 38% chance to inflict the target with
5
Upon dealing damage to the target with Wind skills, there is a 200% chance to inflict the target with
6
Upon dealing damage to the target with Wind skills, there is a 220% chance to inflict the target with
7
Upon dealing damage to the target with Wind skills, there is a 240% chance to inflict the target with
8
Upon dealing damage to the target with Wind skills, there is a 46% chance to inflict the target with
9
Upon dealing damage to the target with Wind skills, there is a 48% chance to inflict the target with
10
Upon dealing damage to the target with Wind skills, there is a 50% chance to inflict the target with
1
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 60% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
2
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 70% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
3
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 80% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
4
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 90% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
5
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 100% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
6
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 110% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
7
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 120% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
8
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 130% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
9
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 140% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
10
Creates a lightning storm that follows the target, dealing Wind magic damage equal to 150% of M.ATK every 0.5 seconds to the target and an area of 3 meters around the target. It also inflicts
1
Spreads an icy fog, with a 32% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
2
Spreads an icy fog, with a 14% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
3
Spreads an icy fog, with a 16% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
4
Spreads an icy fog, with a 18% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
5
Spreads an icy fog, with a 40% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
6
Spreads an icy fog, with a 22% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
7
Spreads an icy fog, with a 44% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
8
Spreads an icy fog, with a 26% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
9
Spreads an icy fog, with a 28% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
10
Spreads an icy fog, with a 50% chance of converting enemy armor attributes to water attributes for 6 sec. Enemies in range are also inflicted with
1
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 120% Magic Attack with a 33% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
2
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 140% Magic Attack with a 36% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
3
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 160% Magic Attack with a 39% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
4
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 180% Magic Attack with a 42% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
5
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 45% Magic Attack with a 200% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
6
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 48% Magic Attack with a 220% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
7
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 51% Magic Attack with a 240% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
8
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 260% Magic Attack with a 54% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
9
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 280% Magic Attack with a 57% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
10
Unleashes a powerful quake within a specified range, dealing Earth Magic Damage equal to 300% Magic Attack with a 60% chance of inflicting Petrify for 3 sec. Targets within range will be forced towards the center of the attack.
1
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 240% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
2
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 280% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
3
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 320% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
4
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 360% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
5
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 2% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
6
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 2% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
7
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 2% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
8
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 520% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
9
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 560% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
10
Shrouds yourself in the power of flames, charging 6 meters in the specified direction and dealing Fire magic damage equal to 600% of M.ATK to each enemy unit in your path. You also leave behind a 3-meter-wide Path of Fire, inflicting
1
While within the range of the Path of Fire or Fire Wall, grants yourself
2
While within the range of the Path of Fire or Fire Wall, grants yourself
3
While within the range of the Path of Fire or Fire Wall, grants yourself
4
While within the range of the Path of Fire or Fire Wall, grants yourself
5
While within the range of the Path of Fire or Fire Wall, grants yourself
6
While within the range of the Path of Fire or Fire Wall, grants yourself
7
While within the range of the Path of Fire or Fire Wall, grants yourself
8
While within the range of the Path of Fire or Fire Wall, grants yourself
9
While within the range of the Path of Fire or Fire Wall, grants yourself
10
While within the range of the Path of Fire or Fire Wall, grants yourself
1
Forcibly removing Petrify from a petrified target will
2
Forcibly removing Petrify from a petrified target will
3
Forcibly removing Petrify from a petrified target will
4
Forcibly removing Petrify from a petrified target will
5
Forcibly removing Petrify from a petrified target will
6
Forcibly removing Petrify from a petrified target will
7
Forcibly removing Petrify from a petrified target will
8
Forcibly removing Petrify from a petrified target will
9
Forcibly removing Petrify from a petrified target will
10
Forcibly removing Petrify from a petrified target will
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).