Thief

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    When you deal normal attacks while equipped with a Dagger, there will be a 5% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    2

    When you deal normal attacks while equipped with a Dagger, there will be a 10% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    3

    When you deal normal attacks while equipped with a Dagger, there will be a 15% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    4

    When you deal normal attacks while equipped with a Dagger, there will be a 20% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    5

    When you deal normal attacks while equipped with a Dagger, there will be a 25% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    6

    When you deal normal attacks while equipped with a Dagger, there will be a 30% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    7

    When you deal normal attacks while equipped with a Dagger, there will be a 35% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    8

    When you deal normal attacks while equipped with a Dagger, there will be a 40% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    9

    When you deal normal attacks while equipped with a Dagger, there will be a 45% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

    10

    When you deal normal attacks while equipped with a Dagger, there will be a 50% chance to deal double damage. If Double Attack is triggered, then this attack is guaranteed to hit the target. After the Hiding status is removed, the first attack within 5 is guaranteed to be triggered.

  • 1

    Increases Final Dodge Rate by 1% and Movement Speed by 1%. Dodging increases ATK by 1% for 5 seconds.

    2

    Increases Final Dodge Rate by 2% and Movement Speed by 2%. Dodging increases ATK by 2% for 5 seconds.

    3

    Increases Final Dodge Rate by 3% and Movement Speed by 3%. Dodging increases ATK by 3% for 5 seconds.

    4

    Increases Final Dodge Rate by 4% and Movement Speed by 4%. Dodging increases ATK by 4% for 5 seconds.

    5

    Increases Final Dodge Rate by 5% and Movement Speed by 5%. Dodging increases ATK by 5% for 5 seconds.

    6

    Increases Final Dodge Rate by 6% and Movement Speed by 6%. Dodging increases ATK by 6% for 5 seconds.

    7

    Increases Final Dodge Rate by 7% and Movement Speed by 7%. Dodging increases ATK by 7% for 5 seconds.

    8

    Increases Final Dodge Rate by 8% and Movement Speed by 8%. Dodging increases ATK by 8% for 5 seconds.

    9

    Increases Final Dodge Rate by 9% and Movement Speed by 9%. Dodging increases ATK by 9% for 5 seconds.

    10

    Increases Final Dodge Rate by 10% and Movement Speed by 10%. Dodging increases ATK by 10% for 5 seconds.

  • 1

    After using this skill, you maintain 85% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 18% increased damage to marked targets.

    2

    After using this skill, you maintain 95% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 21% increased damage to marked targets.

    3

    After using this skill, you maintain 105% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 24% increased damage to marked targets.

    4

    After using this skill, you maintain 115% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 27% increased damage to marked targets.

    5

    After using this skill, you maintain 30% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 125% increased damage to marked targets.

    6

    After using this skill, you maintain 33% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 135% increased damage to marked targets.

    7

    After using this skill, you maintain 36% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 145% increased damage to marked targets.

    8

    After using this skill, you maintain 155% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 39% increased damage to marked targets.

    9

    After using this skill, you maintain 165% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 42% increased damage to marked targets.

    10

    After using this skill, you maintain 175% of your Movement Speed for 6 seconds and enter Hiding mode, becoming undetectable by enemies. Actively attacking, taking damage, or being affected by anti-stealth will cancel Hiding. When normal attacks remove this skill's Hiding effect, you apply an Assassination mark to the first target you attack. This mark lasts for 3 seconds. Your subsequent attacks will deal 45% increased damage to marked targets.

  • 1

    Deals (120% of ATK + 230) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    2

    Deals (130% of ATK + 310) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    3

    Deals (140% of ATK + 390) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    4

    Deals (150% of ATK + 470) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    5

    Deals (550% of ATK + 160) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    6

    Deals (630% of ATK + 170) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    7

    Deals (710% of ATK + 180) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    8

    Deals (190% of ATK + 790) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    9

    Deals (200% of ATK + 870) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

    10

    Deals (210% of ATK + 950) physical damage of your weapon's attribute to an enemy target and lowers their Movement Speed by 40% for 5 seconds.

  • 1

    Deals (110% of ATK + 280) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    2

    Deals (130% of ATK + 400) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    3

    Deals (150% of ATK + 520) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    4

    Deals (170% of ATK + 640) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    5

    Deals (760% of ATK + 190) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    6

    Deals (880% of ATK + 210) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    7

    Deals (1000% of ATK + 230) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    8

    Deals (250% of ATK + 1120) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    9

    Deals (270% of ATK + 1240) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    10

    Deals (290% of ATK + 1360) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

  • 1

    Attack with Venom Knife, dealing (115% of ATK + 320) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    2

    Attack with Venom Knife, dealing (130% of ATK + 440) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    3

    Attack with Venom Knife, dealing (145% of ATK + 560) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    4

    Attack with Venom Knife, dealing (160% of ATK + 680) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    5

    Attack with Venom Knife, dealing (800% of ATK + 175) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    6

    Attack with Venom Knife, dealing (920% of ATK + 190) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    7

    Attack with Venom Knife, dealing (1040% of ATK + 205) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    8

    Attack with Venom Knife, dealing (220% of ATK + 1160) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    9

    Attack with Venom Knife, dealing (235% of ATK + 1280) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

    10

    Attack with Venom Knife, dealing (250% of ATK + 1400) physical damage of your weapon's attribute to an enemy. If the target of Venom Knife is poisoned, deals an additional 100% physical damage of your weapon's attribute.

  • 1

    Removes the Poison status from yourself and all party members within 30 meters and makes you and your party members immune to Poison for 8 seconds. Loses its effect when the caster is more than 30 meters away. When the Poison effect is removed by Detoxify, the target is healed for 2% of their current HP.

    2

    Removes the Poison status from yourself and all party members within 30 meters and makes you and your party members immune to Poison for 8 seconds. Loses its effect when the caster is more than 30 meters away. When the Poison effect is removed by Detoxify, the target is healed for 4% of their current HP.

    3

    Removes the Poison status from yourself and all party members within 30 meters and makes you and your party members immune to Poison for 8 seconds. Loses its effect when the caster is more than 30 meters away. When the Poison effect is removed by Detoxify, the target is healed for 6% of their current HP.

    4

    Removes the Poison status from yourself and all party members within 30 meters and makes you and your party members immune to Poison for 8 seconds. Loses its effect when the caster is more than 30 meters away. When the Poison effect is removed by Detoxify, the target is healed for 8% of their current HP.

    5

    Removes the Poison status from yourself and all party members within 30 meters and makes you and your party members immune to Poison for 8 seconds. Loses its effect when the caster is more than 30 meters away. When the Poison effect is removed by Detoxify, the target is healed for 10% of their current HP.

  • 1

    Deals (110% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    2

    Deals (130% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    3

    Deals (150% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    4

    Deals (170% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    5

    Deals (190% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    6

    Deals (210% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    7

    Deals (230% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    8

    Deals (250% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    9

    Deals (270% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

    10

    Deals (290% of ATK + %s) physical damage of your weapon's attribute to an enemy. If used while Hiding, stuns the target for 2 seconds.

  • 1

    Apply poison to your weapon. Your normal attacks deal 16% Poison physical damage for 3 seconds and has a 30% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    2

    Apply poison to your weapon. Your normal attacks deal 40% Poison physical damage for 4 seconds and has a 17% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    3

    Apply poison to your weapon. Your normal attacks deal 5% Poison physical damage for 18 seconds and has a 50% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    4

    Apply poison to your weapon. Your normal attacks deal 6% Poison physical damage for 19 seconds and has a 60% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    5

    Apply poison to your weapon. Your normal attacks deal 20% Poison physical damage for 70 seconds and has a 7% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    6

    Apply poison to your weapon. Your normal attacks deal 80% Poison physical damage for 21 seconds and has a 8% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    7

    Apply poison to your weapon. Your normal attacks deal 22% Poison physical damage for 9 seconds and has a 90% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    8

    Apply poison to your weapon. Your normal attacks deal 100% Poison physical damage for 23 seconds and has a 10% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    9

    Apply poison to your weapon. Your normal attacks deal 110% Poison physical damage for 24 seconds and has a 11% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

    10

    Apply poison to your weapon. Your normal attacks deal 25% Poison physical damage for 12 seconds and has a 120% chance to poison the target for 7 seconds. The poison on your weapon will not be removed when you are killed. When poisoned, the target will take Poison physical damage equal to 20% of the caster's Physical ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the poison will still be in effect.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).