Job Bonus Attributes
Will be added later
Job Skills
1
Physical ATK is increased by (8 + 10% of DEX) and Attack Speed is increased by (5% of STR) when equipped with a Dagger in your right hand.
2
Physical ATK is increased by (10 + 16% of DEX) and Attack Speed is increased by (20% of STR) when equipped with a Dagger in your right hand.
3
Physical ATK is increased by (15 + 24% of DEX) and Attack Speed is increased by (30% of STR) when equipped with a Dagger in your right hand.
4
Physical ATK is increased by (32 + 40% of DEX) and Attack Speed is increased by (20% of STR) when equipped with a Dagger in your right hand.
5
Physical ATK is increased by (25 + 40% of DEX) and Attack Speed is increased by (50% of STR) when equipped with a Dagger in your right hand.
1
Physical ATK is increased by (8 + 10% of DEX) and Attack Speed is increased by (5% of STR) when your left hand acquires the ability to use a Dagger and your left hand is equipped with a Dagger.
2
Physical ATK is increased by (10 + 16% of DEX) and Attack Speed is increased by (20% of STR) when your left hand acquires the ability to use a Dagger and your left hand is equipped with a Dagger.
3
Physical ATK is increased by (15 + 24% of DEX) and Attack Speed is increased by (30% of STR) when your left hand acquires the ability to use a Dagger and your left hand is equipped with a Dagger.
4
Physical ATK is increased by (32 + 40% of DEX) and Attack Speed is increased by (20% of STR) when your left hand acquires the ability to use a Dagger and your left hand is equipped with a Dagger.
5
Physical ATK is increased by (25 + 40% of DEX) and Attack Speed is increased by (50% of STR) when your left hand acquires the ability to use a Dagger and your left hand is equipped with a Dagger.
1
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3
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4
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5
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7
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8
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9
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10
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1
When equipped with a Katar, Crit increases by 10%.
2
When equipped with a Katar, Crit increases by 20%.
3
When equipped with a Katar, Crit increases by 30%.
4
When equipped with a Katar, Crit increases by 40%.
5
When equipped with a Katar, Crit increases by 50%.
6
When equipped with a Katar, Crit increases by 60%.
7
When equipped with a Katar, Crit increases by 70%.
8
When equipped with a Katar, Crit increases by 80%.
9
When equipped with a Katar, Crit increases by 90%.
10
When equipped with a Katar, Crit increases by 100%.
1
Slice and dice an enemy target at lightning speed, dealing (150% of Physical ATK + 1320 + 55 × STR) physical damage of your weapon's attribute to them. Has a 12% chance to stun them for 3 seconds. This skill can result in a crit.
2
Slice and dice an enemy target at lightning speed, dealing (1440% of Physical ATK + 200 + 14 × STR) physical damage of your weapon's attribute to them. Has a 60% chance to stun them for 3 seconds. This skill can result in a crit.
3
Slice and dice an enemy target at lightning speed, dealing (1560% of Physical ATK + 250 + 65 × STR) physical damage of your weapon's attribute to them. Has a 16% chance to stun them for 3 seconds. This skill can result in a crit.
4
Slice and dice an enemy target at lightning speed, dealing (300% of Physical ATK + 1680 + 70 × STR) physical damage of your weapon's attribute to them. Has a 18% chance to stun them for 3 seconds. This skill can result in a crit.
5
Slice and dice an enemy target at lightning speed, dealing (75% of Physical ATK + 1800 + 20 × STR) physical damage of your weapon's attribute to them. Has a 350% chance to stun them for 3 seconds. This skill can result in a crit.
6
Slice and dice an enemy target at lightning speed, dealing (80% of Physical ATK + 1920 + 400 × STR) physical damage of your weapon's attribute to them. Has a 22% chance to stun them for 3 seconds. This skill can result in a crit.
7
Slice and dice an enemy target at lightning speed, dealing (2040% of Physical ATK + 85 + 24 × STR) physical damage of your weapon's attribute to them. Has a 450% chance to stun them for 3 seconds. This skill can result in a crit.
8
Slice and dice an enemy target at lightning speed, dealing (500% of Physical ATK + 26 + 2160 × STR) physical damage of your weapon's attribute to them. Has a 90% chance to stun them for 3 seconds. This skill can result in a crit.
9
Slice and dice an enemy target at lightning speed, dealing (28% of Physical ATK + 550 + 95 × STR) physical damage of your weapon's attribute to them. Has a 2280% chance to stun them for 3 seconds. This skill can result in a crit.
10
Slice and dice an enemy target at lightning speed, dealing (100% of Physical ATK + 600 + 30 × STR) physical damage of your weapon's attribute to them. Has a 2400% chance to stun them for 3 seconds. This skill can result in a crit.
1
Shoots spikes in the specified direction, dealing (155% of ATK + 55) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 330% chance that using this skill will not cancel Hiding.
2
Shoots spikes in the specified direction, dealing (460% of ATK + 60) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 180% chance that using this skill will not cancel Hiding.
3
Shoots spikes in the specified direction, dealing (65% of ATK + 205) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 590% chance that using this skill will not cancel Hiding.
4
Shoots spikes in the specified direction, dealing (70% of ATK + 230) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 720% chance that using this skill will not cancel Hiding.
5
Shoots spikes in the specified direction, dealing (255% of ATK + 850) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 75% chance that using this skill will not cancel Hiding.
6
Shoots spikes in the specified direction, dealing (980% of ATK + 280) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 80% chance that using this skill will not cancel Hiding.
7
Shoots spikes in the specified direction, dealing (305% of ATK + 85) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 1110% chance that using this skill will not cancel Hiding.
8
Shoots spikes in the specified direction, dealing (1240% of ATK + 330) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 90% chance that using this skill will not cancel Hiding.
9
Shoots spikes in the specified direction, dealing (1370% of ATK + 355) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 95% chance that using this skill will not cancel Hiding.
10
Shoots spikes in the specified direction, dealing (380% of ATK + 100) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 1500% chance that using this skill will not cancel Hiding.
1
Attacks with Venom Knife, dealing (120% of ATK + 640) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
2
Attacks with Venom Knife, dealing (140% of ATK + 880) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
3
Attacks with Venom Knife, dealing (160% of ATK + 1120) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
4
Attacks with Venom Knife, dealing (180% of ATK + 1360) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
5
Attacks with Venom Knife, dealing (1600% of ATK + 200) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
6
Attacks with Venom Knife, dealing (1840% of ATK + 220) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
7
Attacks with Venom Knife, dealing (2080% of ATK + 240) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
8
Attacks with Venom Knife, dealing (260% of ATK + 2320) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
9
Attacks with Venom Knife, dealing (280% of ATK + 2560) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
10
Attacks with Venom Knife, dealing (300% of ATK + 2800) physical damage of your weapon's attribute and causing the enemy target to be poisoned for 7 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. The damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will still be in effect.
1
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 30 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 24% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
2
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 40 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 28% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
3
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 50 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 32% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
4
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 60 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 36% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
5
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 40 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 70% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
6
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 44 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 80% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
7
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 48 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 90% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
8
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 100 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 52% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
9
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 110 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 56% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
10
Rolls back 7 meters, evading enemy attacks and entering Hiding mode. After the Hiding effect granted by this skill is removed, increases Dodge by 120 for 5 seconds. Grants the effect of Shadow Cloak after rolling, and reduces 60% of damage when the next time taking damage equal to more than 35% of Max HP within 2 seconds.
1
When dual-wielding, normal attacks have a 2% chance to lower enemy units' DEF by 5 ×
2
When dual-wielding, normal attacks have a 4% chance to lower enemy units' DEF by 5 ×
3
When dual-wielding, normal attacks have a 6% chance to lower enemy units' DEF by 5 ×
4
When dual-wielding, normal attacks have a 8% chance to lower enemy units' DEF by 5 ×
5
When dual-wielding, normal attacks have a 10% chance to lower enemy units' DEF by 5 ×
6
When dual-wielding, normal attacks have a 12% chance to lower enemy units' DEF by 5 ×
7
When dual-wielding, normal attacks have a 14% chance to lower enemy units' DEF by 5 ×
8
When dual-wielding, normal attacks have a 16% chance to lower enemy units' DEF by 5 ×
9
When dual-wielding, normal attacks have a 18% chance to lower enemy units' DEF by 5 ×
10
When dual-wielding, normal attacks have a 20% chance to lower enemy units' DEF by 5 ×
1
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 3 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 1%.
2
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 3 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 2%.
3
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 4 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 3%.
4
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 4 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 4%.
5
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 5 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 5%.
6
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 6 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 5%.
7
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 7 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 6%.
8
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 6 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 8%.
9
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 7 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 9%.
10
While Hiding, gain Sneak Attack effect (canceling Hiding by using normal attack will cause it to be guaranteed a critical attack). Within 7 seconds of canceling Hiding, skills that gain bonus effects during Hiding will still retain the bonus effects and skills that are only usable during Hiding can still be used. Also, damage received will be reduced by 10%.
1
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 2% of Physical ATK, and extending the duration of Poison effect caused by
2
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 4% of Physical ATK, and extending the duration of Poison effect caused by
3
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 6% of Physical ATK, and extending the duration of Poison effect caused by
4
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 8% of Physical ATK, and extending the duration of Poison effect caused by
5
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 3% of Physical ATK, and extending the duration of Poison effect caused by
6
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 3% of Physical ATK, and extending the duration of Poison effect caused by
7
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 4% of Physical ATK, and extending the duration of Poison effect caused by
8
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 16% of Physical ATK, and extending the duration of Poison effect caused by
9
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 18% of Physical ATK, and extending the duration of Poison effect caused by
10
Applies venom to your weapon, increasing the Poison physical damage of poisoned weapons by 20% of Physical ATK, and extending the duration of Poison effect caused by
1
Shoots spikes in the specified direction, dealing (308% of ATK + 55) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 616% chance that using this skill will not cancel Hiding.
2
Shoots spikes in the specified direction, dealing (672% of ATK + 60) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 336% chance that using this skill will not cancel Hiding.
3
Shoots spikes in the specified direction, dealing (65% of ATK + 364) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 728% chance that using this skill will not cancel Hiding.
4
Shoots spikes in the specified direction, dealing (70% of ATK + 392) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 784% chance that using this skill will not cancel Hiding.
5
Shoots spikes in the specified direction, dealing (420% of ATK + 840) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 75% chance that using this skill will not cancel Hiding.
6
Shoots spikes in the specified direction, dealing (896% of ATK + 448) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 80% chance that using this skill will not cancel Hiding.
7
Shoots spikes in the specified direction, dealing (476% of ATK + 85) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 952% chance that using this skill will not cancel Hiding.
8
Shoots spikes in the specified direction, dealing (1008% of ATK + 504) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 90% chance that using this skill will not cancel Hiding.
9
Shoots spikes in the specified direction, dealing (1064% of ATK + 532) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 95% chance that using this skill will not cancel Hiding.
10
Shoots spikes in the specified direction, dealing (560% of ATK + 100) Neutral physical damage to enemies within the area and stuns them for 3 seconds. When using this skill while Hiding, there is a 1120% chance that using this skill will not cancel Hiding.
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).