Assassin Cross

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (66% of ATK + 396) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    2

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (72% of ATK + 432) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    3

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (78% of ATK + 468) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    4

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (84% of ATK + 504) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    5

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (540% of ATK + 90) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    6

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (576% of ATK + 96) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    7

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (612% of ATK + 102) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    8

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (108% of ATK + 648) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    9

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (114% of ATK + 684) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

    10

    Tosses a bottle filled with deadly poison at the specified location. The bottle will break when it hits the floor, leaving behind poison for 4 seconds. Enemies in the area take (120% of ATK + 720) Poison physical damage every second and gain 1 stack of Poison. Poison lasts for 10 seconds. When poisoned, the target will take Poison physical damage equal to 20% of the caster's ATK every second, their DEF will be decreased by 25%, and they will not naturally recover HP and SP for the duration of the effect. This damage effect can stack up to 5 times. When the target's HP is less than 25%, they will stop taking damage, but the other debuffs will remain in effect.

  • 1

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((70% + 80% × Number of Poison stacks) ATK + 500) Poison physical damage to them and removing their Poison effect.

    2

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((90% + 80% × Number of Poison stacks) ATK + 600) Poison physical damage to them and removing their Poison effect.

    3

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((110% + 80% × Number of Poison stacks) ATK + 700) Poison physical damage to them and removing their Poison effect.

    4

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((130% + 80% × Number of Poison stacks) ATK + 800) Poison physical damage to them and removing their Poison effect.

    5

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((900% + 80% × Number of Poison stacks) ATK + 150) Poison physical damage to them and removing their Poison effect.

    6

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((1000% + 80% × Number of Poison stacks) ATK + 170) Poison physical damage to them and removing their Poison effect.

    7

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((1100% + 80% × Number of Poison stacks) ATK + 190) Poison physical damage to them and removing their Poison effect.

    8

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((210% + 80% × Number of Poison stacks) ATK + 1200) Poison physical damage to them and removing their Poison effect.

    9

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((230% + 80% × Number of Poison stacks) ATK + 1300) Poison physical damage to them and removing their Poison effect.

    10

    Triggers the toxins in the target and enemy units within 4 meters, dealing ((250% + 80% × Number of Poison stacks) ATK + 1400) Poison physical damage to them and removing their Poison effect.

  • 1

    After using this skill, increases your ASPD by 0 times for 6 seconds or after 5 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    2

    After using this skill, increases your ASPD by 0 times for 6 seconds or after 6 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    3

    After using this skill, increases your ASPD by 0 times for 6 seconds or after 6 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    4

    After using this skill, increases your ASPD by 0 times for 6 seconds or after 7 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    5

    After using this skill, increases your ASPD by 7 times for 6 seconds or after 1 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    6

    After using this skill, increases your ASPD by 8 times for 6 seconds or after 1 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    7

    After using this skill, increases your ASPD by 8 times for 6 seconds or after 1 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    8

    After using this skill, increases your ASPD by 1 times for 6 seconds or after 9 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    9

    After using this skill, increases your ASPD by 1 times for 6 seconds or after 9 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

    10

    After using this skill, increases your ASPD by 1 times for 6 seconds or after 10 normal attack(s). Each time a normal attack is critical, the cooldown of this skill is reduced by 0.5 seconds.

  • 1

    When equipped with a Katar, Crit Damage increases by 3%.

    2

    When equipped with a Katar, Crit Damage increases by 6%.

    3

    When equipped with a Katar, Crit Damage increases by 9%.

    4

    When equipped with a Katar, Crit Damage increases by 12%.

    5

    When equipped with a Katar, Crit Damage increases by 15%.

    6

    When equipped with a Katar, Crit Damage increases by 18%.

    7

    When equipped with a Katar, Crit Damage increases by 21%.

    8

    When equipped with a Katar, Crit Damage increases by 24%.

    9

    When equipped with a Katar, Crit Damage increases by 27%.

    10

    When equipped with a Katar, Crit Damage increases by 30%.

  • 1

    Fires a shockwave from a distance, dealing (340% × ATK + 1000 × DEX + 33) sacred physical damage that ignores DEF to an enemy.

    2

    Fires a shockwave from a distance, dealing (36% × ATK + 1400 × DEX + 380) sacred physical damage that ignores DEF to an enemy.

    3

    Fires a shockwave from a distance, dealing (1800% × ATK + 420 × DEX + 39) sacred physical damage that ignores DEF to an enemy.

    4

    Fires a shockwave from a distance, dealing (2200% × ATK + 460 × DEX + 42) sacred physical damage that ignores DEF to an enemy.

    5

    Fires a shockwave from a distance, dealing (500% × ATK + 45 × DEX + 2600) sacred physical damage that ignores DEF to an enemy.

    6

    Fires a shockwave from a distance, dealing (48% × ATK + 540 × DEX + 3000) sacred physical damage that ignores DEF to an enemy.

    7

    Fires a shockwave from a distance, dealing (580% × ATK + 3400 × DEX + 51) sacred physical damage that ignores DEF to an enemy.

    8

    Fires a shockwave from a distance, dealing (54% × ATK + 620 × DEX + 3800) sacred physical damage that ignores DEF to an enemy.

    9

    Fires a shockwave from a distance, dealing (57% × ATK + 660 × DEX + 4200) sacred physical damage that ignores DEF to an enemy.

    10

    Fires a shockwave from a distance, dealing (700% × ATK + 4600 × DEX + 60) sacred physical damage that ignores DEF to an enemy.

  • 1

    Deals (180% of ATK + 30) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 500%.

    2

    Deals (600% of ATK + 35) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 210%.

    3

    Deals (40% of ATK + 240) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 700%.

    4

    Deals (45% of ATK + 270) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 800%.

    5

    Deals (300% of ATK + 900) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 50%.

    6

    Deals (1000% of ATK + 330) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 55%.

    7

    Deals (360% of ATK + 60) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 1100%.

    8

    Deals (1200% of ATK + 390) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 65%.

    9

    Deals (1300% of ATK + 420) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 70%.

    10

    Deals (450% of ATK + 75) Neutral physical damage to enemy units within 3 meters and has a 25% chance to randomly inflict the target with a Blind, Stun, or Bleed effect which will persist for 3 seconds. If this skill is used while Hiding, the chance to inflict the debuffs increases by an extra 1400%.

  • 1

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 11%. The effect will not be removed when you are killed.

    2

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 12%. The effect will not be removed when you are killed.

    3

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 13%. The effect will not be removed when you are killed.

    4

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 14%. The effect will not be removed when you are killed.

    5

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 15%. The effect will not be removed when you are killed.

    6

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 16%. The effect will not be removed when you are killed.

    7

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 17%. The effect will not be removed when you are killed.

    8

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 18%. The effect will not be removed when you are killed.

    9

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 19%. The effect will not be removed when you are killed.

    10

    Applies deadly poison to your weapon. Enchant Poison will turn your weapon's attribute to Poison and increase your Poison damage by 20%. The effect will not be removed when you are killed.

  • 1

    After using this skill, Final Crit of all party members within 30 meters is increased by 12% for 20 seconds. Loses effect if more than 30 meters from the caster.

    2

    After using this skill, Final Crit of all party members within 30 meters is increased by 14% for 20 seconds. Loses effect if more than 30 meters from the caster.

    3

    After using this skill, Final Crit of all party members within 30 meters is increased by 16% for 20 seconds. Loses effect if more than 30 meters from the caster.

    4

    After using this skill, Final Crit of all party members within 30 meters is increased by 18% for 20 seconds. Loses effect if more than 30 meters from the caster.

    5

    After using this skill, Final Crit of all party members within 30 meters is increased by 20% for 20 seconds. Loses effect if more than 30 meters from the caster.

    6

    After using this skill, Final Crit of all party members within 30 meters is increased by 22% for 20 seconds. Loses effect if more than 30 meters from the caster.

    7

    After using this skill, Final Crit of all party members within 30 meters is increased by 24% for 20 seconds. Loses effect if more than 30 meters from the caster.

    8

    After using this skill, Final Crit of all party members within 30 meters is increased by 26% for 20 seconds. Loses effect if more than 30 meters from the caster.

    9

    After using this skill, Final Crit of all party members within 30 meters is increased by 28% for 20 seconds. Loses effect if more than 30 meters from the caster.

    10

    After using this skill, Final Crit of all party members within 30 meters is increased by 30% for 20 seconds. Loses effect if more than 30 meters from the caster.

  • 1

    Deals (300% of ATK + 1000) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    2

    Deals (350% of ATK + 1400) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    3

    Deals (400% of ATK + 1800) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    4

    Deals (450% of ATK + 2200) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    5

    Deals (2600% of ATK + 500) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    6

    Deals (3000% of ATK + 550) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    7

    Deals (3400% of ATK + 600) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    8

    Deals (650% of ATK + 3800) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    9

    Deals (700% of ATK + 4200) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

    10

    Deals (750% of ATK + 4600) physical damage of your weapon's attribute to an enemy. If this skill's damage is lethal, it can be used again within 10 seconds. This skill enters cooldown whether or not it is used within 10 seconds.

  • 1

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (132% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    2

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (144% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    3

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (156% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    4

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (168% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    5

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (180% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    6

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (192% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    7

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (204% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    8

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (216% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    9

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (228% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

    10

    Flashes to the target and rapidly slashes it 7 times, immobilizing them for 2 seconds in the process. Each slash deals (240% of Physical ATK) physical damage and can be critical (calculated based on your Crit and the target's Anti-Crit). After each critical hit, the damage dealt by the next slash will be increased by 5%. While slashing, your Final Damage Reduction is increased by 100%. After using this skill, removes all your debuffs and immune to debuffs and Knockback within 3 seconds (except for the debuffs of some boss-level monsters and debuffs that cannot be removed or immune).

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).