Guillotine Cross

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 6%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 1 sec.

    2

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 7%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 1 sec.

    3

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 8%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 2 sec.

    4

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 9%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 2 sec.

    5

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 2%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 10 sec.

    6

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 2%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 11 sec.

    7

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 2%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 12 sec.

    8

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 13%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 3 sec.

    9

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 14%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 3 sec.

    10

    Increases the chance of inflicting Poison on the enemy after dealing a normal attack by 15%, when Enchant Poison is in effect. In addition, increases the effect of Poison by 3 sec.

  • 1

    Enhances Poison’s effect, inflicting an additional 11% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 11% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    2

    Enhances Poison’s effect, inflicting an additional 12% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 12% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    3

    Enhances Poison’s effect, inflicting an additional 13% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 13% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    4

    Enhances Poison’s effect, inflicting an additional 14% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 14% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    5

    Enhances Poison’s effect, inflicting an additional 15% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 15% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    6

    Enhances Poison’s effect, inflicting an additional 16% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 16% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    7

    Enhances Poison’s effect, inflicting an additional 17% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 17% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    8

    Enhances Poison’s effect, inflicting an additional 18% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 18% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    9

    Enhances Poison’s effect, inflicting an additional 19% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 19% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

    10

    Enhances Poison’s effect, inflicting an additional 20% Poison Damage on targets suffering from Poison. During this time, the target also takes Poison Damage equal to 20% of Physical Attack. Once HP is reduced by 25%, the effects of Poison are no longer automatically cleared.

  • 1

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 6% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    2

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 7% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    3

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 8% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    4

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 9% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    5

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 10% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    6

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 11% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    7

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 12% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    8

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 13% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    9

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 14% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

    10

    Removes Enchant Deadly Poison from yourself and applies a poisonous mist to your weapon that spreads in a 3-meter radius for 5 seconds. Enemies within range take Poison Damage equal to 15% of Physical Attack and suffer 1 stack of Poison for 6 seconds.

  • 1

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 3 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    2

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 4 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    3

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 5 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    4

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 6 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    5

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 7 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    6

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 8 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    7

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 9 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    8

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 10 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    9

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 11 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

    10

    After killing a target inflicted with Poison, a ring of poisonous mist will form at the site of their death. (Effect is dependent on your current level of Poison Mist. Cannot be triggered before learning this skill). Can create up to 12 rings at the same time (including Poision Mist triggered by clearing Enchant Deadly Poison).

  • 1

    2

    3

    4

    5

    6

    7

    8

    9

    10

  • 1

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 120% Physical Attack, with a 24% chance of immobilizing them for 2 sec.

    2

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 140% Physical Attack, with a 28% chance of immobilizing them for 2 sec.

    3

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 160% Physical Attack, with a 32% chance of immobilizing them for 2 sec.

    4

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 180% Physical Attack, with a 36% chance of immobilizing them for 2 sec.

    5

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 40% Physical Attack, with a 200% chance of immobilizing them for 2 sec.

    6

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 44% Physical Attack, with a 220% chance of immobilizing them for 2 sec.

    7

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 48% Physical Attack, with a 240% chance of immobilizing them for 2 sec.

    8

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 260% Physical Attack, with a 52% chance of immobilizing them for 2 sec.

    9

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 280% Physical Attack, with a 56% chance of immobilizing them for 2 sec.

    10

    Surges forward 6 meters in the desired direction, leaving only a ghostly shadow in your wake. All enemies in the shadow’s path take Regular Physical Damage equal to 300% Physical Attack, with a 60% chance of immobilizing them for 2 sec.

  • 1

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 12% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 2% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 1 time(s).

    2

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 1% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 2% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 14 time(s).

    3

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 3% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 16% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 1 time(s).

    4

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 3% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 18% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 1 time(s).

    5

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 20% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 2% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 4 time(s).

    6

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 2% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 22% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 4 time(s).

    7

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 24% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 5% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 2 time(s).

    8

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 2% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 26% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 5 time(s).

    9

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 2% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 28% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 6 time(s).

    10

    While in hiding, your character is granted Windwalker for 10 sec. Your first attack deals additional Heavy Damage to targets for 6 sec and 30% less Healing Effectiveness, after which Windwalker will disappear. When attacking a target who has taken Heavy Damage, any skill attack inflicts additional Weapon-based Physical Damage equal to 6% Max HP (cannot effect Boss, MVP, or MINI targets). Can be triggered once every 1 sec, up to 2 time(s).

  • 1

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 12% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 35% of Physical Attack + 30 × STR) * per blade).

    2

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 35% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 40% of Physical Attack + 14 × STR) * per blade).

    3

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 45% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 16% of Physical Attack + 40 × STR) * per blade).

    4

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 50% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 18% of Physical Attack + 45 × STR) * per blade).

    5

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 20% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 50% of Physical Attack + 55 × STR) * per blade).

    6

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 55% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 22% of Physical Attack + 60 × STR) * per blade).

    7

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 24% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 65% of Physical Attack + 60 × STR) * per blade).

    8

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 65% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 26% of Physical Attack + 70 × STR) * per blade).

    9

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 70% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 28% of Physical Attack + 75 × STR) * per blade).

    10

    Summons eight blades that work in unison to form Blade Guardian. While in effect, each blade has a 30% chance of blocking upcoming Physical Damage. For each attack successfully blocked, the energy generated will charge one of the blades. This effect will remain active for6 sec, after which the first enemy you attack during the subsequent 6 sec triggers an onslaught of flying blades, dealing Weapon-based Physical Damage ((which equals to 80% of Physical Attack + 75 × STR) * per blade).

  • 1

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 60% of Physical Attack + 35 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    2

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 70% of Physical Attack + 40 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    3

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 80% of Physical Attack + 45 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    4

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 90% of Physical Attack + 50 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    5

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 55% of Physical Attack + 100 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    6

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 60% of Physical Attack + 110 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    7

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 65% of Physical Attack + 120 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    8

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 130% of Physical Attack + 70 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    9

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 140% of Physical Attack + 75 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

    10

    Spins rapidly with a weapon in hand for 3 sec, dealing AoE Weapon-based Physical Damage (which equals to 150% of Physical Attack + 80 × STR) to enemies within 3 meters every 0.5 sec. This skill can result in a crit. Grants 1 stack of Spin Points for every enemy hit and 2 stacks for a crit, up to 10 stacks max, which remains in effect for 12 sec.

  • 1

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 240% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (25% of Physical Attack + 24 × STR).

    2

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 28% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (30% of Physical Attack + 280 × STR).

    3

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 35% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (320% of Physical Attack + 32 × STR).

    4

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 40% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (360% of Physical Attack + 36 × STR).

    5

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 400% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (40% of Physical Attack + 45 × STR).

    6

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 44% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (440% of Physical Attack + 50 × STR).

    7

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 480% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (55% of Physical Attack + 48 × STR).

    8

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 52% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (520% of Physical Attack + 60 × STR).

    9

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 56% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (560% of Physical Attack + 65 × STR).

    10

    Consumes all Spin Points accumulated from Spinning Blade and casts a stealth weapon at a single enemy, dealing Weapon-based Physical Damage equal to 600% of Physical Attack. This skill can result in a crit. Every 1 stack of Spin Points increases the damage of Spinning Cross Impact (70% of Physical Attack + 60 × STR).

  • 1

    Grants a 12% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 2%.

    2

    Grants a 14% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 3%.

    3

    Grants a 16% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 3%.

    4

    Grants a 18% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 4%.

    5

    Grants a 4% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 20%.

    6

    Grants a 4% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 22%.

    7

    Grants a 5% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 24%.

    8

    Grants a 26% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 5%.

    9

    Grants a 28% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 6%.

    10

    Grants a 30% chance of inflicting a grievous wound when triggering a crit with a normal attack, which lasts for 3 sec and stacks up to 6 times. Each stack increases the damage dealt from a crit by 6%.

  • 1

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 6% while the effect is active.

    2

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 7% while the effect is active.

    3

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 8% while the effect is active.

    4

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 9% while the effect is active.

    5

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 10% while the effect is active.

    6

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 11% while the effect is active.

    7

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 12% while the effect is active.

    8

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 13% while the effect is active.

    9

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 14% while the effect is active.

    10

    Grants Hiding, which camouflages yourself and will not cancel Hiding when being attacked. Increases Final Damage Reduction by 15% while the effect is active.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).