Job Bonus Attributes
Will be added later
Job Skills
1
Increase damage dealt to Brute, Insect, Fish monsters by 1%.
2
Increase damage dealt to Brute, Insect, Fish monsters by 2%.
3
Increase damage dealt to Brute, Insect, Fish monsters by 3%.
4
Increase damage dealt to Brute, Insect, Fish monsters by 4%.
5
Increase damage dealt to Brute, Insect, Fish monsters by 5%.
6
Increase damage dealt to Brute, Insect, Fish monsters by 6%.
7
Increase damage dealt to Brute, Insect, Fish monsters by 7%.
8
Increase damage dealt to Brute, Insect, Fish monsters by 8%.
9
Increase damage dealt to Brute, Insect, Fish monsters by 9%.
10
Increase damage dealt to Brute, Insect, Fish monsters by 10%.
1
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
2
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
3
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
4
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
5
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
6
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
7
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
8
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
9
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
10
Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((
1
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
2
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
3
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
4
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
5
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
6
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
7
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
8
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
9
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
10
Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((
1
Sending your falcon to attack increases Attack by (8 + 20% of INT) for that duration.
2
Sending your falcon to attack increases Attack by (16 + 40% of INT) for that duration.
3
Sending your falcon to attack increases Attack by (24 + 60% of INT) for that duration.
4
Sending your falcon to attack increases Attack by (32 + 80% of INT) for that duration.
5
Sending your falcon to attack increases Attack by (100 + 40% of INT) for that duration.
6
Sending your falcon to attack increases Attack by (120 + 48% of INT) for that duration.
7
Sending your falcon to attack increases Attack by (140 + 56% of INT) for that duration.
8
Sending your falcon to attack increases Attack by (64 + 160% of INT) for that duration.
9
Sending your falcon to attack increases Attack by (72 + 180% of INT) for that duration.
10
Sending your falcon to attack increases Attack by (80 + 200% of INT) for that duration.
1
Increases Intelligence by 2 and the maximum number of traps that can be deployed at the same time by 1.
2
Increases Intelligence by 4 and the maximum number of traps that can be deployed at the same time by 1.
3
Increases Intelligence by 6 and the maximum number of traps that can be deployed at the same time by 2.
4
Increases Intelligence by 8 and the maximum number of traps that can be deployed at the same time by 2.
5
Increases Intelligence by 3 and the maximum number of traps that can be deployed at the same time by 10.
6
Increases Intelligence by 3 and the maximum number of traps that can be deployed at the same time by 12.
7
Increases Intelligence by 4 and the maximum number of traps that can be deployed at the same time by 14.
8
Increases Intelligence by 16 and the maximum number of traps that can be deployed at the same time by 4.
9
Increases Intelligence by 18 and the maximum number of traps that can be deployed at the same time by 5.
10
Increases Intelligence by 20 and the maximum number of traps that can be deployed at the same time by 5.
1
Increases trap damage by 2%. Uses all detonable traps that have been deployed.
2
Increases trap damage by 4%. Uses all detonable traps that have been deployed.
3
Increases trap damage by 6%. Uses all detonable traps that have been deployed.
4
Increases trap damage by 8%. Uses all detonable traps that have been deployed.
5
Increases trap damage by 10%. Uses all detonable traps that have been deployed.
6
Increases trap damage by 12%. Uses all detonable traps that have been deployed.
7
Increases trap damage by 14%. Uses all detonable traps that have been deployed.
8
Increases trap damage by 16%. Uses all detonable traps that have been deployed.
9
Increases trap damage by 18%. Uses all detonable traps that have been deployed.
10
Increases trap damage by 20%. Uses all detonable traps that have been deployed.
1
After equipping an Exploding Arrow, your
2
After equipping an Exploding Arrow, your
3
After equipping an Exploding Arrow, your
4
After equipping an Exploding Arrow, your
5
After equipping an Exploding Arrow, your
6
After equipping an Exploding Arrow, your
7
After equipping an Exploding Arrow, your
8
After equipping an Exploding Arrow, your
9
After equipping an Exploding Arrow, your
10
After equipping an Exploding Arrow, your
1
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 130% + 240) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
2
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 135% + 300) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
3
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 140% + 360) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
4
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 145% + 420) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
5
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 480% + 150) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
6
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 540% + 155) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
7
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 600% + 160) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
8
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 165% + 660) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
9
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 170% + 720) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
10
Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 175% + 780) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).