Hunter

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Increase damage dealt to Brute, Insect, Fish monsters by 1%.

    2

    Increase damage dealt to Brute, Insect, Fish monsters by 2%.

    3

    Increase damage dealt to Brute, Insect, Fish monsters by 3%.

    4

    Increase damage dealt to Brute, Insect, Fish monsters by 4%.

    5

    Increase damage dealt to Brute, Insect, Fish monsters by 5%.

    6

    Increase damage dealt to Brute, Insect, Fish monsters by 6%.

    7

    Increase damage dealt to Brute, Insect, Fish monsters by 7%.

    8

    Increase damage dealt to Brute, Insect, Fish monsters by 8%.

    9

    Increase damage dealt to Brute, Insect, Fish monsters by 9%.

    10

    Increase damage dealt to Brute, Insect, Fish monsters by 10%.

  • 1

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 1 + 440) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    2

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 1 + 480) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    3

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 1 + 520) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    4

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 1 + 560) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    5

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 600 + 2) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    6

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 640 + 2) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    7

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 680 + 2) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    8

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 2 + 720) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    9

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 2 + 760) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

    10

    Normal attacks have a chance to trigger a falcon attack. Triggering this effect deals ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 2 + 800) sacred physical damage that ignores DEF. Having higher LUK increases the chance to trigger a falcon attack. This effect can only be triggered if you own a falcon.

  • 1

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 7 + 12) sacred physical damage that ignores DEF, and increases your ASPD by 1320 for 12 seconds. Can stack up to 5 times.

    2

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 1440 + 14) sacred physical damage that ignores DEF, and increases your ASPD by 7 for 12 seconds. Can stack up to 5 times.

    3

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 16 + 8) sacred physical damage that ignores DEF, and increases your ASPD by 1560 for 12 seconds. Can stack up to 5 times.

    4

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 18 + 8) sacred physical damage that ignores DEF, and increases your ASPD by 1680 for 12 seconds. Can stack up to 5 times.

    5

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 9 + 1800) sacred physical damage that ignores DEF, and increases your ASPD by 20 for 12 seconds. Can stack up to 5 times.

    6

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 1920 + 10) sacred physical damage that ignores DEF, and increases your ASPD by 22 for 12 seconds. Can stack up to 5 times.

    7

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 10 + 24) sacred physical damage that ignores DEF, and increases your ASPD by 2040 for 12 seconds. Can stack up to 5 times.

    8

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 2160 + 11) sacred physical damage that ignores DEF, and increases your ASPD by 26 for 12 seconds. Can stack up to 5 times.

    9

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 2280 + 11) sacred physical damage that ignores DEF, and increases your ASPD by 28 for 12 seconds. Can stack up to 5 times.

    10

    Can only be used if you own a falcon. Commands your falcon to attack an enemy unit, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 12 + 30) sacred physical damage that ignores DEF, and increases your ASPD by 2400 for 12 seconds. Can stack up to 5 times.

  • 1

    Sending your falcon to attack increases Attack by (8 + 20% of INT) for that duration.

    2

    Sending your falcon to attack increases Attack by (16 + 40% of INT) for that duration.

    3

    Sending your falcon to attack increases Attack by (24 + 60% of INT) for that duration.

    4

    Sending your falcon to attack increases Attack by (32 + 80% of INT) for that duration.

    5

    Sending your falcon to attack increases Attack by (100 + 40% of INT) for that duration.

    6

    Sending your falcon to attack increases Attack by (120 + 48% of INT) for that duration.

    7

    Sending your falcon to attack increases Attack by (140 + 56% of INT) for that duration.

    8

    Sending your falcon to attack increases Attack by (64 + 160% of INT) for that duration.

    9

    Sending your falcon to attack increases Attack by (72 + 180% of INT) for that duration.

    10

    Sending your falcon to attack increases Attack by (80 + 200% of INT) for that duration.

  • 1

    Increases Intelligence by 2 and the maximum number of traps that can be deployed at the same time by 1.

    2

    Increases Intelligence by 4 and the maximum number of traps that can be deployed at the same time by 1.

    3

    Increases Intelligence by 6 and the maximum number of traps that can be deployed at the same time by 2.

    4

    Increases Intelligence by 8 and the maximum number of traps that can be deployed at the same time by 2.

    5

    Increases Intelligence by 3 and the maximum number of traps that can be deployed at the same time by 10.

    6

    Increases Intelligence by 3 and the maximum number of traps that can be deployed at the same time by 12.

    7

    Increases Intelligence by 4 and the maximum number of traps that can be deployed at the same time by 14.

    8

    Increases Intelligence by 16 and the maximum number of traps that can be deployed at the same time by 4.

    9

    Increases Intelligence by 18 and the maximum number of traps that can be deployed at the same time by 5.

    10

    Increases Intelligence by 20 and the maximum number of traps that can be deployed at the same time by 5.

  • 1

    Increases trap damage by 2%. Uses all detonable traps that have been deployed.

    2

    Increases trap damage by 4%. Uses all detonable traps that have been deployed.

    3

    Increases trap damage by 6%. Uses all detonable traps that have been deployed.

    4

    Increases trap damage by 8%. Uses all detonable traps that have been deployed.

    5

    Increases trap damage by 10%. Uses all detonable traps that have been deployed.

    6

    Increases trap damage by 12%. Uses all detonable traps that have been deployed.

    7

    Increases trap damage by 14%. Uses all detonable traps that have been deployed.

    8

    Increases trap damage by 16%. Uses all detonable traps that have been deployed.

    9

    Increases trap damage by 18%. Uses all detonable traps that have been deployed.

    10

    Increases trap damage by 20%. Uses all detonable traps that have been deployed.

  • 1

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 3%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    2

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 6%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    3

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 9%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    4

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 12%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    5

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 15%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    6

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 18%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    7

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 21%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    8

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 24%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    9

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 27%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

    10

    After equipping an Exploding Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Fire and increasing skill damage by 30%. There is a 20% chance to ignite the target for 5 seconds. Ignited targets receive 20% Fire magic damage per second.

  • 1

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 130% + 240) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    2

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 135% + 300) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    3

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 140% + 360) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    4

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 145% + 420) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    5

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 480% + 150) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    6

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 540% + 155) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    7

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 600% + 160) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    8

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 165% + 660) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    9

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 170% + 720) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    10

    Deploys an Electric Shock trap with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 175% + 780) Wind physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).