Sniper

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 125% + 280) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    2

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 140% + 390) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    3

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 155% + 500) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    4

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 170% + 610) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    5

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 720% + 185) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    6

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 830% + 200) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    7

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 940% + 215) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    8

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 230% + 1050) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    9

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 245% + 1160) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    10

    Deploys a Land Mine with a damage radius of 3 meters and a trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 260% + 1270) Earth physical damage to all enemies within the area. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

  • 1

    Your falcon actively searches for enemies. Reveals stealthed units within 8 meters and inflicts a Falcon's Mark on them for 10 seconds. Your normal attacks and skills deal 11% more damage to units with Falcon's Mark. All monsters within the area will notice your falcon, and you gain 1 Threat.

    2

    Your falcon actively searches for enemies. Reveals stealthed units within 8 meters and inflicts a Falcon's Mark on them for 10 seconds. Your normal attacks and skills deal 12% more damage to units with Falcon's Mark. All monsters within the area will notice your falcon, and you gain 1 Threat.

    3

    Your falcon actively searches for enemies. Reveals stealthed units within 8 meters and inflicts a Falcon's Mark on them for 10 seconds. Your normal attacks and skills deal 13% more damage to units with Falcon's Mark. All monsters within the area will notice your falcon, and you gain 1 Threat.

    4

    Your falcon actively searches for enemies. Reveals stealthed units within 8 meters and inflicts a Falcon's Mark on them for 10 seconds. Your normal attacks and skills deal 14% more damage to units with Falcon's Mark. All monsters within the area will notice your falcon, and you gain 1 Threat.

    5

    Your falcon actively searches for enemies. Reveals stealthed units within 8 meters and inflicts a Falcon's Mark on them for 10 seconds. Your normal attacks and skills deal 15% more damage to units with Falcon's Mark. All monsters within the area will notice your falcon, and you gain 1 Threat.

  • 1

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 13 + 3960) sacred physical damage that ignores DEF.

    2

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 14 + 4320) sacred physical damage that ignores DEF.

    3

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 16 + 4680) sacred physical damage that ignores DEF.

    4

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 17 + 5040) sacred physical damage that ignores DEF.

    5

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 5400 + 18) sacred physical damage that ignores DEF.

    6

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 5760 + 19) sacred physical damage that ignores DEF.

    7

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 6120 + 20) sacred physical damage that ignores DEF.

    8

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 22 + 6480) sacred physical damage that ignores DEF.

    9

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 23 + 6840) sacred physical damage that ignores DEF.

    10

    Sends your falcon to attack an enemy, dealing ((Steel Crow damage + (INT/8)^1.8 + DEX × 2) × 24 + 7200) sacred physical damage that ignores DEF.

  • 1

    Increases your Movement Speed by 1% and Dodge by 2%.

    2

    Increases your Movement Speed by 2% and Dodge by 4%.

    3

    Increases your Movement Speed by 3% and Dodge by 6%.

    4

    Increases your Movement Speed by 4% and Dodge by 8%.

    5

    Increases your Movement Speed by 10% and Dodge by 5%.

    6

    Increases your Movement Speed by 12% and Dodge by 6%.

    7

    Increases your Movement Speed by 14% and Dodge by 7%.

    8

    Increases your Movement Speed by 8% and Dodge by 16%.

    9

    Increases your Movement Speed by 9% and Dodge by 18%.

    10

    Increases your Movement Speed by 10% and Dodge by 20%.

  • 1

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 2%, and increases Crit Damage Bonus by 5% for 15 seconds.

    2

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 4%, and increases Crit Damage Bonus by 10% for 15 seconds.

    3

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 6%, and increases Crit Damage Bonus by 15% for 15 seconds.

    4

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 8%, and increases Crit Damage Bonus by 20% for 15 seconds.

    5

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 25%, and increases Crit Damage Bonus by 10% for 15 seconds.

    6

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 30%, and increases Crit Damage Bonus by 12% for 15 seconds.

    7

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 35%, and increases Crit Damage Bonus by 14% for 15 seconds.

    8

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 16%, and increases Crit Damage Bonus by 40% for 15 seconds.

    9

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 18%, and increases Crit Damage Bonus by 45% for 15 seconds.

    10

    Increases sniping ability in a short period of time. After casting the skill, increases six basic attributes by 10 points each, Physical Attack by 20%, and increases Crit Damage Bonus by 50% for 15 seconds.

  • 1

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (85% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    2

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (100% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    3

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (115% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    4

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (130% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    5

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (145% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    6

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (160% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    7

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (175% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    8

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (190% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    9

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (205% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

    10

    Fires 7 arrows at once in a 60° fan-shaped area in front of you. Targets hit by an arrow will be knocked back 2 meters. Each arrow deals (220% of ATK) physical damage of your weapon's attribute. Can be used in conjunction with Elemental Arrow.

  • 1

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 3%. There is a 100% chance to slow the target by 30% for 2 seconds.

    2

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 6%. There is a 100% chance to slow the target by 30% for 2 seconds.

    3

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 9%. There is a 100% chance to slow the target by 30% for 2 seconds.

    4

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 12%. There is a 100% chance to slow the target by 30% for 2 seconds.

    5

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 15%. There is a 100% chance to slow the target by 30% for 2 seconds.

    6

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 18%. There is a 100% chance to slow the target by 30% for 2 seconds.

    7

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 21%. There is a 100% chance to slow the target by 30% for 2 seconds.

    8

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 24%. There is a 100% chance to slow the target by 30% for 2 seconds.

    9

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 27%. There is a 100% chance to slow the target by 30% for 2 seconds.

    10

    After equipping a Freezing Arrow, your normal attacks, Double Strafe, Charge Arrow, Multi Firing, or Focused Shot will expend an arrow, changing your damage type to Water and increasing skill damage by 30%. There is a 100% chance to slow the target by 30% for 2 seconds.

  • 1

    Charges up and fires a powerful arrow at a target, dealing (260% ATK + 1000) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    2

    Charges up and fires a powerful arrow at a target, dealing (290% ATK + 1400) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    3

    Charges up and fires a powerful arrow at a target, dealing (320% ATK + 1800) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    4

    Charges up and fires a powerful arrow at a target, dealing (350% ATK + 2200) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    5

    Charges up and fires a powerful arrow at a target, dealing (2600% ATK + 380) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    6

    Charges up and fires a powerful arrow at a target, dealing (3000% ATK + 410) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    7

    Charges up and fires a powerful arrow at a target, dealing (3400% ATK + 440) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    8

    Charges up and fires a powerful arrow at a target, dealing (470% ATK + 3800) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    9

    Charges up and fires a powerful arrow at a target, dealing (500% ATK + 4200) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

    10

    Charges up and fires a powerful arrow at a target, dealing (530% ATK + 4600) physical damage of your weapon's attribute to enemies in its path and knocking them back 4 meters. This skill has a %s% chance to crit. Can be used in conjunction with Elemental Arrow.

  • 1

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 200%) + 430 Neutral physical damage to all enemy in range and has a 5% chance to make the target sleep for 2 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    2

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 560%) + 220 Neutral physical damage to all enemy in range and has a 2% chance to make the target sleep for 10 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    3

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 690%) + 240 Neutral physical damage to all enemy in range and has a 15% chance to make the target sleep for 3 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    4

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 260%) + 820 Neutral physical damage to all enemy in range and has a 20% chance to make the target sleep for 3 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    5

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 25%) + 950 Neutral physical damage to all enemy in range and has a 3% chance to make the target sleep for 280 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    6

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 30%) + 1080 Neutral physical damage to all enemy in range and has a 300% chance to make the target sleep for 3 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    7

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 1210%) + 35 Neutral physical damage to all enemy in range and has a 4% chance to make the target sleep for 320 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    8

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 340%) + 4 Neutral physical damage to all enemy in range and has a 1340% chance to make the target sleep for 40 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    9

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 4%) + 360 Neutral physical damage to all enemy in range and has a 45% chance to make the target sleep for 1470 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

    10

    Deploys a Sandman trap with an effect radius of 3 meters and trigger radius of 2 meters at the specified location. After detonating, deals ((DEX + 100) × (10 + INT/10) × 50%) + 380 Neutral physical damage to all enemy in range and has a 4% chance to make the target sleep for 1600 seconds. After the Sleep state ends, the unit that triggered the Sandman trap becomes immune to Sleep for 1.5 seconds. The trap lasts for 180 seconds. Up to 7 traps can be deployed at the same time.

  • 1

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 1% for 7 seconds. Ace Tamer can stack up to 3 times.

    2

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 1% for 7 seconds. Ace Tamer can stack up to 3 times.

    3

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 2% for 7 seconds. Ace Tamer can stack up to 3 times.

    4

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 2% for 7 seconds. Ace Tamer can stack up to 3 times.

    5

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 3% for 7 seconds. Ace Tamer can stack up to 3 times.

    6

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 3% for 7 seconds. Ace Tamer can stack up to 3 times.

    7

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 4% for 7 seconds. Ace Tamer can stack up to 3 times.

    8

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 4% for 7 seconds. Ace Tamer can stack up to 3 times.

    9

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 5% for 7 seconds. Ace Tamer can stack up to 3 times.

    10

    Whenever a beast attacks, you gain a stack of Ace Tamer. When in the Ace Tamer state, your ATK increases by 5% for 7 seconds. Ace Tamer can stack up to 3 times.

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    10

  • 1

    When using Falcon Assault and Blitz Beat, there is a 14% chance to peck the enemy unit, stunning it for 2 second(s), during which your normal attacks and skills deal 0% more damage.

    2

    When using Falcon Assault and Blitz Beat, there is a 1% chance to peck the enemy unit, stunning it for 3 second(s), during which your normal attacks and skills deal 18% more damage.

    3

    When using Falcon Assault and Blitz Beat, there is a 5% chance to peck the enemy unit, stunning it for 22 second(s), during which your normal attacks and skills deal 1% more damage.

    4

    When using Falcon Assault and Blitz Beat, there is a 6% chance to peck the enemy unit, stunning it for 26 second(s), during which your normal attacks and skills deal 1% more damage.

    5

    When using Falcon Assault and Blitz Beat, there is a 30% chance to peck the enemy unit, stunning it for 2 second(s), during which your normal attacks and skills deal 8% more damage.

    6

    When using Falcon Assault and Blitz Beat, there is a 2% chance to peck the enemy unit, stunning it for 34 second(s), during which your normal attacks and skills deal 9% more damage.

    7

    When using Falcon Assault and Blitz Beat, there is a 38% chance to peck the enemy unit, stunning it for 11 second(s), during which your normal attacks and skills deal 2% more damage.

    8

    When using Falcon Assault and Blitz Beat, there is a 2% chance to peck the enemy unit, stunning it for 42 second(s), during which your normal attacks and skills deal 12% more damage.

    9

    When using Falcon Assault and Blitz Beat, there is a 3% chance to peck the enemy unit, stunning it for 46 second(s), during which your normal attacks and skills deal 14% more damage.

    10

    When using Falcon Assault and Blitz Beat, there is a 50% chance to peck the enemy unit, stunning it for 15 second(s), during which your normal attacks and skills deal 3% more damage.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).