Ranger

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 20% and Final Haste by 5%, while increasing Physical Attack by 2%.

    2

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 4% and Final Haste by 10%, while increasing Physical Attack by 40%.

    3

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 15% and Final Haste by 60%, while increasing Physical Attack by 6%.

    4

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 20% and Final Haste by 80%, while increasing Physical Attack by 8%.

    5

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 100% and Final Haste by 10%, while increasing Physical Attack by 25%.

    6

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 12% and Final Haste by 120%, while increasing Physical Attack by 30%.

    7

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 140% and Final Haste by 35%, while increasing Physical Attack by 14%.

    8

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 16% and Final Haste by 160%, while increasing Physical Attack by 40%.

    9

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 18% and Final Haste by 180%, while increasing Physical Attack by 45%.

    10

    Mounts a Devil Wolf that increases Movement Speed by 4 points in battle (2 points in PvP). Reduces Final Attack Speed by 200% and Final Haste by 50%, while increasing Physical Attack by 20%.

  • 1

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 300% Physical Attack to all enemies in its path and reducing Movement Speed by 1. To cast, mount a Devil Wolf first.

    2

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 350% Physical Attack to all enemies in its path and reducing Movement Speed by 1. To cast, mount a Devil Wolf first.

    3

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 400% Physical Attack to all enemies in its path and reducing Movement Speed by 2. To cast, mount a Devil Wolf first.

    4

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 450% Physical Attack to all enemies in its path and reducing Movement Speed by 2. To cast, mount a Devil Wolf first.

    5

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 2% Physical Attack to all enemies in its path and reducing Movement Speed by 500. To cast, mount a Devil Wolf first.

    6

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 2% Physical Attack to all enemies in its path and reducing Movement Speed by 550. To cast, mount a Devil Wolf first.

    7

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 2% Physical Attack to all enemies in its path and reducing Movement Speed by 600. To cast, mount a Devil Wolf first.

    8

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 650% Physical Attack to all enemies in its path and reducing Movement Speed by 3. To cast, mount a Devil Wolf first.

    9

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 700% Physical Attack to all enemies in its path and reducing Movement Speed by 3. To cast, mount a Devil Wolf first.

    10

    Commands your Devil Wolf to dash forward 6 meters in the desired direction, dealing Regular Physical Damage equal to 750% Physical Attack to all enemies in its path and reducing Movement Speed by 3. To cast, mount a Devil Wolf first.

  • 1

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 300% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 2%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    2

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 350% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 2%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    3

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 400% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 2%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    4

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 450% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 2%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    5

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 2% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 500%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    6

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 2% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 550%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    7

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 2% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 600%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    8

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 650% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 2%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    9

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 700% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 2%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

    10

    Commands a Devil Wolf to savagely bit a target, dealing Regular Physical Damage equal to 750% Physical Attack, with a 50% chance of inflicting Bleed. While in effect, the target loses 3%Max HP/s for 4 sec (does not apply to Boss, MINI, or MVP targets).

  • 1

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 300% Physical Attack and an additional 5% when the target’s HP is lower than 20%.

    2

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 350% Physical Attack and an additional 10% when the target’s HP is lower than 20%.

    3

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 400% Physical Attack and an additional 15% when the target’s HP is lower than 20%.

    4

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 450% Physical Attack and an additional 20% when the target’s HP is lower than 20%.

    5

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 25% Physical Attack and an additional 500% when the target’s HP is lower than 20%.

    6

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 30% Physical Attack and an additional 550% when the target’s HP is lower than 20%.

    7

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 35% Physical Attack and an additional 600% when the target’s HP is lower than 20%.

    8

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 650% Physical Attack and an additional 40% when the target’s HP is lower than 20%.

    9

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 700% Physical Attack and an additional 45% when the target’s HP is lower than 20%.

    10

    Grants a 2% chance of triggering Wolf Hunt when dealing a normal attack. Once triggered, your Devil Wolf launches a vicious attack, dealing Regular Physical Damage equal to 750% Physical Attack and an additional 50% when the target’s HP is lower than 20%.

  • 1

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 60% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 55% each time a crit is dealt.

    2

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 70% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 60% each time a crit is dealt.

    3

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 80% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 65% each time a crit is dealt.

    4

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 90% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 70% each time a crit is dealt.

    5

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 75% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 100% each time a crit is dealt.

    6

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 80% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 110% each time a crit is dealt.

    7

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 85% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 120% each time a crit is dealt.

    8

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 130% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 90% each time a crit is dealt.

    9

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 140% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 95% each time a crit is dealt.

    10

    Spins rapidly while firing continuously, dealing 6 attacks to enemies within a 6-meter radius for 3 sec and inflicting Weapon-based Physical Damage equal to 150% Physical Attack with a chance of dealing a crit. May be paired with Elemental Arrows. Increases Physical Lifesteal by 100% each time a crit is dealt.

  • 1

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 1% for 2 sec. Can be stacked up to 4 times.

    2

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 2% for 2 sec. Can be stacked up to 4 times.

    3

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 3% for 2 sec. Can be stacked up to 4 times.

    4

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 4% for 2 sec. Can be stacked up to 4 times.

    5

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 5% for 2 sec. Can be stacked up to 4 times.

    6

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 6% for 2 sec. Can be stacked up to 4 times.

    7

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 7% for 2 sec. Can be stacked up to 4 times.

    8

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 8% for 2 sec. Can be stacked up to 4 times.

    9

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 9% for 2 sec. Can be stacked up to 4 times.

    10

    Grants Slaughtershot upon triggering a crit, increasing Crit Damage Bonus by 10% for 2 sec. Can be stacked up to 4 times.

  • 1

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    10

  • 1

    Use to grant Aimed Fire, reducing Final Attack Speed by 20%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 22% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    2

    Use to grant Aimed Fire, reducing Final Attack Speed by 40%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 24% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    3

    Use to grant Aimed Fire, reducing Final Attack Speed by 60%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 26% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    4

    Use to grant Aimed Fire, reducing Final Attack Speed by 80%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 28% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    5

    Use to grant Aimed Fire, reducing Final Attack Speed by 30%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 100% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    6

    Use to grant Aimed Fire, reducing Final Attack Speed by 32%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 120% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    7

    Use to grant Aimed Fire, reducing Final Attack Speed by 34%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 140% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    8

    Use to grant Aimed Fire, reducing Final Attack Speed by 160%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 36% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    9

    Use to grant Aimed Fire, reducing Final Attack Speed by 180%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 38% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

    10

    Use to grant Aimed Fire, reducing Final Attack Speed by 200%. While in effect, each normal attack unleashes 3 arrows on a target, dealing Weapon-based Physical Damage equal to 40% Physical Attack per arrow, with a chance of triggering a crit, Falconry Mastery, or Wolf Hunt for 10 sec. May be paired with Elemental Arrows. Split Arrows cannot be triggered for the duration of the skill.

  • 1

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 30% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    2

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 35% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    3

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 40% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    4

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 45% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    5

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 50% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    6

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 55% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    7

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 60% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    8

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 65% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    9

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 70% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

    10

    Continuously fires at enemies in front of you within a 60 degree radius for 3 sec, dealing Weapon-based Physical Damage equal to 75% Physical Attack per arrow. May be paired with Elemental Arrows. When a target is hit by no less than 5 arrows, they suffer Heavy Damage, reducing Healing Received by 50% for 5 sec.

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  • 1

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 3 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    2

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 4 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    3

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 4 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    4

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 4 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    5

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 5 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    6

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 5 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    7

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 5 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    8

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 5 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    9

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 6 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

    10

    A modified trap, which increasing the trigger area of effect by 2 meters and granting increased Movement Speed while pursuing the triggerer. Upon triggering the trap, it will use 6 Movement Speed to pursue the enemy before exploding. Does not apply to [Elemental Trap].

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).