Bard

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Releases a powerful arrow from an instrument, dealing (P.ATK ×180%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    2

    Releases a powerful arrow from an instrument, dealing (P.ATK ×210%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    3

    Releases a powerful arrow from an instrument, dealing (P.ATK ×240%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    4

    Releases a powerful arrow from an instrument, dealing (P.ATK ×270%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    5

    Releases a powerful arrow from an instrument, dealing (P.ATK ×300%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    6

    Releases a powerful arrow from an instrument, dealing (P.ATK ×330%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    7

    Releases a powerful arrow from an instrument, dealing (P.ATK ×360%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    8

    Releases a powerful arrow from an instrument, dealing (P.ATK ×390%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    9

    Releases a powerful arrow from an instrument, dealing (P.ATK ×420%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    10

    Releases a powerful arrow from an instrument, dealing (P.ATK ×450%) total physical damage of your weapon's attribute to an enemy over 3 attacks. An instrument weapon must be equipped. Can be used in conjunction with Elemental Arrow.

  • 1

    Deals (P.ATK ×96%) Neutral physical damage to all enemies within 4m, with a 13% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    2

    Deals (P.ATK ×102%) Neutral physical damage to all enemies within 4m, with a 16% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    3

    Deals (P.ATK ×108%) Neutral physical damage to all enemies within 4m, with a 19% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    4

    Deals (P.ATK ×114%) Neutral physical damage to all enemies within 4m, with a 22% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    5

    Deals (P.ATK ×25%) Neutral physical damage to all enemies within 4m, with a 120% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    6

    Deals (P.ATK ×28%) Neutral physical damage to all enemies within 4m, with a 126% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    7

    Deals (P.ATK ×31%) Neutral physical damage to all enemies within 4m, with a 132% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    8

    Deals (P.ATK ×138%) Neutral physical damage to all enemies within 4m, with a 34% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    9

    Deals (P.ATK ×144%) Neutral physical damage to all enemies within 4m, with a 37% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

    10

    Deals (P.ATK ×150%) Neutral physical damage to all enemies within 4m, with a 40% chance to freeze them for 4 seconds. The chance of freezing targets who have lower INT than yourself increases by ((your INT - target's INT)/(Base Level ×300)).

  • 1

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×40%) when using an instrument weapon, and increasing MSPD by 2% when performing a music skill.

    2

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×80%) when using an instrument weapon, and increasing MSPD by 3% when performing a music skill.

    3

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×120%) when using an instrument weapon, and increasing MSPD by 5% when performing a music skill.

    4

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×160%) when using an instrument weapon, and increasing MSPD by 6% when performing a music skill.

    5

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×8%) when using an instrument weapon, and increasing MSPD by 200% when performing a music skill.

    6

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×9%) when using an instrument weapon, and increasing MSPD by 240% when performing a music skill.

    7

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×11%) when using an instrument weapon, and increasing MSPD by 280% when performing a music skill.

    8

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×320%) when using an instrument weapon, and increasing MSPD by 12% when performing a music skill.

    9

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×360%) when using an instrument weapon, and increasing MSPD by 14% when performing a music skill.

    10

    Improves the ability to control musical instruments, increasing P.ATK by (INT ×400%) when using an instrument weapon, and increasing MSPD by 15% when performing a music skill.

  • 1

    Performs a solo skill, dealing (P.ATK ×40% + INT ×12) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    2

    Performs a solo skill, dealing (P.ATK ×45% + INT ×14) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    3

    Performs a solo skill, dealing (P.ATK ×50% + INT ×16) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    4

    Performs a solo skill, dealing (P.ATK ×55% + INT ×18) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    5

    Performs a solo skill, dealing (P.ATK ×20% + INT ×60) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    6

    Performs a solo skill, dealing (P.ATK ×22% + INT ×65) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    7

    Performs a solo skill, dealing (P.ATK ×24% + INT ×70) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    8

    Performs a solo skill, dealing (P.ATK ×75% + INT ×26) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    9

    Performs a solo skill, dealing (P.ATK ×80% + INT ×28) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

    10

    Performs a solo skill, dealing (P.ATK ×85% + INT ×30) physical damage of your weapon's attribute to all enemies within 4m every 1 second. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.

  • 1

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 55% during the performance. Additionally increases the Final ASPD bonus by 1% for every 77 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    2

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 60% during the performance. Additionally increases the Final ASPD bonus by 1% for every 74 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    3

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 65% during the performance. Additionally increases the Final ASPD bonus by 1% for every 71 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    4

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 70% during the performance. Additionally increases the Final ASPD bonus by 1% for every 68 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    5

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 65% during the performance. Additionally increases the Final ASPD bonus by 1% for every 75 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    6

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 62% during the performance. Additionally increases the Final ASPD bonus by 1% for every 80 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    7

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 59% during the performance. Additionally increases the Final ASPD bonus by 1% for every 85 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    8

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 90% during the performance. Additionally increases the Final ASPD bonus by 1% for every 56 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    9

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 95% during the performance. Additionally increases the Final ASPD bonus by 1% for every 53 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    10

    Performs a solo skill, increasing the Final ASPD of party members within 6m by 100% during the performance. Additionally increases the Final ASPD bonus by 1% for every 50 INT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

  • 1

    Performs a solo skill, increasing the Max HP of party members within 6m by 13% during the performance. Additionally increases the Max HP bonus by 1% for every 145 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    2

    Performs a solo skill, increasing the Max HP of party members within 6m by 16% during the performance. Additionally increases the Max HP bonus by 1% for every 140 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    3

    Performs a solo skill, increasing the Max HP of party members within 6m by 19% during the performance. Additionally increases the Max HP bonus by 1% for every 135 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    4

    Performs a solo skill, increasing the Max HP of party members within 6m by 22% during the performance. Additionally increases the Max HP bonus by 1% for every 130 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    5

    Performs a solo skill, increasing the Max HP of party members within 6m by 125% during the performance. Additionally increases the Max HP bonus by 1% for every 25 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    6

    Performs a solo skill, increasing the Max HP of party members within 6m by 120% during the performance. Additionally increases the Max HP bonus by 1% for every 28 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    7

    Performs a solo skill, increasing the Max HP of party members within 6m by 115% during the performance. Additionally increases the Max HP bonus by 1% for every 31 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    8

    Performs a solo skill, increasing the Max HP of party members within 6m by 34% during the performance. Additionally increases the Max HP bonus by 1% for every 110 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    9

    Performs a solo skill, increasing the Max HP of party members within 6m by 37% during the performance. Additionally increases the Max HP bonus by 1% for every 105 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    10

    Performs a solo skill, increasing the Max HP of party members within 6m by 40% during the performance. Additionally increases the Max HP bonus by 1% for every 100 VIT of the caster. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

  • 1

    Releases a powerful sound wave, dealing (P.ATK ×120% + AGI or INT (whichever is higher) ×45) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    2

    Releases a powerful sound wave, dealing (P.ATK ×140% + AGI or INT (whichever is higher) ×50) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    3

    Releases a powerful sound wave, dealing (P.ATK ×160% + AGI or INT (whichever is higher) ×55) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    4

    Releases a powerful sound wave, dealing (P.ATK ×180% + AGI or INT (whichever is higher) ×60) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    5

    Releases a powerful sound wave, dealing (P.ATK ×65% + AGI or INT (whichever is higher) ×200) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    6

    Releases a powerful sound wave, dealing (P.ATK ×70% + AGI or INT (whichever is higher) ×220) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    7

    Releases a powerful sound wave, dealing (P.ATK ×75% + AGI or INT (whichever is higher) ×240) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    8

    Releases a powerful sound wave, dealing (P.ATK ×260% + AGI or INT (whichever is higher) ×80) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    9

    Releases a powerful sound wave, dealing (P.ATK ×280% + AGI or INT (whichever is higher) ×85) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    10

    Releases a powerful sound wave, dealing (P.ATK ×300% + AGI or INT (whichever is higher) ×90) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

  • 1

    Reduces the SP cost of solo and ensemble skills by 3%.

    2

    Reduces the SP cost of solo and ensemble skills by 6%.

    3

    Reduces the SP cost of solo and ensemble skills by 9%.

    4

    Reduces the SP cost of solo and ensemble skills by 12%.

    5

    Reduces the SP cost of solo and ensemble skills by 15%.

    6

    Reduces the SP cost of solo and ensemble skills by 18%.

    7

    Reduces the SP cost of solo and ensemble skills by 21%.

    8

    Reduces the SP cost of solo and ensemble skills by 24%.

    9

    Reduces the SP cost of solo and ensemble skills by 27%.

    10

    Reduces the SP cost of solo and ensemble skills by 30%.

  • 1

    When an instrument is equipped, each 1 INT additionally increases your Haste by 0. When a whip is equipped, each 1 AGI additionally increases your Haste by 0. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    2

    When an instrument is equipped, each 1 INT additionally increases your Haste by 0. When a whip is equipped, each 1 AGI additionally increases your Haste by 0. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    3

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    4

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    5

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    6

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    7

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    8

    When an instrument is equipped, each 1 INT additionally increases your Haste by 2. When a whip is equipped, each 1 AGI additionally increases your Haste by 2. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    9

    When an instrument is equipped, each 1 INT additionally increases your Haste by 2. When a whip is equipped, each 1 AGI additionally increases your Haste by 2. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    10

    When an instrument is equipped, each 1 INT additionally increases your Haste by 2. When a whip is equipped, each 1 AGI additionally increases your Haste by 2. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

  • 1

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 6% less damage. Using this skill again cancels the Ensemble status.

    2

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 7% less damage. Using this skill again cancels the Ensemble status.

    3

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 8% less damage. Using this skill again cancels the Ensemble status.

    4

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 9% less damage. Using this skill again cancels the Ensemble status.

    5

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 10% less damage. Using this skill again cancels the Ensemble status.

    6

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 11% less damage. Using this skill again cancels the Ensemble status.

    7

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 12% less damage. Using this skill again cancels the Ensemble status.

    8

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 13% less damage. Using this skill again cancels the Ensemble status.

    9

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 14% less damage. Using this skill again cancels the Ensemble status.

    10

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 15% less damage. Using this skill again cancels the Ensemble status.

  • 1

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 6%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    2

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 12%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    3

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 18%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    4

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 24%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    5

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 30%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    6

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 36%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    7

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 42%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    8

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 48%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    9

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 54%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    10

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 60%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

  • 1

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 3% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    2

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 6% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    3

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 9% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    4

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 12% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    5

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 15% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    6

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 18% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    7

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 21% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    8

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 24% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    9

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 27% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    10

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 30% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).