Job Bonus Attributes
Will be added later
Job Skills
1
Attacks the target with a high-pitched sound, dealing (P.ATK ×220%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
2
Attacks the target with a high-pitched sound, dealing (P.ATK ×240%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
3
Attacks the target with a high-pitched sound, dealing (P.ATK ×260%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
4
Attacks the target with a high-pitched sound, dealing (P.ATK ×280%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
5
Attacks the target with a high-pitched sound, dealing (P.ATK ×300%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
6
Attacks the target with a high-pitched sound, dealing (P.ATK ×320%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
7
Attacks the target with a high-pitched sound, dealing (P.ATK ×340%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
8
Attacks the target with a high-pitched sound, dealing (P.ATK ×360%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
9
Attacks the target with a high-pitched sound, dealing (P.ATK ×380%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
10
Attacks the target with a high-pitched sound, dealing (P.ATK ×400%) physical damage of your weapon's attribute to the target and stunning them for 3 seconds.
1
Deals (P.ATK ×35%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
2
Deals (P.ATK ×40%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
3
Deals (P.ATK ×45%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
4
Deals (P.ATK ×50%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
5
Deals (P.ATK ×55%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
6
Deals (P.ATK ×60%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
7
Deals (P.ATK ×65%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
8
Deals (P.ATK ×70%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
9
Deals (P.ATK ×75%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
10
Deals (P.ATK ×80%) physical damage of your weapon's attribute to all enemies within the specified 4m sound wave field every 0.5 seconds for 8 seconds, and slows them by 50%. Casting this skill consumes
1
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
2
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
3
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
4
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
5
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
6
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
7
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
8
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
9
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
10
Whenever performing a solo, ensemble, or chorus, grants yourself 1 stack of
1
Tells the fortune of all party members, distributing one of the
2
Tells the fortune of all party members, distributing one of the
3
Tells the fortune of all party members, distributing one of the
4
Tells the fortune of all party members, distributing one of the
5
Tells the fortune of all party members, distributing one of the
6
Tells the fortune of all party members, distributing one of the
7
Tells the fortune of all party members, distributing one of the
8
Tells the fortune of all party members, distributing one of the
9
Tells the fortune of all party members, distributing one of the
10
Tells the fortune of all party members, distributing one of the
1
There is a 22% chance to resurrect 1 designated ally with 11% of their Max HP and 13% of their Max SP. There is an additional ((
2
There is a 16% chance to resurrect 1 designated ally with 12% of their Max HP and 24% of their Max SP. There is an additional ((
3
There is a 13% chance to resurrect 1 designated ally with 26% of their Max HP and 19% of their Max SP. There is an additional ((
4
There is a 14% chance to resurrect 1 designated ally with 28% of their Max HP and 22% of their Max SP. There is an additional ((
5
There is a 30% chance to resurrect 1 designated ally with 25% of their Max HP and 15% of their Max SP. There is an additional ((
6
There is a 28% chance to resurrect 1 designated ally with 32% of their Max HP and 16% of their Max SP. There is an additional ((
7
There is a 34% chance to resurrect 1 designated ally with 17% of their Max HP and 31% of their Max SP. There is an additional ((
8
There is a 34% chance to resurrect 1 designated ally with 36% of their Max HP and 18% of their Max SP. There is an additional ((
9
There is a 37% chance to resurrect 1 designated ally with 38% of their Max HP and 19% of their Max SP. There is an additional ((
10
There is a 40% chance to resurrect 1 designated ally with 20% of their Max HP and 40% of their Max SP. There is an additional ((
1
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×330%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
2
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×360%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
3
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×390%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
4
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×420%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
5
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×450%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
6
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×480%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
7
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×510%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
8
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×540%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
9
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×570%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
10
Summons a marionette at the specified location. The marionette then bursts open, dealing (P.ATK ×600%) Neutral physical damage to all enemy targets within 3m. After that, you appear at the location of the marionette.
1
Performs a solo skill, restoring 5% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
2
Performs a solo skill, restoring 6% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
3
Performs a solo skill, restoring 6% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
4
Performs a solo skill, restoring 7% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
5
Performs a solo skill, restoring 7% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
6
Performs a solo skill, restoring 7% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
7
Performs a solo skill, restoring 8% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
8
Performs a solo skill, restoring 8% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
9
Performs a solo skill, restoring 9% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
10
Performs a solo skill, restoring 9% of Max HP to all party members within 4m every 3 seconds. The performance lasts 30 seconds and consumes 10 SP every second. An instrument weapon must be equipped.
1
Whenever the performance of
2
Whenever the performance of
3
Whenever the performance of
4
Whenever the performance of
5
Whenever the performance of
6
Whenever the performance of
7
Whenever the performance of
8
Whenever the performance of
9
Whenever the performance of
10
Whenever the performance of
1
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
2
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
3
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
4
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
5
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
6
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
7
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
8
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
9
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
10
Performs an ensemble skill, creating a fixed 6m field that puts all enemy units within range to
1
When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is
2
When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is
3
When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is
4
When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is
5
When you are not sending an ensemble invite, you can perform an ensemble with a marionette that cannot attack, move, or take damage. The marionette's skill level in the ensemble is
1
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
2
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
3
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
4
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
5
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
6
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
7
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
8
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
9
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
10
Performs a chorus skill with a unique musical rhythm that makes all enemy targets within 6m enter a
1
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 10% chance of reducing your chorus skill cooldown by 1 second.
2
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 20% chance of reducing your chorus skill cooldown by 1 second.
3
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 30% chance of reducing your chorus skill cooldown by 1 second.
4
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 40% chance of reducing your chorus skill cooldown by 1 second.
5
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 50% chance of reducing your chorus skill cooldown by 1 second.
6
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 60% chance of reducing your chorus skill cooldown by 1 second.
7
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 70% chance of reducing your chorus skill cooldown by 1 second.
8
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 80% chance of reducing your chorus skill cooldown by 1 second.
9
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 90% chance of reducing your chorus skill cooldown by 1 second.
10
Whenever another Bard or Dancer in the party uses a chorus skill within 30m, if your corresponding chorus skill is on cooldown, there is a 100% chance of reducing your chorus skill cooldown by 1 second.
Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).