Dancer

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×180%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    2

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×210%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    3

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×240%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    4

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×270%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    5

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×300%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    6

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×330%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    7

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×360%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    8

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×390%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    9

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×420%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

    10

    Grab and throw an arrow with a whiplash, dealing (P.ATK ×450%) total physical damage of your weapon's attribute to an enemy over 3 attacks. A whip weapon must be equipped. Can be used in conjunction with Elemental Arrow.

  • 1

    Deals (P.ATK ×96%) Neutral physical damage to all enemies within 4m, with a 13% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    2

    Deals (P.ATK ×102%) Neutral physical damage to all enemies within 4m, with a 16% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    3

    Deals (P.ATK ×108%) Neutral physical damage to all enemies within 4m, with a 19% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    4

    Deals (P.ATK ×114%) Neutral physical damage to all enemies within 4m, with a 22% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    5

    Deals (P.ATK ×25%) Neutral physical damage to all enemies within 4m, with a 120% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    6

    Deals (P.ATK ×28%) Neutral physical damage to all enemies within 4m, with a 126% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    7

    Deals (P.ATK ×31%) Neutral physical damage to all enemies within 4m, with a 132% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    8

    Deals (P.ATK ×138%) Neutral physical damage to all enemies within 4m, with a 34% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    9

    Deals (P.ATK ×144%) Neutral physical damage to all enemies within 4m, with a 37% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

    10

    Deals (P.ATK ×150%) Neutral physical damage to all enemies within 4m, with a 40% chance to stun them for 2 seconds. The chance of stunning targets who have lower AGI than yourself increases by ((your AGI - target's AGI)/(Base Level ×300)).

  • 1

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×20%) when using a whip weapon, and increasing MSPD by 2% when performing a music skill.

    2

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×40%) when using a whip weapon, and increasing MSPD by 3% when performing a music skill.

    3

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×60%) when using a whip weapon, and increasing MSPD by 5% when performing a music skill.

    4

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×80%) when using a whip weapon, and increasing MSPD by 6% when performing a music skill.

    5

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×8%) when using a whip weapon, and increasing MSPD by 100% when performing a music skill.

    6

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×9%) when using a whip weapon, and increasing MSPD by 120% when performing a music skill.

    7

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×11%) when using a whip weapon, and increasing MSPD by 140% when performing a music skill.

    8

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×160%) when using a whip weapon, and increasing MSPD by 12% when performing a music skill.

    9

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×180%) when using a whip weapon, and increasing MSPD by 14% when performing a music skill.

    10

    Enhances your overall physical capabilities, increasing P.ATK by (AGI ×200%) when using a whip weapon, and increasing MSPD by 15% when performing a music skill.

  • 1

    Performs a solo skill, dealing (P.ATK ×40% + AGI ×12) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    2

    Performs a solo skill, dealing (P.ATK ×45% + AGI ×14) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    3

    Performs a solo skill, dealing (P.ATK ×50% + AGI ×16) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    4

    Performs a solo skill, dealing (P.ATK ×55% + AGI ×18) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    5

    Performs a solo skill, dealing (P.ATK ×20% + AGI ×60) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    6

    Performs a solo skill, dealing (P.ATK ×22% + AGI ×65) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    7

    Performs a solo skill, dealing (P.ATK ×24% + AGI ×70) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    8

    Performs a solo skill, dealing (P.ATK ×75% + AGI ×26) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    9

    Performs a solo skill, dealing (P.ATK ×80% + AGI ×28) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

    10

    Performs a solo skill, dealing (P.ATK ×85% + AGI ×30) physical damage of your weapon's attribute to all enemies within 4m every second. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped.

  • 1

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 3% and 50, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    2

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 6% and 100, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    3

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 9% and 150, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    4

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 12% and 200, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    5

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 250% and 15, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    6

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 300% and 18, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    7

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 350% and 21, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    8

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 24% and 400, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    9

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 27% and 450, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    10

    Performs a solo skill, increasing the Final Physical Defense Penetration and Physical Damage Bonus of party members within 6m by 30% and 500, respectively, during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

  • 1

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 12% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    2

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 14% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    3

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 16% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    4

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 18% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    5

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 20% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    6

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 22% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    7

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 24% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    8

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 26% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    9

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 28% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    10

    Performs a solo skill, increasing the Earth, Fire, Water, Wind, and Holy damage dealt by party members within 6m by 30% during the performance. The performance lasts 30 seconds and consumes 10 SP every second. A whip weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

  • 1

    Releases a powerful sound wave, dealing (P.ATK ×120% + AGI or INT (whichever is higher) ×45) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    2

    Releases a powerful sound wave, dealing (P.ATK ×140% + AGI or INT (whichever is higher) ×50) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    3

    Releases a powerful sound wave, dealing (P.ATK ×160% + AGI or INT (whichever is higher) ×55) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    4

    Releases a powerful sound wave, dealing (P.ATK ×180% + AGI or INT (whichever is higher) ×60) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    5

    Releases a powerful sound wave, dealing (P.ATK ×65% + AGI or INT (whichever is higher) ×200) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    6

    Releases a powerful sound wave, dealing (P.ATK ×70% + AGI or INT (whichever is higher) ×220) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    7

    Releases a powerful sound wave, dealing (P.ATK ×75% + AGI or INT (whichever is higher) ×240) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    8

    Releases a powerful sound wave, dealing (P.ATK ×260% + AGI or INT (whichever is higher) ×80) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    9

    Releases a powerful sound wave, dealing (P.ATK ×280% + AGI or INT (whichever is higher) ×85) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

    10

    Releases a powerful sound wave, dealing (P.ATK ×300% + AGI or INT (whichever is higher) ×90) total physical damage of your weapon's attribute to all enemies along the specified path over 5 attacks.

  • 1

    Reduces the SP cost of solo and ensemble skills by 3%.

    2

    Reduces the SP cost of solo and ensemble skills by 6%.

    3

    Reduces the SP cost of solo and ensemble skills by 9%.

    4

    Reduces the SP cost of solo and ensemble skills by 12%.

    5

    Reduces the SP cost of solo and ensemble skills by 15%.

    6

    Reduces the SP cost of solo and ensemble skills by 18%.

    7

    Reduces the SP cost of solo and ensemble skills by 21%.

    8

    Reduces the SP cost of solo and ensemble skills by 24%.

    9

    Reduces the SP cost of solo and ensemble skills by 27%.

    10

    Reduces the SP cost of solo and ensemble skills by 30%.

  • 1

    When an instrument is equipped, each 1 INT additionally increases your Haste by 0. When a whip is equipped, each 1 AGI additionally increases your Haste by 0. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    2

    When an instrument is equipped, each 1 INT additionally increases your Haste by 0. When a whip is equipped, each 1 AGI additionally increases your Haste by 0. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    3

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    4

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    5

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    6

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    7

    When an instrument is equipped, each 1 INT additionally increases your Haste by 1. When a whip is equipped, each 1 AGI additionally increases your Haste by 1. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    8

    When an instrument is equipped, each 1 INT additionally increases your Haste by 2. When a whip is equipped, each 1 AGI additionally increases your Haste by 2. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    9

    When an instrument is equipped, each 1 INT additionally increases your Haste by 2. When a whip is equipped, each 1 AGI additionally increases your Haste by 2. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

    10

    When an instrument is equipped, each 1 INT additionally increases your Haste by 2. When a whip is equipped, each 1 AGI additionally increases your Haste by 2. Bards or Dancers can use this skill to stop solo or ensemble skills that are being performed.

  • 1

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 6% less damage. Using this skill again cancels the Ensemble status.

    2

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 7% less damage. Using this skill again cancels the Ensemble status.

    3

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 8% less damage. Using this skill again cancels the Ensemble status.

    4

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 9% less damage. Using this skill again cancels the Ensemble status.

    5

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 10% less damage. Using this skill again cancels the Ensemble status.

    6

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 11% less damage. Using this skill again cancels the Ensemble status.

    7

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 12% less damage. Using this skill again cancels the Ensemble status.

    8

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 13% less damage. Using this skill again cancels the Ensemble status.

    9

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 14% less damage. Using this skill again cancels the Ensemble status.

    10

    Invites Bards or Dancers in the party to perform an ensemble together. They will gain the Ensemble status after the invite, and ensemble skills can be performed when the ensemble partner is nearby. While under the Ensemble status, you both take 15% less damage. Using this skill again cancels the Ensemble status.

  • 1

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 6%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    2

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 12%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    3

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 18%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    4

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 24%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    5

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 30%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    6

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 36%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    7

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 42%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    8

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 48%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    9

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 54%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

    10

    Performs an ensemble skill, creating a fixed 6m field that increases the adaptive damage of party members within range by 60%. The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped. Effects of the same songs do not stack when their performance ranges overlap.

  • 1

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 3% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    2

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 6% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    3

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 9% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    4

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 12% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    5

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 15% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    6

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 18% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    7

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 21% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    8

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 24% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    9

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 27% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

    10

    Performs an ensemble skill, creating a fixed 6m field that increases the Base EXP and Job EXP of party members within range by 30% (Odin bonus EXP and event EXP are not counted). The performance lasts 30 seconds and consumes 20 SP (the ensemble partner's SP is not consumed). The specified ensemble partner must have learned this skill (the skill's effect level is equal to the sum of skill level of you both divided by 2 and rounded to a whole number). An instrument weapon must be equipped.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).