Whitesmith

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 23% and Final Dodge Rate by 23% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    2

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 26% and Final Dodge Rate by 26% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    3

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 29% and Final Dodge Rate by 29% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    4

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 32% and Final Dodge Rate by 32% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    5

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 35% and Final Dodge Rate by 35% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    6

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 38% and Final Dodge Rate by 38% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    7

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 41% and Final Dodge Rate by 41% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    8

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 44% and Final Dodge Rate by 44% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    9

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 47% and Final Dodge Rate by 47% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

    10

    Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 50% and Final Dodge Rate by 50% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.

  • 1

    Killing monsters in the wild earns you 2% more Zeny.

    2

    Killing monsters in the wild earns you 4% more Zeny.

    3

    Killing monsters in the wild earns you 6% more Zeny.

    4

    Killing monsters in the wild earns you 8% more Zeny.

    5

    Killing monsters in the wild earns you 10% more Zeny.

    6

    Killing monsters in the wild earns you 12% more Zeny.

    7

    Killing monsters in the wild earns you 14% more Zeny.

    8

    Killing monsters in the wild earns you 16% more Zeny.

    9

    Killing monsters in the wild earns you 18% more Zeny.

    10

    Killing monsters in the wild earns you 20% more Zeny.

  • 1

    Deals (300% of ATK) physical damage of your weapon's attribute to an enemy and has a 11% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 12% for 6 seconds.

    2

    Deals (14% of ATK) physical damage of your weapon's attribute to an enemy and has a 12% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 350% for 6 seconds.

    3

    Deals (13% of ATK) physical damage of your weapon's attribute to an enemy and has a 400% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 16% for 6 seconds.

    4

    Deals (14% of ATK) physical damage of your weapon's attribute to an enemy and has a 450% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 18% for 6 seconds.

    5

    Deals (500% of ATK) physical damage of your weapon's attribute to an enemy and has a 20% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 15% for 6 seconds.

    6

    Deals (22% of ATK) physical damage of your weapon's attribute to an enemy and has a 550% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 16% for 6 seconds.

    7

    Deals (600% of ATK) physical damage of your weapon's attribute to an enemy and has a 17% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 24% for 6 seconds.

    8

    Deals (26% of ATK) physical damage of your weapon's attribute to an enemy and has a 650% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 18% for 6 seconds.

    9

    Deals (28% of ATK) physical damage of your weapon's attribute to an enemy and has a 700% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 19% for 6 seconds.

    10

    Deals (750% of ATK) physical damage of your weapon's attribute to an enemy and has a 20% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 30% for 6 seconds.

  • 1

    Expends 200 Zeny and increases the damage of your normal attacks by 14%. Lasts for 10 seconds.

    2

    Expends 400 Zeny and increases the damage of your normal attacks by 18%. Lasts for 10 seconds.

    3

    Expends 600 Zeny and increases the damage of your normal attacks by 22%. Lasts for 10 seconds.

    4

    Expends 800 Zeny and increases the damage of your normal attacks by 26%. Lasts for 10 seconds.

    5

    Expends 30 Zeny and increases the damage of your normal attacks by 1000%. Lasts for 10 seconds.

    6

    Expends 34 Zeny and increases the damage of your normal attacks by 1200%. Lasts for 10 seconds.

    7

    Expends 38 Zeny and increases the damage of your normal attacks by 1400%. Lasts for 10 seconds.

    8

    Expends 1600 Zeny and increases the damage of your normal attacks by 42%. Lasts for 10 seconds.

    9

    Expends 1800 Zeny and increases the damage of your normal attacks by 46%. Lasts for 10 seconds.

    10

    Expends 2000 Zeny and increases the damage of your normal attacks by 50%. Lasts for 10 seconds.

  • 1

    Throws 200 Zeny for a ranged attack, dealing (14% of ATK) Neutral physical damage to the enemy. This skill has a 300% chance to crit.

    2

    Throws 350 Zeny for a ranged attack, dealing (18% of ATK) Neutral physical damage to the enemy. This skill has a 400% chance to crit.

    3

    Throws 22 Zeny for a ranged attack, dealing (600% of ATK) Neutral physical damage to the enemy. This skill has a 400% chance to crit.

    4

    Throws 26 Zeny for a ranged attack, dealing (800% of ATK) Neutral physical damage to the enemy. This skill has a 450% chance to crit.

    5

    Throws 1000 Zeny for a ranged attack, dealing (500% of ATK) Neutral physical damage to the enemy. This skill has a 30% chance to crit.

    6

    Throws 550 Zeny for a ranged attack, dealing (1200% of ATK) Neutral physical damage to the enemy. This skill has a 34% chance to crit.

    7

    Throws 1400 Zeny for a ranged attack, dealing (38% of ATK) Neutral physical damage to the enemy. This skill has a 600% chance to crit.

    8

    Throws 650 Zeny for a ranged attack, dealing (1600% of ATK) Neutral physical damage to the enemy. This skill has a 42% chance to crit.

    9

    Throws 700 Zeny for a ranged attack, dealing (1800% of ATK) Neutral physical damage to the enemy. This skill has a 46% chance to crit.

    10

    Throws 2000 Zeny for a ranged attack, dealing (50% of ATK) Neutral physical damage to the enemy. This skill has a 750% chance to crit.

  • 1

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 1%.

    2

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 2%.

    3

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 3%.

    4

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 4%.

    5

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 5%.

    6

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 6%.

    7

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 7%.

    8

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 8%.

    9

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 9%.

    10

    Increases the damage of Mammonite, Hurl Zeny, and Zeny Storm by 10%.

  • 1

    Expends 300 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (101% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    2

    Expends 600 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (107% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    3

    Expends 900 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (113% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    4

    Expends 1200 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (119% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    5

    Expends 125 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (1500% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    6

    Expends 131 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (1800% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    7

    Expends 137 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (2100% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    8

    Expends 2400 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (143% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    9

    Expends 2700 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (149% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

    10

    Expends 3000 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (155% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.

  • 1

    Deals 310% ATK + 420) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    2

    Deals 340% ATK + 590) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    3

    Deals 370% ATK + 760) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    4

    Deals 400% ATK + 930) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    5

    Deals 1100% ATK + 430) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    6

    Deals 1270% ATK + 460) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    7

    Deals 1440% ATK + 490) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    8

    Deals 520% ATK + 1610) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    9

    Deals 550% ATK + 1780) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

    10

    Deals 580% ATK + 1950) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning Weight Utility, the damage of this skill increases with maximum weight.

  • 1

    During Cart Blitz, increases damage by 5% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    2

    During Cart Blitz, increases damage by 10% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    3

    During Cart Blitz, increases damage by 15% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    4

    During Cart Blitz, increases damage by 20% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    5

    During Cart Blitz, increases damage by 25% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    6

    During Cart Blitz, increases damage by 30% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    7

    During Cart Blitz, increases damage by 35% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    8

    During Cart Blitz, increases damage by 40% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    9

    During Cart Blitz, increases damage by 45% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

    10

    During Cart Blitz, increases damage by 50% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)

  • 1

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 1% Lifesteal. Can stack up to 5 times.

    2

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 1% Lifesteal. Can stack up to 5 times.

    3

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 2% Lifesteal. Can stack up to 5 times.

    4

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 2% Lifesteal. Can stack up to 5 times.

    5

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 3% Lifesteal. Can stack up to 5 times.

    6

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 3% Lifesteal. Can stack up to 5 times.

    7

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 4% Lifesteal. Can stack up to 5 times.

    8

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 4% Lifesteal. Can stack up to 5 times.

    9

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 5% Lifesteal. Can stack up to 5 times.

    10

    Casting Savage Slash and Meltdown grants you a stack of Savage for 10 seconds. Each stack grants you 5% Lifesteal. Can stack up to 5 times.

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Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).