Job Bonus Attributes
Will be added later
Job Skills
1
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 23% and Final Dodge Rate by 23% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
2
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 26% and Final Dodge Rate by 26% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
3
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 29% and Final Dodge Rate by 29% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
4
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 32% and Final Dodge Rate by 32% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
5
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 35% and Final Dodge Rate by 35% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
6
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 38% and Final Dodge Rate by 38% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
7
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 41% and Final Dodge Rate by 41% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
8
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 44% and Final Dodge Rate by 44% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
9
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 47% and Final Dodge Rate by 47% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
10
Can only be used when equipped with a pushcart. After casting, removes Decrease Agility state. Increases Movement Speed by 50% and Final Dodge Rate by 50% (increases by an additional 1% for every 30 VIT you have). Cannot be dispelled. Lasts for 6 seconds. Does not stack with other Movement Speed increase effects.
1
Killing monsters in the wild earns you 2% more Zeny.
2
Killing monsters in the wild earns you 4% more Zeny.
3
Killing monsters in the wild earns you 6% more Zeny.
4
Killing monsters in the wild earns you 8% more Zeny.
5
Killing monsters in the wild earns you 10% more Zeny.
6
Killing monsters in the wild earns you 12% more Zeny.
7
Killing monsters in the wild earns you 14% more Zeny.
8
Killing monsters in the wild earns you 16% more Zeny.
9
Killing monsters in the wild earns you 18% more Zeny.
10
Killing monsters in the wild earns you 20% more Zeny.
1
Deals (300% of ATK) physical damage of your weapon's attribute to an enemy and has a 11% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 12% for 6 seconds.
2
Deals (14% of ATK) physical damage of your weapon's attribute to an enemy and has a 12% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 350% for 6 seconds.
3
Deals (13% of ATK) physical damage of your weapon's attribute to an enemy and has a 400% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 16% for 6 seconds.
4
Deals (14% of ATK) physical damage of your weapon's attribute to an enemy and has a 450% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 18% for 6 seconds.
5
Deals (500% of ATK) physical damage of your weapon's attribute to an enemy and has a 20% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 15% for 6 seconds.
6
Deals (22% of ATK) physical damage of your weapon's attribute to an enemy and has a 550% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 16% for 6 seconds.
7
Deals (600% of ATK) physical damage of your weapon's attribute to an enemy and has a 17% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 24% for 6 seconds.
8
Deals (26% of ATK) physical damage of your weapon's attribute to an enemy and has a 650% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 18% for 6 seconds.
9
Deals (28% of ATK) physical damage of your weapon's attribute to an enemy and has a 700% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 19% for 6 seconds.
10
Deals (750% of ATK) physical damage of your weapon's attribute to an enemy and has a 20% chance (increases by an additional 1% for every 30 LUK you have) to break the enemy's armor. Enemy units with broken armor have their DEF decreased by 30% for 6 seconds.
1
Expends 200 Zeny and increases the damage of your normal attacks by 14%. Lasts for 10 seconds.
2
Expends 400 Zeny and increases the damage of your normal attacks by 18%. Lasts for 10 seconds.
3
Expends 600 Zeny and increases the damage of your normal attacks by 22%. Lasts for 10 seconds.
4
Expends 800 Zeny and increases the damage of your normal attacks by 26%. Lasts for 10 seconds.
5
Expends 30 Zeny and increases the damage of your normal attacks by 1000%. Lasts for 10 seconds.
6
Expends 34 Zeny and increases the damage of your normal attacks by 1200%. Lasts for 10 seconds.
7
Expends 38 Zeny and increases the damage of your normal attacks by 1400%. Lasts for 10 seconds.
8
Expends 1600 Zeny and increases the damage of your normal attacks by 42%. Lasts for 10 seconds.
9
Expends 1800 Zeny and increases the damage of your normal attacks by 46%. Lasts for 10 seconds.
10
Expends 2000 Zeny and increases the damage of your normal attacks by 50%. Lasts for 10 seconds.
1
Throws 200 Zeny for a ranged attack, dealing (14% of ATK) Neutral physical damage to the enemy. This skill has a 300% chance to crit.
2
Throws 350 Zeny for a ranged attack, dealing (18% of ATK) Neutral physical damage to the enemy. This skill has a 400% chance to crit.
3
Throws 22 Zeny for a ranged attack, dealing (600% of ATK) Neutral physical damage to the enemy. This skill has a 400% chance to crit.
4
Throws 26 Zeny for a ranged attack, dealing (800% of ATK) Neutral physical damage to the enemy. This skill has a 450% chance to crit.
5
Throws 1000 Zeny for a ranged attack, dealing (500% of ATK) Neutral physical damage to the enemy. This skill has a 30% chance to crit.
6
Throws 550 Zeny for a ranged attack, dealing (1200% of ATK) Neutral physical damage to the enemy. This skill has a 34% chance to crit.
7
Throws 1400 Zeny for a ranged attack, dealing (38% of ATK) Neutral physical damage to the enemy. This skill has a 600% chance to crit.
8
Throws 650 Zeny for a ranged attack, dealing (1600% of ATK) Neutral physical damage to the enemy. This skill has a 42% chance to crit.
9
Throws 700 Zeny for a ranged attack, dealing (1800% of ATK) Neutral physical damage to the enemy. This skill has a 46% chance to crit.
10
Throws 2000 Zeny for a ranged attack, dealing (50% of ATK) Neutral physical damage to the enemy. This skill has a 750% chance to crit.
1
Increases the damage of
2
Increases the damage of
3
Increases the damage of
4
Increases the damage of
5
Increases the damage of
6
Increases the damage of
7
Increases the damage of
8
Increases the damage of
9
Increases the damage of
10
Increases the damage of
1
Expends 300 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (101% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
2
Expends 600 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (107% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
3
Expends 900 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (113% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
4
Expends 1200 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (119% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
5
Expends 125 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (1500% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
6
Expends 131 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (1800% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
7
Expends 137 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (2100% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
8
Expends 2400 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (143% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
9
Expends 2700 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (149% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
10
Expends 3000 Zeny and blasts enemy units in a specified circular area with Zeny 6 times. Each blast deals (155% of ATK + 400 (increases by an additional 100 for every 50 STR you have)) Neutral physical damage and slows the enemy by 50% for 3 seconds.
1
Deals 310% ATK + 420) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
2
Deals 340% ATK + 590) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
3
Deals 370% ATK + 760) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
4
Deals 400% ATK + 930) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
5
Deals 1100% ATK + 430) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
6
Deals 1270% ATK + 460) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
7
Deals 1440% ATK + 490) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
8
Deals 520% ATK + 1610) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
9
Deals 550% ATK + 1780) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
10
Deals 580% ATK + 1950) Neutral physical damage to enemy units within the area and stuns them for 3 seconds. After learning
1
During Cart Blitz, increases damage by 5% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
2
During Cart Blitz, increases damage by 10% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
3
During Cart Blitz, increases damage by 15% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
4
During Cart Blitz, increases damage by 20% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
5
During Cart Blitz, increases damage by 25% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
6
During Cart Blitz, increases damage by 30% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
7
During Cart Blitz, increases damage by 35% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
8
During Cart Blitz, increases damage by 40% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
9
During Cart Blitz, increases damage by 45% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
10
During Cart Blitz, increases damage by 50% and an additional increase of 20% each time the same target is hit. Knocks back the target 2 meters. (The same target will not be knocked back for 1.5 seconds.)
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Casting
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Casting
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Casting
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Casting
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Casting
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Casting
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Casting
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Casting
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Casting
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Casting
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Shadow Equipment
Will be added later
Special skills
Will be added later
Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).