Mechanic

Job Bonus Attributes

Will be added later

Job Skills

  • 1

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 1x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    2

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 1x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    3

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 1x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    4

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 1x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    5

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 2x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    6

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 2x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    7

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 2x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    8

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 2x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    9

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 2x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

    10

    Learns the basic skills to operate Magic Gear and ride it into battle, granting its effect for 120 sec. Magic Gear’s Movement Speed is increased by 4 in PVE mode, and 2 in PVP mode. While riding it, all Cart-related skills are cast by the Magic Gear in a new way, however their effect remains unchanged. The Magic Gear manually launches normal attacks with its weapons, granting a 20% chance of dealing 2x normal damage and decreasing the target’s Movement Speed by 50% for 2 sec. Overheating will be caused by boarding the Magic Gear too often, and you will cannot ride the Magic Gear within 6 sec.

  • 1

    While riding [Magic Gear], 12% of damage dealt and 12% of damage taken is converted into Energy, up to the equivalent of 11% Max HP. When Max HP is lower than 21%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    2

    While riding [Magic Gear], 14% of damage dealt and 14% of damage taken is converted into Energy, up to the equivalent of 22% Max HP. When Max HP is lower than 12%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    3

    While riding [Magic Gear], 16% of damage dealt and 16% of damage taken is converted into Energy, up to the equivalent of 13% Max HP. When Max HP is lower than 23%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    4

    While riding [Magic Gear], 18% of damage dealt and 18% of damage taken is converted into Energy, up to the equivalent of 14% Max HP. When Max HP is lower than 24%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    5

    While riding [Magic Gear], 15% of damage dealt and 20% of damage taken is converted into Energy, up to the equivalent of 25% Max HP. When Max HP is lower than 20%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    6

    While riding [Magic Gear], 16% of damage dealt and 22% of damage taken is converted into Energy, up to the equivalent of 22% Max HP. When Max HP is lower than 26%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    7

    While riding [Magic Gear], 24% of damage dealt and 17% of damage taken is converted into Energy, up to the equivalent of 27% Max HP. When Max HP is lower than 24%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    8

    While riding [Magic Gear], 26% of damage dealt and 28% of damage taken is converted into Energy, up to the equivalent of 26% Max HP. When Max HP is lower than 18%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    9

    While riding [Magic Gear], 29% of damage dealt and 28% of damage taken is converted into Energy, up to the equivalent of 19% Max HP. When Max HP is lower than 28%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

    10

    While riding [Magic Gear], 20% of damage dealt and 30% of damage taken is converted into Energy, up to the equivalent of 30% Max HP. When Max HP is lower than 30%, accumulated Energy will be converted into a shield that remains in effect for 10 sec (can be triggered once every 24 sec).

  • 1

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 300% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    2

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 350% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    3

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 400% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    4

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 450% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    5

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 500% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    6

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 550% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    7

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 600% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    8

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 650% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    9

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 700% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

    10

    Propels the Magic Gear forward 10 meters, dealing Regular Physical Damage equal to 750% of Physical Attack to enemies within a 3-meter range upon reaching its final destination.

  • 1

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 6%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    2

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 7%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    3

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 8%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    4

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 9%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    5

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 10%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    6

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 11%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    7

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 12%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    8

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 13%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    9

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 14%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

    10

    Sets the countdown for the Magic Gear’s detonator and ejects you 4 meters backward, after which the Magic Gear will detonate in 2 sec, dealing Fire Damage equal to 15%Max HP to enemies in a 6-meter range (does not apply to Boss, MINI, or MVP targets). Once used, the Magic Gear will be unavailable for 36 sec.

  • 1

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 180% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    2

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 210% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    3

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 240% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    4

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 270% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    5

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 300% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    6

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 330% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    7

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 360% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    8

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 390% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    9

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 420% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

    10

    Fires a rocket punch from the Magic Gear, dealing Weapon-based Physical Damage equal to 450% Physical Attack to a target, with a chance of reducing cooldown for this skill by 1 sec for each crit dealt.

  • 1

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 60% Physical Attack to enemies within range and an additional 2% damage to small and medium-sized monsters.

    2

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 70% Physical Attack to enemies within range and an additional 4% damage to small and medium-sized monsters.

    3

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 80% Physical Attack to enemies within range and an additional 6% damage to small and medium-sized monsters.

    4

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 90% Physical Attack to enemies within range and an additional 8% damage to small and medium-sized monsters.

    5

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 10% Physical Attack to enemies within range and an additional 100% damage to small and medium-sized monsters.

    6

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 12% Physical Attack to enemies within range and an additional 110% damage to small and medium-sized monsters.

    7

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 14% Physical Attack to enemies within range and an additional 120% damage to small and medium-sized monsters.

    8

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 130% Physical Attack to enemies within range and an additional 16% damage to small and medium-sized monsters.

    9

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 140% Physical Attack to enemies within range and an additional 18% damage to small and medium-sized monsters.

    10

    Deploys the Magic Gear’s vulcan arm, unleashing a continuous 6-missile attack on targets within a 4-meter range for 3 sec. Each bombardment deals Fire Damage equal to 150% Physical Attack to enemies within range and an additional 20% damage to small and medium-sized monsters.

  • 1

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 120% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    2

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 140% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    3

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 160% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    4

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 180% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    5

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 200% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    6

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 220% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    7

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 240% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    8

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 260% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    9

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 280% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

    10

    Fires the Magic Gear’s cannon in a fixed direction, dealing Fire Damage equal to 300% Physical Attack to the first enemy hit within a 1-meter range. The Magic Gear can carry up to 5 cannon shells, however every even-numbered Super Cannon round deals an additional 20% damage.

  • 1

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 1% and Final Attack Speed by 6% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 6% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    2

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 7% and Final Attack Speed by 7% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 1% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    3

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 8% and Final Attack Speed by 1% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 8% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    4

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 9% and Final Attack Speed by 1% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 9% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    5

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 1% and Final Attack Speed by 10% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 10% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    6

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 11% and Final Attack Speed by 1% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 11% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    7

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 1% and Final Attack Speed by 12% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 12% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    8

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 13% and Final Attack Speed by 1% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 13% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    9

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 14% and Final Attack Speed by 1% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 14% for 6 sec. Blood Thirst can be triggered once every 24 sec.

    10

    Grants 1 stack of Savage Fury for every crit triggered, increasing Physical Attack by 2% and Final Attack Speed by 15% for 3 sec. Can be stacked up to 6 times, after which Blood Thirst is granted, increasing Physical Lifesteal by 15% for 6 sec. Blood Thirst can be triggered once every 24 sec.

  • 1

    Grants normal attacks a 1% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 1% Physical Attack. This probability increases by 110% when a normal attack triggers a crit.

    2

    Grants normal attacks a 120% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 1% Physical Attack. This probability increases by 1% when a normal attack triggers a crit.

    3

    Grants normal attacks a 1% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 1% Physical Attack. This probability increases by 130% when a normal attack triggers a crit.

    4

    Grants normal attacks a 1% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 1% Physical Attack. This probability increases by 140% when a normal attack triggers a crit.

    5

    Grants normal attacks a 1% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 150% Physical Attack. This probability increases by 1% when a normal attack triggers a crit.

    6

    Grants normal attacks a 160% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 1% Physical Attack. This probability increases by 1% when a normal attack triggers a crit.

    7

    Grants normal attacks a 1% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 1% Physical Attack. This probability increases by 170% when a normal attack triggers a crit.

    8

    Grants normal attacks a 180% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 1% Physical Attack. This probability increases by 1% when a normal attack triggers a crit.

    9

    Grants normal attacks a 190% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 1% Physical Attack. This probability increases by 1% when a normal attack triggers a crit.

    10

    Grants normal attacks a 2% chance of inflicting a powerful quake beneath the enemy’s feet and an eruption of lava, dealing Fire Damage equal to 2% Physical Attack. This probability increases by 200% when a normal attack triggers a crit.

  • 1

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 180% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    2

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 200% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    3

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 220% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    4

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 240% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    5

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 260% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    6

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 280% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    7

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 300% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    8

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 320% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    9

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 340% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

    10

    Hurls an axe in a desired direction, dealing Weapon-based Physical Damage equal to 360% Physical Attack to all enemies in its path. After reaching its maximum trajectory, the axe will return to you, dealing an equal amount of damage to the enemies in its path.

  • 1

    Increases the damage coefficient of Swinging Axe by 15%. When thrown in the desired direction, targets in its path will be slowed by 12% for 2 sec.

    2

    Increases the damage coefficient of Swinging Axe by 20%. When thrown in the desired direction, targets in its path will be slowed by 14% for 2 sec.

    3

    Increases the damage coefficient of Swinging Axe by 25%. When thrown in the desired direction, targets in its path will be slowed by 16% for 2 sec.

    4

    Increases the damage coefficient of Swinging Axe by 30%. When thrown in the desired direction, targets in its path will be slowed by 18% for 2 sec.

    5

    Increases the damage coefficient of Swinging Axe by 20%. When thrown in the desired direction, targets in its path will be slowed by 35% for 2 sec.

    6

    Increases the damage coefficient of Swinging Axe by 22%. When thrown in the desired direction, targets in its path will be slowed by 40% for 2 sec.

    7

    Increases the damage coefficient of Swinging Axe by 24%. When thrown in the desired direction, targets in its path will be slowed by 45% for 2 sec.

    8

    Increases the damage coefficient of Swinging Axe by 50%. When thrown in the desired direction, targets in its path will be slowed by 26% for 2 sec.

    9

    Increases the damage coefficient of Swinging Axe by 55%. When thrown in the desired direction, targets in its path will be slowed by 28% for 2 sec.

    10

    Increases the damage coefficient of Swinging Axe by 60%. When thrown in the desired direction, targets in its path will be slowed by 30% for 2 sec.

  • 1

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 55% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    2

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 60% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    3

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 65% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    4

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 70% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    5

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 75% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    6

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 80% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    7

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 85% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    8

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 90% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    9

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 95% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

    10

    Places a launcher that hurls tons of Zeny every 0.5 sec up to 24 times (counted as each time a target takes damage), lasting for 18 sec max. The launcher effects targets within a 6-meter range, dealing Regular Physical Damage equal to 100% Physical Attack. Up to 3 launchers can be placed at the same time, each costing 3000Zeny.

  • 1

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 1%, which can be stacked up to 6 times. Also reduces their Movement Speed by 1% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    2

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 1%, which can be stacked up to 6 times. Also reduces their Movement Speed by 2% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    3

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 2%, which can be stacked up to 6 times. Also reduces their Movement Speed by 3% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    4

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 2%, which can be stacked up to 6 times. Also reduces their Movement Speed by 4% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    5

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 5%, which can be stacked up to 6 times. Also reduces their Movement Speed by 3% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    6

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 6%, which can be stacked up to 6 times. Also reduces their Movement Speed by 3% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    7

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 7%, which can be stacked up to 6 times. Also reduces their Movement Speed by 4% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    8

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 4%, which can be stacked up to 6 times. Also reduces their Movement Speed by 8% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    9

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 5%, which can be stacked up to 6 times. Also reduces their Movement Speed by 9% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

    10

    Inflicts Lure on targets who take damage from [Mammonite], [Hurl Zeny], [Zeny Storm], or [Zeny Launcher], reducing their Final Physical Defense by 5%, which can be stacked up to 6 times. Also reduces their Movement Speed by 10% (Not effective against boss-level monsters), which can be stacked up to 5 times. Both effects last for 6 seconds.

Shadow Equipment

Will be added later

Special skills

Will be added later

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).