Alarm
Neutral Formless Medium

Monsters with clock-like appearances tend to be obsessed with time, and Alarms are one of the more meticulous ones. The guards stationed outside the Clock Tower will always hear alarms ringing from within the building at the same time every day. The Alarms wake up on time, hunt on time, eat on time, and even sleep on time. That's right, they're as rigid as the most well-trained soldier and keep time down to the second."That's... That's horrible... It reminds me of my time in boot camp... Sob..." The newly-arrived recruit for Clock Tower guard duty covers his face. He looks like he's about to cry.

Level

94

Zeny

111

Base Exp

296

Job Exp

493

Monster Attributes

Max HP

2,679,174

PDEF

1,386

Final PDEF

15.4%

PDMG Res

0

Final PDMG Res

15.4%

MDEF

924

Final MDEF

15.4%

MDMG Res

0

Final MDMG Res

15.4%

Phys Reflect

0%

Magic Reflect

0%

Phys Attack

15,652

Magic Attack

23,477

PPEN

693

Final PPEN

7.7%

PDMG Bonus

0

Final PDMG Bonus

7.7%

MPEN

462

Final MPEN

15.4%

MDMG Bonus

1,918

Final MDMG Bonus

15.4%

Phys Lifesteal

0%

Magic Lifesteal

0%

Hit

231

Final Hit

7.7%

Crit

231

Final Crit

7.7%

Crit Res

231

Final Crit Res

15.4%

Flee

231

Final Flee

15.4%

Final ASPD

15.4%

Spawn Location

Clock Tower B2

Monster Skill

Spell Target Detection
Change Target (randomize Threat)
Sweeping Attack
Dark Breath

Monster Drop List

From my `experiment`, all of the items that are in the same box have probabilities that are dependent of each other, for example if you get item A then you should not get item B from the same box. The probability of the items that are not in the same box is independent from each other.

1 of the following with 6.16% probability

1 of the following with 3.08% probability

1 of the following with 3.08% probability

1 of the following with 3.08% probability

1 of the following with 0.47355% probability

1 of the following with 0.00026% probability

1 of the following with 0.342% probability

1 of the following with 3.08% probability

1 of the following with 0.00008% probability

Monster Drop Simulation

Number to kill

Base level

Simulate

Monsters in the same level range

Sting
Earth Formless Small

Level is 3 level lower (91), Base Exp gain is 155 higher (141) and Job Exp gain is 258 higher (235)

Brilight
Fire Insect Small

Level is 3 level lower (91), Base Exp gain is 202 higher (94) and Job Exp gain is 211 higher (282)

Injustice
Shadow Undead Medium

Level is 2 level lower (92), Base Exp gain is 182 lower (478) and Job Exp gain is 206 higher (287)

Cramp
Poison Brute Small

Level is 2 level lower (92), Base Exp gain is 9 higher (287) and Job Exp gain is 397 higher (96)

Bathory
Shadow Demi-human Medium

Level is 1 level lower (93), Base Exp gain is 189 lower (485) and Job Exp gain is 202 higher (291)

Skeleton Prisoner
Undead Undead Medium

Level is 1 level lower (93), Base Exp gain is 92 lower (388) and Job Exp gain is 105 higher (388)

Abysmal Knight
Shadow Demi-human Large

Level is 0 level higher (94), Base Exp gain is 443 lower (739) and Job Exp gain is 50 higher (443)

Raydric Archer
Shadow Demi-human Medium

Level is 1 level higher (95), Base Exp gain is 104 lower (400) and Job Exp gain is 93 higher (400)

Punk
Wind Plant Small

Level is 1 level higher (95), Base Exp gain is 146 higher (150) and Job Exp gain is 243 higher (250)

Joker
Wind Demi-human Large

Level is 2 level higher (96), Base Exp gain is 465 lower (761) and Job Exp gain is 36 higher (457)

Penomena
Poison Fish Large

Level is 2 level higher (96), Base Exp gain is 465 lower (761) and Job Exp gain is 36 higher (457)

Dark Frame
Shadow Demi-human Small

Level is 3 level higher (97), Base Exp gain is 90 higher (206) and Job Exp gain is 287 higher (206)

Evil Druid
Undead Undead Large

Level is 3 level higher (97), Base Exp gain is 631 lower (927) and Job Exp gain is 184 higher (309)

Created by Mechanic ʜᴀʀɪꜱʜᴋᴏ (Incense Pavillion)
Ragnarok X: Next Generation related images and contents are copyrighted by Gravity Co. and Lee MyoungJin (Studio DDTS).